| .. |
|
vcmi_client
|
d0d60175d7
break, fix and break and fix - now its fine :)
|
17 年之前 |
|
AdventureMapButton.cpp
|
19f0836211
Fixed #712 and #713
|
14 年之前 |
|
AdventureMapButton.h
|
19f0836211
Fixed #712 and #713
|
14 年之前 |
|
CAdvmapInterface.cpp
|
aca118b613
Fixed creature bonus parser. Fixed several uninitialized variables. Updated data build script to v0.85.
|
14 年之前 |
|
CAdvmapInterface.h
|
0f605256e9
- added new files to build system
|
14 年之前 |
|
CAnimation.cpp
|
19f0836211
Fixed #712 and #713
|
14 年之前 |
|
CAnimation.h
|
19f0836211
Fixed #712 and #713
|
14 年之前 |
|
CBattleInterface.cpp
|
361e58eddb
Applied patch from #749
|
14 年之前 |
|
CBattleInterface.h
|
2d3caec79b
* Implemented parabolic trajectory of the trebuchet
|
14 年之前 |
|
CBitmapHandler.cpp
|
61af4c745e
- recursive directory parser for LodHandler - for creature abilities and new main menu images
|
14 年之前 |
|
CBitmapHandler.h
|
b4edd10e6c
* beegee's comments patch
|
14 年之前 |
|
CCastleInterface.cpp
|
b4144dc616
Callback jugglery, part 1.
|
14 年之前 |
|
CCastleInterface.h
|
e494171de3
- several changes to get reusable code
|
14 年之前 |
|
CConfigHandler.cpp
|
601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
|
14 年之前 |
|
CConfigHandler.h
|
601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
|
14 年之前 |
|
CCreatureAnimation.cpp
|
7962a9bc47
* Fixed #30
|
14 年之前 |
|
CCreatureAnimation.h
|
7962a9bc47
* Fixed #30
|
14 年之前 |
|
CCreatureWindow.cpp
|
936005aa1c
Correct, yet ugly handling of Magic Resistance.
|
14 年之前 |
|
CCreatureWindow.h
|
4af4f0a707
Compile and warning fixes.
|
14 年之前 |
|
CCursorHandler.cpp
|
eecb470e74
Fixed all warnings "take address of temporary".
|
14 年之前 |
|
CCursorHandler.h
|
66b708c168
* PreGame interface gets now redrawn every frame.
|
14 年之前 |
|
CDefHandler.cpp
|
49083c4e5a
* ConstTransitive CGI more or less done
|
15 年之前 |
|
CDefHandler.h
|
49083c4e5a
* ConstTransitive CGI more or less done
|
15 年之前 |
|
CGameInfo.cpp
|
471c23ba71
Compile fixes, more work on new artifact system.
|
15 年之前 |
|
CGameInfo.h
|
b4edd10e6c
* beegee's comments patch
|
14 年之前 |
|
CHeroWindow.cpp
|
a461326380
Fixed #634 and #703.
|
14 年之前 |
|
CHeroWindow.h
|
c165593896
(linux) added new files into the makefiles and compile fixes.
|
14 年之前 |
|
CKingdomInterface.cpp
|
601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
|
14 年之前 |
|
CKingdomInterface.h
|
b4edd10e6c
* beegee's comments patch
|
14 年之前 |
|
CMT.cpp
|
9775f88045
Version bump.
|
14 年之前 |
|
CMessage.cpp
|
df062614d7
Fixed #260, improvement for #250.
|
14 年之前 |
|
CMessage.h
|
b4edd10e6c
* beegee's comments patch
|
14 年之前 |
|
CMusicBase.h
|
49083c4e5a
* ConstTransitive CGI more or less done
|
15 年之前 |
|
CMusicHandler.cpp
|
49083c4e5a
* ConstTransitive CGI more or less done
|
15 年之前 |
|
CMusicHandler.h
|
49083c4e5a
* ConstTransitive CGI more or less done
|
15 年之前 |
|
CPlayerInterface.cpp
|
2d61fab7e9
* Probably fixed #655.
|
14 年之前 |
|
CPlayerInterface.h
|
b4144dc616
Callback jugglery, part 1.
|
14 年之前 |
|
CPreGame.cpp
|
f7a4bb906c
Several minor cleanups.
|
14 年之前 |
|
CPreGame.h
|
45fba15511
* Reverted previously changed PreGame code
|
14 年之前 |
|
CSndHandler.cpp
|
953a3bf165
Final changes for 0.84b:
|
14 年之前 |
|
CSndHandler.h
|
49083c4e5a
* ConstTransitive CGI more or less done
|
15 年之前 |
|
CSoundBase.h
|
49083c4e5a
* ConstTransitive CGI more or less done
|
15 年之前 |
|
CSpellWindow.cpp
|
b4144dc616
Callback jugglery, part 1.
|
14 年之前 |
|
CSpellWindow.h
|
b4edd10e6c
* beegee's comments patch
|
14 年之前 |
|
CVideoHandler.cpp
|
98577e402f
av_free_packet is a library call. Don't reproduce its code here.
|
14 年之前 |
|
CVideoHandler.h
|
45fba15511
* Reverted previously changed PreGame code
|
14 年之前 |
|
Client.cpp
|
361e58eddb
Applied patch from #749
|
14 年之前 |
|
Client.h
|
9775f88045
Version bump.
|
14 年之前 |
|
DPIaware.manifest
|
39a752c408
Fixed issue with Windows 7 DPI upscaling.
|
16 年之前 |
|
FontBase.h
|
38837ebfc9
Implementation of WOG and ROE campaign selection screen
|
14 年之前 |
|
FunctionList.h
|
b4edd10e6c
* beegee's comments patch
|
14 年之前 |
|
GUIBase.cpp
|
aca118b613
Fixed creature bonus parser. Fixed several uninitialized variables. Updated data build script to v0.85.
|
14 年之前 |
|
GUIBase.h
|
36d29424f0
* Turrets, keep and turret covers can be now be placed by altering wall_pos.txt
|
14 年之前 |
|
GUIClasses.cpp
|
aca118b613
Fixed creature bonus parser. Fixed several uninitialized variables. Updated data build script to v0.85.
|
14 年之前 |
|
GUIClasses.h
|
601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
|
14 年之前 |
|
Graphics.cpp
|
617e1f962e
New files for lib:
|
14 年之前 |
|
Graphics.h
|
5e0b0e49b2
* bug 392 fixed
|
14 年之前 |
|
Makefile.am
|
7908a1a61d
Makefiles update - new files
|
14 年之前 |
|
Makefile.in
|
ecb3508690
(linux) Added configure test for the icc and clang compilers, and set some extra parameters for them.
|
14 年之前 |
|
NetPacksClient.cpp
|
2d61fab7e9
* Probably fixed #655.
|
14 年之前 |
|
SDL_Extensions.cpp
|
ec76876bda
drawBorder should not crash when attempted drawing outside the surface.
|
14 年之前 |
|
SDL_Extensions.h
|
450ae1772c
- Buttons optimization - less memory and CPU usage
|
14 年之前 |
|
SDL_framerate.cpp
|
157002fe68
Better implementation of the framerate manager, FPS timer added, minor improvements
|
14 年之前 |
|
SDL_framerate.h
|
69364b5b60
Various gcc compile fixes, and updates to linux code.
|
14 年之前 |
|
VCMI_client.cbp
|
a113a8d289
* patch update from Dikamilo
|
17 年之前 |
|
VCMI_client.rc
|
78517a4397
* fixed previous fix
|
16 年之前 |
|
VCMI_client.vcxproj
|
b07e8fbfa4
For 0.84c dev build.
|
14 年之前 |
|
mapHandler.cpp
|
eecb470e74
Fixed all warnings "take address of temporary".
|
14 年之前 |
|
mapHandler.h
|
5e0b0e49b2
* bug 392 fixed
|
14 年之前 |
|
resource.h
|
3d4db35df0
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
|
16 年之前 |
|
vcmi.ico
|
3d4db35df0
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
|
16 年之前 |