Simeon Manolov 9d6ec17f48 MMAI: an ML-powered combat AI 1 settimana fa
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BattleActionsController.cpp b01701f467 Active spell on-hover battle log: sacrifice 3 settimane fa
BattleActionsController.h e72dcce8ba refactor logic to CBattleInfoCallback and leave UI in BattleFieldController, BattleActionsController 1 mese fa
BattleAnimationClasses.cpp 298ec472bf Split BattleInterfaceClasses into smaller files 6 mesi fa
BattleAnimationClasses.h 28a8d4f4a1 Implemented bloodlust, clone, and petrify effects for xbrz mode 10 mesi fa
BattleConsole.cpp e06c0e8de0 Fix sonar, fix build 6 mesi fa
BattleConsole.h e06c0e8de0 Fix sonar, fix build 6 mesi fa
BattleConstants.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 anni fa
BattleEffectsController.cpp 298ec472bf Split BattleInterfaceClasses into smaller files 6 mesi fa
BattleEffectsController.h 28a8d4f4a1 Implemented bloodlust, clone, and petrify effects for xbrz mode 10 mesi fa
BattleFieldController.cpp 3cbef2c77c fix shootable hexes not highlighted as attackable 3 settimane fa
BattleFieldController.h e72dcce8ba refactor logic to CBattleInfoCallback and leave UI in BattleFieldController, BattleActionsController 1 mese fa
BattleHero.cpp e06c0e8de0 Fix sonar, fix build 6 mesi fa
BattleHero.h e06c0e8de0 Fix sonar, fix build 6 mesi fa
BattleInterface.cpp 5aeb06c319 Try to fix freeze on battle opening spell 5 mesi fa
BattleInterface.h e90d8c318d Configurable multi-hex attacks 7 mesi fa
BattleObstacleController.cpp 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis 7 mesi fa
BattleObstacleController.h dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. 11 mesi fa
BattleOverlayLogVisualizer.cpp cacceda950 Renamed CGuiHandler to GameEngine 10 mesi fa
BattleOverlayLogVisualizer.h a1593948b7 Restore LF, use JsonKeys for logging, fix BattleHex description 11 mesi fa
BattleProjectileController.cpp 34a4668998 Do not require frameAngles for ray-based animation 1 mese fa
BattleProjectileController.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 anni fa
BattleRenderer.cpp 298ec472bf Split BattleInterfaceClasses into smaller files 6 mesi fa
BattleRenderer.h ecdd394bb1 Use BattleHex as const ref wherever possible 11 mesi fa
BattleResultWindow.cpp 48e2d43c97 colorize & bugfix 2 mesi fa
BattleResultWindow.h 298ec472bf Split BattleInterfaceClasses into smaller files 6 mesi fa
BattleSiegeController.cpp 298ec472bf Split BattleInterfaceClasses into smaller files 6 mesi fa
BattleSiegeController.h ecdd394bb1 Use BattleHex as const ref wherever possible 11 mesi fa
BattleStacksController.cpp e30abe488f show affected units by multi hex attacks 3 settimane fa
BattleStacksController.h 28a8d4f4a1 Implemented bloodlust, clone, and petrify effects for xbrz mode 10 mesi fa
BattleWindow.cpp 9d6ec17f48 MMAI: an ML-powered combat AI 1 settimana fa
BattleWindow.h 9cfe9e931c resizable battle window 2 mesi fa
CreatureAnimation.cpp cacceda950 Renamed CGuiHandler to GameEngine 10 mesi fa
CreatureAnimation.h 28a8d4f4a1 Implemented bloodlust, clone, and petrify effects for xbrz mode 10 mesi fa
HeroInfoWindow.cpp eecc3ce632 gap-less layout 5 mesi fa
HeroInfoWindow.h e06c0e8de0 Fix sonar, fix build 6 mesi fa
QuickSpellPanel.cpp 802788b89f rename to key binding 5 mesi fa
QuickSpellPanel.h 14a3f5a004 Remove custom flag from Quick spell panel 6 mesi fa
StackInfoBasicPanel.cpp eecc3ce632 gap-less layout 5 mesi fa
StackInfoBasicPanel.h ae93cbde91 Fix clang-tidy warnings 6 mesi fa
StackQueue.cpp e06c0e8de0 Fix sonar, fix build 6 mesi fa
StackQueue.h ae93cbde91 Fix clang-tidy warnings 6 mesi fa
UnitActionPanel.cpp 9cfe9e931c resizable battle window 2 mesi fa
UnitActionPanel.h 1ac8080cbf Implemented new unit actions panel in combat 6 mesi fa