提交历史

作者 SHA1 备注 提交日期
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file 8 年之前
  DjWarmonger f78b524731 - Remove obstacle in front of player-owned towns 8 年之前
  DjWarmonger e37c35e439 Zone guard will cause object be placed as far away from it as possible in both zones. 8 年之前
  DjWarmonger 63d33a1e7c Extract priority queue construction for reuse. 8 年之前
  AlexVinS 5a3854a8de Fixed CID 1288852, CID 1243202 9 年之前
  DjWarmonger dea39b8497 Complete solution for Subterranean Gate placement. 9 年之前
  DjWarmonger f995756973 First part of Subterranean Gates rework. Fixes #http://bugs.vcmi.eu/view.php?id=2450 9 年之前
  DjWarmonger aecf834cc1 Fixed placing of close objects #2447. Some additional refactoring. 9 年之前
  DjWarmonger a66893af28 Fixed bug with Subterranean Gates: 9 年之前
  AlexVinS 4d9058e412 Whitespace cleanup. (No code changes.) 9 年之前
  DjWarmonger 927dfa5565 Added correct connections for Subterranean Gates 10 年之前
  DjWarmonger 63d6cf168f - Solved problems with sealed-off objects for once and all. 10 年之前
  DjWarmonger e21b2d9cbd Attempt to use A* algorithm for required objects. 10 年之前
  DjWarmonger a68b58d969 - Use straight paths for some connections 10 年之前
  DjWarmonger 8b1641d498 Generate main towns for zones with no player present. 10 年之前
  DjWarmonger 6d502ef1a1 Implemented A* algorithm to draw shortest roads - but not correct roads yet. 10 年之前
  AlexVinS 27c46c83d6 describe roads placement in log 10 年之前
  AlexVinS 76193c4c5c More experiments WIP. 10 年之前
  AlexVinS eb60d9737f more sensible road placement 10 年之前
  AlexVinS 4c4ad480c5 added experimental usage of roads 10 年之前
  DjWarmonger a0f534146c Fixed underground Lava terrain. 10 年之前
  DjWarmonger 9453250e0f Spawn quest arts in nearby zones. 10 年之前
  DjWarmonger 0acae7a708 Additional adjustment of zone positions to ensure balanced zone sizes. 10 年之前
  DjWarmonger b7386250e9 Fixed fractalized paths inside zones. 10 年之前
  DjWarmonger 5fbd856a4c New rule for placement of unguarded treasures 10 年之前
  DjWarmonger fee2184996 Wood & ore mines will be placed close to zone center. 10 年之前
  DjWarmonger 3886a19771 More balanced treasure pile distribution. 10 年之前
  DjWarmonger ce83db0f43 - Option to configure monster types spawning in a zone 11 年之前
  DjWarmonger f3d7c658f0 Ensure distance between treasure piles. 11 年之前
  DjWarmonger 0f4608ae01 Nicer treasure piles. 11 年之前