Frank Zago c46f3da9ab Fixed potential NULL dereference. 14 éve
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vcmi_client d0d60175d7 break, fix and break and fix - now its fine :) 17 éve
AdventureMapButton.cpp 36d29424f0 * Turrets, keep and turret covers can be now be placed by altering wall_pos.txt 14 éve
AdventureMapButton.h 36d29424f0 * Turrets, keep and turret covers can be now be placed by altering wall_pos.txt 14 éve
CAdvmapInterface.cpp b4144dc616 Callback jugglery, part 1. 14 éve
CAdvmapInterface.h 0f605256e9 - added new files to build system 14 éve
CAnimation.cpp e494171de3 - several changes to get reusable code 14 éve
CAnimation.h 7874d84c4e * basic structure of ERM interpreter 14 éve
CBattleInterface.cpp b4144dc616 Callback jugglery, part 1. 14 éve
CBattleInterface.h 7dbf105f6e Surrendering and related artifacts (Statesman's Medal, 14 éve
CBitmapHandler.cpp 61af4c745e - recursive directory parser for LodHandler - for creature abilities and new main menu images 14 éve
CBitmapHandler.h b4edd10e6c * beegee's comments patch 15 éve
CCastleInterface.cpp b4144dc616 Callback jugglery, part 1. 14 éve
CCastleInterface.h e494171de3 - several changes to get reusable code 14 éve
CConfigHandler.cpp 7874d84c4e * basic structure of ERM interpreter 14 éve
CConfigHandler.h 7874d84c4e * basic structure of ERM interpreter 14 éve
CCreatureAnimation.cpp 8a4187df16 * fixed displaying animation of creature starting moving 15 éve
CCreatureAnimation.h c6f1d87ede - fix for #95 and #602 14 éve
CCreatureWindow.cpp 3c5a0fd4ce Creatures now use SHOTS Bonus to express their total ammo count. Support for "additional shots" exp premy. 14 éve
CCreatureWindow.h 0f60ceb414 Impemented scrollbar for Creature Window. Call it finished. 14 éve
CCursorHandler.cpp 45fba15511 * Reverted previously changed PreGame code 14 éve
CCursorHandler.h 66b708c168 * PreGame interface gets now redrawn every frame. 14 éve
CDefHandler.cpp 49083c4e5a * ConstTransitive CGI more or less done 15 éve
CDefHandler.h 49083c4e5a * ConstTransitive CGI more or less done 15 éve
CGameInfo.cpp 471c23ba71 Compile fixes, more work on new artifact system. 15 éve
CGameInfo.h b4edd10e6c * beegee's comments patch 15 éve
CHeroWindow.cpp a461326380 Fixed #634 and #703. 14 éve
CHeroWindow.h 03fdd22b1a Version set to 0.83c, to be released as development build. 15 éve
CKingdomInterface.cpp 3241e7c8f8 Applied patch for #721 from Plush. 14 éve
CKingdomInterface.h b4edd10e6c * beegee's comments patch 15 éve
CMT.cpp 66b708c168 * PreGame interface gets now redrawn every frame. 14 éve
CMessage.cpp 61af4c745e - recursive directory parser for LodHandler - for creature abilities and new main menu images 14 éve
CMessage.h b4edd10e6c * beegee's comments patch 15 éve
CMusicBase.h 49083c4e5a * ConstTransitive CGI more or less done 15 éve
CMusicHandler.cpp 49083c4e5a * ConstTransitive CGI more or less done 15 éve
CMusicHandler.h 49083c4e5a * ConstTransitive CGI more or less done 15 éve
CPlayerInterface.cpp c46f3da9ab Fixed potential NULL dereference. 14 éve
CPlayerInterface.h b4144dc616 Callback jugglery, part 1. 14 éve
CPreGame.cpp 36d29424f0 * Turrets, keep and turret covers can be now be placed by altering wall_pos.txt 14 éve
CPreGame.h 45fba15511 * Reverted previously changed PreGame code 14 éve
CSndHandler.cpp 31fc8f6db3 Merged Warmonger's changes from trunk 15 éve
CSndHandler.h 49083c4e5a * ConstTransitive CGI more or less done 15 éve
CSoundBase.h 49083c4e5a * ConstTransitive CGI more or less done 15 éve
CSpellWindow.cpp b4144dc616 Callback jugglery, part 1. 14 éve
CSpellWindow.h b4edd10e6c * beegee's comments patch 15 éve
CVideoHandler.cpp e494171de3 - several changes to get reusable code 14 éve
CVideoHandler.h 45fba15511 * Reverted previously changed PreGame code 14 éve
Client.cpp 03fdd22b1a Version set to 0.83c, to be released as development build. 15 éve
Client.h 03fdd22b1a Version set to 0.83c, to be released as development build. 15 éve
DPIaware.manifest 39a752c408 Fixed issue with Windows 7 DPI upscaling. 16 éve
FontBase.h 38837ebfc9 Implementation of WOG and ROE campaign selection screen 14 éve
FunctionList.h b4edd10e6c * beegee's comments patch 15 éve
GUIBase.cpp 36d29424f0 * Turrets, keep and turret covers can be now be placed by altering wall_pos.txt 14 éve
GUIBase.h 36d29424f0 * Turrets, keep and turret covers can be now be placed by altering wall_pos.txt 14 éve
GUIClasses.cpp b4144dc616 Callback jugglery, part 1. 14 éve
GUIClasses.h e494171de3 - several changes to get reusable code 14 éve
Graphics.cpp 36d29424f0 * Turrets, keep and turret covers can be now be placed by altering wall_pos.txt 14 éve
Graphics.h 5e0b0e49b2 * bug 392 fixed 15 éve
Makefile.am 7908a1a61d Makefiles update - new files 14 éve
Makefile.in ecb3508690 (linux) Added configure test for the icc and clang compilers, and set some extra parameters for them. 14 éve
NetPacksClient.cpp c6db92c0be More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 15 éve
SDL_Extensions.cpp ec76876bda drawBorder should not crash when attempted drawing outside the surface. 14 éve
SDL_Extensions.h 450ae1772c - Buttons optimization - less memory and CPU usage 15 éve
SDL_framerate.cpp 157002fe68 Better implementation of the framerate manager, FPS timer added, minor improvements 14 éve
SDL_framerate.h 69364b5b60 Various gcc compile fixes, and updates to linux code. 14 éve
VCMI_client.cbp a113a8d289 * patch update from Dikamilo 17 éve
VCMI_client.rc 78517a4397 * fixed previous fix 16 éve
VCMI_client.vcxproj 66b708c168 * PreGame interface gets now redrawn every frame. 14 éve
mapHandler.cpp 61af4c745e - recursive directory parser for LodHandler - for creature abilities and new main menu images 14 éve
mapHandler.h 5e0b0e49b2 * bug 392 fixed 15 éve
resource.h 3d4db35df0 Added icon to the MSVC project, minor fixes, version bumped to 0.74. 16 éve
vcmi.ico 3d4db35df0 Added icon to the MSVC project, minor fixes, version bumped to 0.74. 16 éve