Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file 8 yıl önce
  DjWarmonger f78b524731 - Remove obstacle in front of player-owned towns 8 yıl önce
  DjWarmonger e37c35e439 Zone guard will cause object be placed as far away from it as possible in both zones. 8 yıl önce
  DjWarmonger 63d33a1e7c Extract priority queue construction for reuse. 8 yıl önce
  AlexVinS 5a3854a8de Fixed CID 1288852, CID 1243202 9 yıl önce
  DjWarmonger dea39b8497 Complete solution for Subterranean Gate placement. 9 yıl önce
  DjWarmonger f995756973 First part of Subterranean Gates rework. Fixes #http://bugs.vcmi.eu/view.php?id=2450 9 yıl önce
  DjWarmonger aecf834cc1 Fixed placing of close objects #2447. Some additional refactoring. 9 yıl önce
  DjWarmonger a66893af28 Fixed bug with Subterranean Gates: 9 yıl önce
  AlexVinS 4d9058e412 Whitespace cleanup. (No code changes.) 9 yıl önce
  DjWarmonger 927dfa5565 Added correct connections for Subterranean Gates 10 yıl önce
  DjWarmonger 63d6cf168f - Solved problems with sealed-off objects for once and all. 10 yıl önce
  DjWarmonger e21b2d9cbd Attempt to use A* algorithm for required objects. 10 yıl önce
  DjWarmonger a68b58d969 - Use straight paths for some connections 10 yıl önce
  DjWarmonger 8b1641d498 Generate main towns for zones with no player present. 10 yıl önce
  DjWarmonger 6d502ef1a1 Implemented A* algorithm to draw shortest roads - but not correct roads yet. 10 yıl önce
  AlexVinS 27c46c83d6 describe roads placement in log 10 yıl önce
  AlexVinS 76193c4c5c More experiments WIP. 10 yıl önce
  AlexVinS eb60d9737f more sensible road placement 10 yıl önce
  AlexVinS 4c4ad480c5 added experimental usage of roads 10 yıl önce
  DjWarmonger a0f534146c Fixed underground Lava terrain. 10 yıl önce
  DjWarmonger 9453250e0f Spawn quest arts in nearby zones. 10 yıl önce
  DjWarmonger 0acae7a708 Additional adjustment of zone positions to ensure balanced zone sizes. 10 yıl önce
  DjWarmonger b7386250e9 Fixed fractalized paths inside zones. 10 yıl önce
  DjWarmonger 5fbd856a4c New rule for placement of unguarded treasures 10 yıl önce
  DjWarmonger fee2184996 Wood & ore mines will be placed close to zone center. 11 yıl önce
  DjWarmonger 3886a19771 More balanced treasure pile distribution. 11 yıl önce
  DjWarmonger ce83db0f43 - Option to configure monster types spawning in a zone 11 yıl önce
  DjWarmonger f3d7c658f0 Ensure distance between treasure piles. 11 yıl önce
  DjWarmonger 0f4608ae01 Nicer treasure piles. 11 yıl önce