Ivan Savenko 32f7a95e38 Use capture by value since thread might start after local method returns 2 年之前
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BattleActionsController.cpp 1bf6bbd9b6 Significantly simplified threading model in battles 2 年之前
BattleActionsController.h b20109c830 Test version of swipe gesture for in-combat attacks 2 年之前
BattleAnimationClasses.cpp 8a31aeb94b Battle animations use tick() for updates 2 年之前
BattleAnimationClasses.h 8a31aeb94b Battle animations use tick() for updates 2 年之前
BattleConstants.h 688b8db3eb Removed delays due to thread waits from battle animations 2 年之前
BattleEffectsController.cpp 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2 年之前
BattleEffectsController.h 7543fdf787 vcmi: add reverse effect animation type 2 年之前
BattleFieldController.cpp 18db944083 Replaced clickReleased with clickPressed where applicable in H3 2 年之前
BattleFieldController.h 18db944083 Replaced clickReleased with clickPressed where applicable in H3 2 年之前
BattleInterface.cpp 32f7a95e38 Use capture by value since thread might start after local method returns 2 年之前
BattleInterface.h cefbe5152e Merge pull request #2359 from IvanSavenko/crashfixing 2 年之前
BattleInterfaceClasses.cpp 05735a20e1 Fix for hero info window mana points not getting spent on spellcast 2 年之前
BattleInterfaceClasses.h 05735a20e1 Fix for hero info window mana points not getting spent on spellcast 2 年之前
BattleObstacleController.cpp 428fb832c6 Implemented foreground/background obstacles: 2 年之前
BattleObstacleController.h 8a31aeb94b Battle animations use tick() for updates 2 年之前
BattleProjectileController.cpp 8a31aeb94b Battle animations use tick() for updates 2 年之前
BattleProjectileController.h 8a31aeb94b Battle animations use tick() for updates 2 年之前
BattleRenderer.cpp 541d98143b Renamed BattleControlPanel -> BattleWindow 2 年之前
BattleRenderer.h 428fb832c6 Implemented foreground/background obstacles: 2 年之前
BattleSiegeController.cpp e6d8b65e2c Fix toggling of auto combat 2 年之前
BattleSiegeController.h 8ed115a628 Fix ios compile 2 年之前
BattleStacksController.cpp 5be4f6ec2f Fix visibility of creature amount label after casting spell before turn 2 年之前
BattleStacksController.h 8a31aeb94b Battle animations use tick() for updates 2 年之前
BattleWindow.cpp 47b6358e6e Improve feature by triggering hero window refresh in response to netpack 2 年之前
BattleWindow.h 47b6358e6e Improve feature by triggering hero window refresh in response to netpack 2 年之前
CreatureAnimation.cpp da3a05bc8b Fix special colors in battle 2 年之前
CreatureAnimation.h 86f5d6de69 vcmi: modernize headers 2 年之前