mateuszb a1da195b85 * minor refactoring 12 years ago
..
Filesystem 5deb499e7e Last breaking change into mod system (will explain on forum) 12 years ago
Mapping db2f468341 - Fixed some bugs when generating terrain view IDs (mock map seems to be OK) - Enabled RMG by default 12 years ago
RMG 1cab54b87a - Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen 12 years ago
AI_Base.h cce814c41b * Final commit 14 years ago
BattleAction.cpp 156aa6e4d9 * Updated class - file - handling 14 years ago
BattleAction.h 25bdcd3cab - Fixed wrong creature teleported 13 years ago
BattleHex.cpp c0ce8712c1 add some missing licence headers 13 years ago
BattleHex.h 95b866c131 * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. 13 years ago
BattleState.cpp fff7909958 - Fix for hero specialties (creature type limiters) 12 years ago
BattleState.h 53b684180d [refactor] 12 years ago
CArtHandler.cpp a4129f43f2 - Correct handling of who manages which players(player count may differ from initial start options for a RMG map) - Fixed warning 12 years ago
CArtHandler.h 5b2f176c27 compile fix 12 years ago
CBattleCallback.cpp 5194569053 - Fixed #1190 12 years ago
CBattleCallback.h a96f03e947 Crashes realted to illegal access to enemy hero data should be fixed, including #1178. 12 years ago
CBuildingHandler.cpp 44cc848edc first part of town configuration: 13 years ago
CBuildingHandler.h 44cc848edc first part of town configuration: 13 years ago
CConfigHandler.cpp c9dd80ea6d - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace 13 years ago
CConfigHandler.h a602d7e9da - build system update 13 years ago
CConsoleHandler.cpp 5b0c6059e2 * bug 1193 should be fixed 12 years ago
CConsoleHandler.h f7915d9e61 - removed creature-related code from ModHandler 13 years ago
CCreatureHandler.cpp 5deb499e7e Last breaking change into mod system (will explain on forum) 12 years ago
CCreatureHandler.h da6cb0ae12 - trade windows work with new creatures\artifacts 13 years ago
CCreatureSet.cpp cf7108f075 - Made sure that stack artifacts will not spawn when they are turned off 12 years ago
CCreatureSet.h c0ce8712c1 add some missing licence headers 13 years ago
CDefObjInfoHandler.cpp 264ce77ec9 [refactor] a few more cleanups 12 years ago
CDefObjInfoHandler.h f7915d9e61 - removed creature-related code from ModHandler 13 years ago
CGameInterface.cpp 1cab54b87a - Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen 12 years ago
CGameInterface.h f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) 13 years ago
CGameState.cpp a96f03e947 Crashes realted to illegal access to enemy hero data should be fixed, including #1178. 12 years ago
CGameState.h 68e91ada1c [refactor] 12 years ago
CGeneralTextHandler.cpp 9caa21a51c - fix for #1189 (h3 text parsing fix) 12 years ago
CGeneralTextHandler.h 2f83b211ca - fix for text on kingdom overview (#1172 + some other similar cases) 12 years ago
CHeroHandler.cpp beac6b12d8 - loading fix 12 years ago
CHeroHandler.h 79062eb15c - Parsing hero specialty is working (though complicated) 12 years ago
CLogger.cpp c0ce8712c1 add some missing licence headers 13 years ago
CLogger.h c0ce8712c1 add some missing licence headers 13 years ago
CMakeLists.txt 0311e5e6f5 - Added basic mock/test generation - Added stub for terrain editing 13 years ago
CModHandler.cpp ce15eb37c2 - Fixed serialization of limiters 12 years ago
CModHandler.h 7e7d12095b - basic support for dependencies\conflicts for mods 12 years ago
CObjectHandler.cpp a1da195b85 * minor refactoring 12 years ago
CObjectHandler.h a1da195b85 * minor refactoring 12 years ago
CObstacleInstance.cpp c0ce8712c1 add some missing licence headers 13 years ago
CObstacleInstance.h c0ce8712c1 add some missing licence headers 13 years ago
CRandomGenerator.h 6d0221c0e7 - Compile fixes 13 years ago
CScriptingModule.h 7f04ed990b Major refactoring. First part: BattleInterface 14 years ago
CSpellHandler.cpp 53b684180d [refactor] 12 years ago
CSpellHandler.h 53b684180d [refactor] 12 years ago
CStopWatch.h 8040a81eec - fixed save games issues (#1044) 13 years ago
CThreadHelper.cpp 2643762f08 Mac OS patch from stopiccot 13 years ago
CThreadHelper.h 613172fa45 - fixed #582, #1019 and #1022 13 years ago
CTownHandler.cpp 5deb499e7e Last breaking change into mod system (will explain on forum) 12 years ago
CTownHandler.h 8824f5e2d5 - H3 creatures use subset of mod creature format (todo - unify code) 13 years ago
CondSh.h e4dc00abac * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 13 years ago
Connection.cpp 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug 13 years ago
Connection.h 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug 13 years ago
ConstTransitivePtr.h 7f04ed990b Major refactoring. First part: BattleInterface 14 years ago
GameConstants.h ad9cfdcc1b Version 0.90c 12 years ago
HeroBonus.cpp 0e826915ed Fixed #1176. 12 years ago
HeroBonus.h fff7909958 - Fix for hero specialties (creature type limiters) 12 years ago
IGameCallback.cpp 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug 13 years ago
IGameCallback.h 100dad889a * much better callback function declaration (previous version inspired me to write a new coding guideline) 13 years ago
IGameEventsReceiver.h c0ce8712c1 add some missing licence headers 13 years ago
Interprocess.h 1415f8dbf5 - fix for boost 1.49 13 years ago
JsonNode.cpp fff7909958 - Fix for hero specialties (creature type limiters) 12 years ago
JsonNode.h d7c9377843 - Parsing propagators and limiters 12 years ago
NetPacks.h 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug 13 years ago
NetPacksLib.cpp ce15eb37c2 - Fixed serialization of limiters 12 years ago
RegisterTypes.h 0e826915ed Fixed #1176. 12 years ago
ResourceSet.cpp c0ce8712c1 add some missing licence headers 13 years ago
ResourceSet.h c0ce8712c1 add some missing licence headers 13 years ago
StartInfo.h 1cab54b87a - Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen 12 years ago
StdInc.cpp cce814c41b * Final commit 14 years ago
StdInc.h 2f5d6f2684 * CHexField renamed to CBattleHex 14 years ago
StringConstants.h 0311e5e6f5 - Added basic mock/test generation - Added stub for terrain editing 13 years ago
UnlockGuard.h c0ce8712c1 add some missing licence headers 13 years ago
VCMIDirs.h 41480a489e Win compile fix (#974) 13 years ago
VCMI_Lib.cpp 5deb499e7e Last breaking change into mod system (will explain on forum) 12 years ago
VCMI_Lib.h 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug 13 years ago
VCMI_lib.cbp d8b068afd9 [c::b] update projects 13 years ago
VCMI_lib.vcxproj 0311e5e6f5 - Added basic mock/test generation - Added stub for terrain editing 13 years ago
int3.h c54b983663 Some improvements for AI logging. 13 years ago
vcmi_endian.h a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream 13 years ago