CArtifactSet.h 3.0 KB

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  1. /*
  2. * CArtifactSet.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "ArtBearer.h"
  12. #include "ArtSlotInfo.h"
  13. #include "../../serializer/Serializeable.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. class CArtifactInstance;
  16. class CMap;
  17. class DLL_LINKAGE CArtifactSet : public virtual Serializeable
  18. {
  19. public:
  20. using ArtPlacementMap = std::map<const CArtifactInstance*, ArtifactPosition>;
  21. std::vector<ArtSlotInfo> artifactsInBackpack; //hero's artifacts from bag
  22. std::map<ArtifactPosition, ArtSlotInfo> artifactsWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
  23. ArtSlotInfo artifactsTransitionPos; // Used as transition position for dragAndDrop artifact exchange
  24. const ArtSlotInfo * getSlot(const ArtifactPosition & pos) const;
  25. void lockSlot(const ArtifactPosition & pos);
  26. const CArtifactInstance * getArt(const ArtifactPosition & pos, bool excludeLocked = true) const;
  27. ArtifactInstanceID getArtID(const ArtifactPosition & pos, bool excludeLocked = true) const;
  28. /// Looks for first artifact with given ID
  29. ArtifactPosition getArtPos(const ArtifactID & aid, bool onlyWorn = true, bool allowLocked = true) const;
  30. ArtifactPosition getScrollPos(const SpellID & aid, bool onlyWorn = true) const;
  31. ArtifactPosition getArtPos(const CArtifactInstance * art) const;
  32. const CArtifactInstance * getArtByInstanceId(const ArtifactInstanceID & artInstId) const;
  33. bool hasArt(const ArtifactID & aid, bool onlyWorn = false, bool searchCombinedParts = false) const;
  34. bool hasScroll(const SpellID & aid, bool onlyWorn = false) const;
  35. bool isPositionFree(const ArtifactPosition & pos, bool onlyLockCheck = false) const;
  36. virtual IGameInfoCallback * getCallback() const = 0;
  37. virtual ArtBearer bearerType() const = 0;
  38. virtual ArtPlacementMap putArtifact(const ArtifactPosition & slot, const CArtifactInstance * art);
  39. virtual void removeArtifact(const ArtifactPosition & slot);
  40. CArtifactSet(IGameInfoCallback * cb);
  41. virtual ~CArtifactSet() = default;
  42. template <typename Handler> void serialize(Handler &h)
  43. {
  44. h & artifactsInBackpack;
  45. h & artifactsWorn;
  46. }
  47. void artDeserializationFix(CGameState & gs, CBonusSystemNode *node);
  48. void serializeJsonArtifacts(JsonSerializeFormat & handler, const std::string & fieldName, CMap * map);
  49. const CArtifactInstance * getCombinedArtWithPart(const ArtifactID & partId) const;
  50. private:
  51. void serializeJsonHero(JsonSerializeFormat & handler, CMap * map);
  52. void serializeJsonCreature(JsonSerializeFormat & handler);
  53. void serializeJsonCommander(JsonSerializeFormat & handler);
  54. void serializeJsonSlot(JsonSerializeFormat & handler, const ArtifactPosition & slot, CMap * map);//normal slots
  55. };
  56. VCMI_LIB_NAMESPACE_END