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CCursorHandler.cpp
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156aa6e4d9
* Updated class - file - handling
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преди 14 години |
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CCursorHandler.h
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a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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преди 13 години |
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CGuiHandler.cpp
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96a92d0f45
* fixed remaining part of #1071 — the screen surface has always to be created in the main thread
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преди 13 години |
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CGuiHandler.h
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369f0ae9c6
[PLATFORM] MinGW support added
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преди 13 години |
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CIntObject.cpp
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55c78e9f16
- ComponentBox usage in 2 windows: levelup and build screen
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преди 13 години |
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CIntObject.h
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2d8a15f27c
- all windows except for pregame\battles are now CWindowObject-based
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преди 13 години |
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CIntObjectClasses.cpp
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4ceb6cd272
- better fix for button borders
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преди 13 години |
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CIntObjectClasses.h
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4ceb6cd272
- better fix for button borders
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преди 13 години |
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Geometries.cpp
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156aa6e4d9
* Updated class - file - handling
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преди 14 години |
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Geometries.h
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156aa6e4d9
* Updated class - file - handling
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преди 14 години |
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SDL_Extensions.cpp
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8fac276922
- a bit nicer stack queue. Check forum for graphics.
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преди 13 години |
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SDL_Extensions.h
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369f0ae9c6
[PLATFORM] MinGW support added
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преди 13 години |
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SDL_Pixels.h
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c512069177
- fixed #982:
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преди 13 години |