Simeon Manolov 9d6ec17f48 MMAI: an ML-powered combat AI 1 week ago
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BattleActionsController.cpp b01701f467 Active spell on-hover battle log: sacrifice 3 weeks ago
BattleActionsController.h e72dcce8ba refactor logic to CBattleInfoCallback and leave UI in BattleFieldController, BattleActionsController 1 month ago
BattleAnimationClasses.cpp 298ec472bf Split BattleInterfaceClasses into smaller files 6 months ago
BattleAnimationClasses.h 28a8d4f4a1 Implemented bloodlust, clone, and petrify effects for xbrz mode 10 months ago
BattleConsole.cpp e06c0e8de0 Fix sonar, fix build 6 months ago
BattleConsole.h e06c0e8de0 Fix sonar, fix build 6 months ago
BattleConstants.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
BattleEffectsController.cpp 298ec472bf Split BattleInterfaceClasses into smaller files 6 months ago
BattleEffectsController.h 28a8d4f4a1 Implemented bloodlust, clone, and petrify effects for xbrz mode 10 months ago
BattleFieldController.cpp 3cbef2c77c fix shootable hexes not highlighted as attackable 3 weeks ago
BattleFieldController.h e72dcce8ba refactor logic to CBattleInfoCallback and leave UI in BattleFieldController, BattleActionsController 1 month ago
BattleHero.cpp e06c0e8de0 Fix sonar, fix build 6 months ago
BattleHero.h e06c0e8de0 Fix sonar, fix build 6 months ago
BattleInterface.cpp 5aeb06c319 Try to fix freeze on battle opening spell 5 months ago
BattleInterface.h e90d8c318d Configurable multi-hex attacks 7 months ago
BattleObstacleController.cpp 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis 7 months ago
BattleObstacleController.h dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. 11 months ago
BattleOverlayLogVisualizer.cpp cacceda950 Renamed CGuiHandler to GameEngine 10 months ago
BattleOverlayLogVisualizer.h a1593948b7 Restore LF, use JsonKeys for logging, fix BattleHex description 11 months ago
BattleProjectileController.cpp 34a4668998 Do not require frameAngles for ray-based animation 1 month ago
BattleProjectileController.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
BattleRenderer.cpp 298ec472bf Split BattleInterfaceClasses into smaller files 6 months ago
BattleRenderer.h ecdd394bb1 Use BattleHex as const ref wherever possible 11 months ago
BattleResultWindow.cpp 48e2d43c97 colorize & bugfix 1 month ago
BattleResultWindow.h 298ec472bf Split BattleInterfaceClasses into smaller files 6 months ago
BattleSiegeController.cpp 298ec472bf Split BattleInterfaceClasses into smaller files 6 months ago
BattleSiegeController.h ecdd394bb1 Use BattleHex as const ref wherever possible 11 months ago
BattleStacksController.cpp e30abe488f show affected units by multi hex attacks 3 weeks ago
BattleStacksController.h 28a8d4f4a1 Implemented bloodlust, clone, and petrify effects for xbrz mode 10 months ago
BattleWindow.cpp 9d6ec17f48 MMAI: an ML-powered combat AI 1 week ago
BattleWindow.h 9cfe9e931c resizable battle window 2 months ago
CreatureAnimation.cpp cacceda950 Renamed CGuiHandler to GameEngine 10 months ago
CreatureAnimation.h 28a8d4f4a1 Implemented bloodlust, clone, and petrify effects for xbrz mode 10 months ago
HeroInfoWindow.cpp eecc3ce632 gap-less layout 5 months ago
HeroInfoWindow.h e06c0e8de0 Fix sonar, fix build 6 months ago
QuickSpellPanel.cpp 802788b89f rename to key binding 5 months ago
QuickSpellPanel.h 14a3f5a004 Remove custom flag from Quick spell panel 6 months ago
StackInfoBasicPanel.cpp eecc3ce632 gap-less layout 5 months ago
StackInfoBasicPanel.h ae93cbde91 Fix clang-tidy warnings 6 months ago
StackQueue.cpp e06c0e8de0 Fix sonar, fix build 6 months ago
StackQueue.h ae93cbde91 Fix clang-tidy warnings 6 months ago
UnitActionPanel.cpp 9cfe9e931c resizable battle window 2 months ago
UnitActionPanel.h 1ac8080cbf Implemented new unit actions panel in combat 6 months ago