Simeon Manolov 9d6ec17f48 MMAI: an ML-powered combat AI 1 неделя назад
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BattleActionsController.cpp b01701f467 Active spell on-hover battle log: sacrifice 3 недель назад
BattleActionsController.h e72dcce8ba refactor logic to CBattleInfoCallback and leave UI in BattleFieldController, BattleActionsController 1 месяц назад
BattleAnimationClasses.cpp 298ec472bf Split BattleInterfaceClasses into smaller files 6 месяцев назад
BattleAnimationClasses.h 28a8d4f4a1 Implemented bloodlust, clone, and petrify effects for xbrz mode 10 месяцев назад
BattleConsole.cpp e06c0e8de0 Fix sonar, fix build 6 месяцев назад
BattleConsole.h e06c0e8de0 Fix sonar, fix build 6 месяцев назад
BattleConstants.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 лет назад
BattleEffectsController.cpp 298ec472bf Split BattleInterfaceClasses into smaller files 6 месяцев назад
BattleEffectsController.h 28a8d4f4a1 Implemented bloodlust, clone, and petrify effects for xbrz mode 10 месяцев назад
BattleFieldController.cpp 3cbef2c77c fix shootable hexes not highlighted as attackable 3 недель назад
BattleFieldController.h e72dcce8ba refactor logic to CBattleInfoCallback and leave UI in BattleFieldController, BattleActionsController 1 месяц назад
BattleHero.cpp e06c0e8de0 Fix sonar, fix build 6 месяцев назад
BattleHero.h e06c0e8de0 Fix sonar, fix build 6 месяцев назад
BattleInterface.cpp 5aeb06c319 Try to fix freeze on battle opening spell 5 месяцев назад
BattleInterface.h e90d8c318d Configurable multi-hex attacks 7 месяцев назад
BattleObstacleController.cpp 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis 7 месяцев назад
BattleObstacleController.h dad6437661 Refactor BattleHex, remake the use of precomputed neighbouring tiles containers. 11 месяцев назад
BattleOverlayLogVisualizer.cpp cacceda950 Renamed CGuiHandler to GameEngine 10 месяцев назад
BattleOverlayLogVisualizer.h a1593948b7 Restore LF, use JsonKeys for logging, fix BattleHex description 11 месяцев назад
BattleProjectileController.cpp 34a4668998 Do not require frameAngles for ray-based animation 1 месяц назад
BattleProjectileController.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 лет назад
BattleRenderer.cpp 298ec472bf Split BattleInterfaceClasses into smaller files 6 месяцев назад
BattleRenderer.h ecdd394bb1 Use BattleHex as const ref wherever possible 11 месяцев назад
BattleResultWindow.cpp 48e2d43c97 colorize & bugfix 1 месяц назад
BattleResultWindow.h 298ec472bf Split BattleInterfaceClasses into smaller files 6 месяцев назад
BattleSiegeController.cpp 298ec472bf Split BattleInterfaceClasses into smaller files 6 месяцев назад
BattleSiegeController.h ecdd394bb1 Use BattleHex as const ref wherever possible 11 месяцев назад
BattleStacksController.cpp e30abe488f show affected units by multi hex attacks 3 недель назад
BattleStacksController.h 28a8d4f4a1 Implemented bloodlust, clone, and petrify effects for xbrz mode 10 месяцев назад
BattleWindow.cpp 9d6ec17f48 MMAI: an ML-powered combat AI 1 неделя назад
BattleWindow.h 9cfe9e931c resizable battle window 2 месяцев назад
CreatureAnimation.cpp cacceda950 Renamed CGuiHandler to GameEngine 10 месяцев назад
CreatureAnimation.h 28a8d4f4a1 Implemented bloodlust, clone, and petrify effects for xbrz mode 10 месяцев назад
HeroInfoWindow.cpp eecc3ce632 gap-less layout 5 месяцев назад
HeroInfoWindow.h e06c0e8de0 Fix sonar, fix build 6 месяцев назад
QuickSpellPanel.cpp 802788b89f rename to key binding 5 месяцев назад
QuickSpellPanel.h 14a3f5a004 Remove custom flag from Quick spell panel 6 месяцев назад
StackInfoBasicPanel.cpp eecc3ce632 gap-less layout 5 месяцев назад
StackInfoBasicPanel.h ae93cbde91 Fix clang-tidy warnings 6 месяцев назад
StackQueue.cpp e06c0e8de0 Fix sonar, fix build 6 месяцев назад
StackQueue.h ae93cbde91 Fix clang-tidy warnings 6 месяцев назад
UnitActionPanel.cpp 9cfe9e931c resizable battle window 2 месяцев назад
UnitActionPanel.h 1ac8080cbf Implemented new unit actions panel in combat 6 месяцев назад