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CCursorHandler.cpp
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156aa6e4d9
* Updated class - file - handling
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14 rokov pred |
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CCursorHandler.h
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a9af0da0ab
Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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13 rokov pred |
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CGuiHandler.cpp
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96a92d0f45
* fixed remaining part of #1071 — the screen surface has always to be created in the main thread
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13 rokov pred |
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CGuiHandler.h
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369f0ae9c6
[PLATFORM] MinGW support added
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13 rokov pred |
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CIntObject.cpp
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55c78e9f16
- ComponentBox usage in 2 windows: levelup and build screen
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13 rokov pred |
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CIntObject.h
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2d8a15f27c
- all windows except for pregame\battles are now CWindowObject-based
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13 rokov pred |
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CIntObjectClasses.cpp
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4ceb6cd272
- better fix for button borders
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13 rokov pred |
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CIntObjectClasses.h
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4ceb6cd272
- better fix for button borders
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13 rokov pred |
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Geometries.cpp
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156aa6e4d9
* Updated class - file - handling
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14 rokov pred |
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Geometries.h
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156aa6e4d9
* Updated class - file - handling
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14 rokov pred |
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SDL_Extensions.cpp
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8fac276922
- a bit nicer stack queue. Check forum for graphics.
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13 rokov pred |
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SDL_Extensions.h
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369f0ae9c6
[PLATFORM] MinGW support added
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13 rokov pred |
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SDL_Pixels.h
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c512069177
- fixed #982:
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13 rokov pred |