Arseniy Shestakov
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f1e5797834
Code style: move or add licensing information on top of every file
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8 年之前 |
DjWarmonger
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f78b524731
- Remove obstacle in front of player-owned towns
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8 年之前 |
DjWarmonger
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e37c35e439
Zone guard will cause object be placed as far away from it as possible in both zones.
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8 年之前 |
DjWarmonger
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63d33a1e7c
Extract priority queue construction for reuse.
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8 年之前 |
AlexVinS
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5a3854a8de
Fixed CID 1288852, CID 1243202
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9 年之前 |
DjWarmonger
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dea39b8497
Complete solution for Subterranean Gate placement.
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9 年之前 |
DjWarmonger
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f995756973
First part of Subterranean Gates rework. Fixes #http://bugs.vcmi.eu/view.php?id=2450
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9 年之前 |
DjWarmonger
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aecf834cc1
Fixed placing of close objects #2447. Some additional refactoring.
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9 年之前 |
DjWarmonger
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a66893af28
Fixed bug with Subterranean Gates:
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9 年之前 |
AlexVinS
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4d9058e412
Whitespace cleanup. (No code changes.)
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9 年之前 |
DjWarmonger
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927dfa5565
Added correct connections for Subterranean Gates
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10 年之前 |
DjWarmonger
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63d6cf168f
- Solved problems with sealed-off objects for once and all.
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10 年之前 |
DjWarmonger
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e21b2d9cbd
Attempt to use A* algorithm for required objects.
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10 年之前 |
DjWarmonger
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a68b58d969
- Use straight paths for some connections
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10 年之前 |
DjWarmonger
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8b1641d498
Generate main towns for zones with no player present.
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10 年之前 |
DjWarmonger
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6d502ef1a1
Implemented A* algorithm to draw shortest roads - but not correct roads yet.
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10 年之前 |
AlexVinS
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27c46c83d6
describe roads placement in log
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10 年之前 |
AlexVinS
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76193c4c5c
More experiments WIP.
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10 年之前 |
AlexVinS
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eb60d9737f
more sensible road placement
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10 年之前 |
AlexVinS
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4c4ad480c5
added experimental usage of roads
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10 年之前 |
DjWarmonger
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a0f534146c
Fixed underground Lava terrain.
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10 年之前 |
DjWarmonger
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9453250e0f
Spawn quest arts in nearby zones.
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10 年之前 |
DjWarmonger
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0acae7a708
Additional adjustment of zone positions to ensure balanced zone sizes.
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10 年之前 |
DjWarmonger
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b7386250e9
Fixed fractalized paths inside zones.
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10 年之前 |
DjWarmonger
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5fbd856a4c
New rule for placement of unguarded treasures
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10 年之前 |
DjWarmonger
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fee2184996
Wood & ore mines will be placed close to zone center.
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10 年之前 |
DjWarmonger
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3886a19771
More balanced treasure pile distribution.
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10 年之前 |
DjWarmonger
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ce83db0f43
- Option to configure monster types spawning in a zone
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11 年之前 |
DjWarmonger
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f3d7c658f0
Ensure distance between treasure piles.
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11 年之前 |
DjWarmonger
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0f4608ae01
Nicer treasure piles.
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11 年之前 |