Browse Source

* various obstacles fixes
* better support for battle backgrounds

mateuszb 16 years ago
parent
commit
489bd1e4f2
6 changed files with 332 additions and 292 deletions
  1. 29 5
      CGameState.cpp
  2. 2 2
      client/Graphics.cpp
  3. 22 6
      config/battleBack.txt
  4. 3 3
      config/obstacles.txt
  5. 275 275
      global.h
  6. 1 1
      server/CGameHandler.cpp

+ 29 - 5
CGameState.cpp

@@ -1554,12 +1554,36 @@ int CGameState::battleGetStack(int pos)
 
 int CGameState::battleGetBattlefieldType(int3 tile)
 {
-	if(tile!=int3())
-		return map->terrain[tile.x][tile.y][tile.z].tertype;
-	else if(curB)
-		return map->terrain[curB->tile.x][curB->tile.y][curB->tile.z].tertype;
-	else
+	if(tile==int3() && curB)
+		tile = curB->tile;
+	else if(tile==int3() && !curB)
+		return -1;
+
+	switch(map->terrain[tile.x][tile.y][tile.z].tertype)
+	{
+	case dirt:
+		return rand()%3+3;
+	case sand:
+		return 2; //TODO: coast support
+	case grass:
+		return rand()%2+6;
+	case snow:
+		return rand()%2+10;
+	case swamp:
+		return 13;
+	case rough:
+		return 23;
+	case subterranean:
+		return 12;
+	case lava:
+		return 8;
+	case water:
+		return 25;
+	case rock:
+		return 15;
+	default:
 		return -1;
+	}
 }
 
 UpgradeInfo CGameState::getUpgradeInfo(CArmedInstance *obj, int stackPos)

+ 2 - 2
client/Graphics.cpp

@@ -128,8 +128,8 @@ void Graphics::loadPaletteAndColors()
 void Graphics::initializeBattleGraphics()
 {
 	std::ifstream bback("config/battleBack.txt");
-	battleBacks.resize(9);
-	for(int i=0; i<9; ++i) //9 - number of terrains battle can be fought on
+	battleBacks.resize(26);
+	for(int i=1; i<26; ++i) //25 - number of terrains battle can be fought on
 	{
 		int am;
 		bback>>am;

+ 22 - 6
config/battleBack.txt

@@ -1,9 +1,25 @@
-3 CMBKDRDD.BMP CMBKDRMT.BMP CMBKDRTR.BMP
+1 CMBKBCH.BMP
 1 CMBKDES.BMP
-2 CMBKGRMT.BMP CMBKGRTR.BMP
-2 CMBKSNMT.BMP CMBKSNTR.BMP
-1 CMBKSWMP.BMP
-2 CMBKRGH.BMP CMBKRK.BMP
-1 CMBKSUB.BMP
+1 CMBKDRTR.BMP
+1 CMBKDRMT.BMP
+1 CMBKDRDD.BMP
+1 CMBKGRMT.BMP
+1 CMBKGRTR.BMP
 1 CMBKLAVA.BMP
+1 CMBKMAG.BMP
+1 CMBKSNMT.BMP
+1 CMBKSNTR.BMP
+1 CMBKSUB.BMP
+1 CMBKSWMP.BMP
+1 CMBKFF.BMP
+1 CMBKRK.BMP
+1 CMBKMC.BMP
+1 CMBKLP.BMP
+1 CMBKHG.BMP
+1 CMBKCF.BMP
+1 CMBKEF.BMP
+1 CMBKFW.BMP
+1 CMBKCUR.BMP
+1 CMBKRGH.BMP
+1 CMBKBOAT.BMP
 1 CMBKDECK.BMP

+ 3 - 3
config/obstacles.txt

@@ -6,7 +6,7 @@ BATTLE OBSTACLES
   20. evil fog   21. "favourable winds" text on magic plains background   22. cursed ground   23. rough 
     24. ship to ship   25. ship}
 {blockmap: X - blocked, N - not blocked, L - description goes to the next line, staring with the left bottom hex }
-5 OBBDT01.DEF XXX 1111110000000010000000100
+5 OBBDT01.DEF LNXXX 1111110000000010000000100
 56 OBBHS02.DEF XXLNX 1100000000000000000000100
 57 OBBHS03.DEF LXXX 1111100000000010000000100
 91 OBBHS04.DEF XXLNXX 1100000000000000000000000
@@ -23,7 +23,7 @@ BATTLE OBSTACLES
 2 OBDINO2.DEF XXX 1111110000000010000000100
 1 OBDINO3.DEF XXLXX 1111110000000010000000100
 6 OBDRK01.DEF XX 1111110000000010000000100
-7 OBDRK02.DEF XX 1111110000000010000000100
+7 OBDRK02.DEF LXX 1111110000000010000000100
 8 OBDRK03.DEF X 1111110000000010000000100
 9 OBDRK04.DEF XX 1111110000000010000000100
 10 OBDSH01.DEF XX 1111110000000010000000100
@@ -49,7 +49,7 @@ BATTLE OBSTACLES
 94 OBGRK01.DEF XX 0000000000001010000000000
 23 OBGRK02.DEF XX 0000000000001010000000000
 20 OBGRS02.DEF NXX 0000000000001010000000000
-22 OBGRS02.DEF NXXXXLNXXXXX 0000011010001100000000000
+22 OBGRS01.DEF NXXXXLNXXXXX 0000011010001100000000000
 35 OBGRSO3.DEF XXXXXXX 1111111010000010000000100
 21 OBGST01.DEF X 1111111010000010000000100
 61 OBHGS00.DEF X 0000000000000000000001000

+ 275 - 275
global.h

@@ -1,276 +1,276 @@
-#ifndef __GLOBAL_H__
-#define __GLOBAL_H__
-#include <iostream>
-#include <algorithm> //std::find
-#include <boost/logic/tribool.hpp>
-#include <boost/cstdint.hpp>
-typedef boost::uint64_t ui64; //unsigned int 64 bits (8 bytes)
-typedef boost::uint32_t ui32;  //unsigned int 32 bits (4 bytes)
-typedef boost::uint16_t ui16; //unsigned int 16 bits (2 bytes)
-typedef boost::uint8_t ui8; //unsigned int 8 bits (1 byte)
-typedef boost::int64_t si64; //signed int 64 bits (8 bytes)
-typedef boost::int32_t si32; //signed int 32 bits (4 bytes)
-typedef boost::int16_t si16; //signed int 16 bits (2 bytes)
-typedef boost::int8_t si8; //signed int 8 bits (1 byte)
-#include "int3.h"
-#define CHECKTIME 1
-#if CHECKTIME
-#include "timeHandler.h"
-#define THC
-#endif
-
-#define NAME_VER ("VCMI 0.7b")
-#define CONSOLE_LOGGING_LEVEL 5
-#define FILE_LOGGING_LEVEL 6
-
-#ifdef _WIN32
-#define PATHSEPARATOR "\\"
-#define DATA_DIR ""
-#define SERVER_NAME "VCMI_server.exe"
-#else
-#define PATHSEPARATOR "/"
-#define DATA_DIR ""
-#define SERVER_NAME "./vcmiserver"
-#endif
-
-enum Ecolor {RED, BLUE, TAN, GREEN, ORANGE, PURPLE, TEAL, PINK}; //player's colors
-enum EterrainType {border=-1, dirt, sand, grass, snow, swamp, rough, subterranean, lava, water, rock};
-enum Eriver {noRiver=0, clearRiver, icyRiver, muddyRiver, lavaRiver};
-enum Eroad {dirtRoad=1, grazvelRoad, cobblestoneRoad};
-enum Eformat { WoG=0x33, AB=0x15, RoE=0x0e,  SoD=0x1c};
-enum EvictoryConditions {artifact, gatherTroop, gatherResource, buildCity, buildGrail, beatHero,
-	captureCity, beatMonster, takeDwellings, takeMines, transportItem, winStandard=255};
-enum ElossCon {lossCastle, lossHero, timeExpires, lossStandard=255};
-enum EHeroClasses {HERO_KNIGHT, HERO_CLERIC, HERO_RANGER, HERO_DRUID, HERO_ALCHEMIST, HERO_WIZARD,
-	HERO_DEMONIAC, HERO_HERETIC, HERO_DEATHKNIGHT, HERO_NECROMANCER, HERO_WARLOCK, HERO_OVERLORD,
-	HERO_BARBARIAN, HERO_BATTLEMAGE, HERO_BEASTMASTER, HERO_WITCH, HERO_PLANESWALKER, HERO_ELEMENTALIST};
-enum EAbilities {DOUBLE_WIDE, FLYING, SHOOTER, TWO_HEX_ATTACK, SIEGE_ABILITY, SIEGE_WEAPON, 
-KING1, KING2, KING3, MIND_IMMUNITY, NO_OBSTACLE_PENALTY, NO_CLOSE_COMBAT_PENALTY, 
-JOUSTING, FIRE_IMMUNITY, TWICE_ATTACK, NO_ENEMY_RETALIATION, NO_MORAL_PENALTY, 
-UNDEAD, MULTI_HEAD_ATTACK, EXTENDED_RADIOUS_SHOOTER, GHOST, RAISES_MORALE,
-LOWERS_MORALE, DRAGON, STRIKE_AND_RETURN, FEARLESS, REBIRTH}; //some flags are used only for battles
-enum ECombatInfo{ALIVE = REBIRTH+1, SUMMONED, CLONED, HAD_MORALE, WAITING, MOVED, DEFENDING};
-class CGameInfo;
-extern CGameInfo* CGI;
-
-#define HEROI_TYPE (34)
-#define TOWNI_TYPE (98)
-
-const int F_NUMBER = 9; //factions (town types) quantity
-const int PLAYER_LIMIT = 8; //player limit per map
-const int HEROES_PER_TYPE=8; //amount of heroes of each type
-const int SKILL_QUANTITY=28;
-const int SKILL_PER_HERO=8;
-const int ARTIFACTS_QUANTITY=171;
-const int HEROES_QUANTITY=156;
-const int SPELLS_QUANTITY=70;
-const int RESOURCE_QUANTITY=8;
-const int TERRAIN_TYPES=10;
-const int PRIMARY_SKILLS=4;
-const int NEUTRAL_PLAYER=255;
-const int NAMES_PER_TOWN=16;
-const int CREATURES_PER_TOWN = 7; //without upgrades
-const int MAX_BUILDING_PER_TURN = 1;
-const int SPELL_LEVELS = 5;
-
-#define BFIELD_WIDTH (17)
-#define BFIELD_HEIGHT (11)
-#define BFIELD_SIZE ((BFIELD_WIDTH) * (BFIELD_HEIGHT))
-
-//uncomment to make it work
-//#define MARK_BLOCKED_POSITIONS
-//#define MARK_VISITABLE_POSITIONS
-
-#define DEFBYPASS
-
-#ifdef _WIN32
-	#ifdef VCMI_DLL
-		#define DLL_EXPORT __declspec(dllexport)
-	#else
-		#define DLL_EXPORT __declspec(dllimport)
-	#endif
-#else
-	#if defined(__GNUC__) && __GNUC__ >= 4
-		#define DLL_EXPORT	__attribute__ ((visibility("default")))
-	#else
-		#define DLL_EXPORT
-	#endif
-#endif
-
+#ifndef __GLOBAL_H__
+#define __GLOBAL_H__
+#include <iostream>
+#include <algorithm> //std::find
+#include <boost/logic/tribool.hpp>
+#include <boost/cstdint.hpp>
+typedef boost::uint64_t ui64; //unsigned int 64 bits (8 bytes)
+typedef boost::uint32_t ui32;  //unsigned int 32 bits (4 bytes)
+typedef boost::uint16_t ui16; //unsigned int 16 bits (2 bytes)
+typedef boost::uint8_t ui8; //unsigned int 8 bits (1 byte)
+typedef boost::int64_t si64; //signed int 64 bits (8 bytes)
+typedef boost::int32_t si32; //signed int 32 bits (4 bytes)
+typedef boost::int16_t si16; //signed int 16 bits (2 bytes)
+typedef boost::int8_t si8; //signed int 8 bits (1 byte)
+#include "int3.h"
+#define CHECKTIME 1
+#if CHECKTIME
+#include "timeHandler.h"
+#define THC
+#endif
+
+#define NAME_VER ("VCMI 0.7b")
+#define CONSOLE_LOGGING_LEVEL 5
+#define FILE_LOGGING_LEVEL 6
+
+#ifdef _WIN32
+#define PATHSEPARATOR "\\"
+#define DATA_DIR ""
+#define SERVER_NAME "VCMI_server.exe"
+#else
+#define PATHSEPARATOR "/"
+#define DATA_DIR ""
+#define SERVER_NAME "./vcmiserver"
+#endif
+
+enum Ecolor {RED, BLUE, TAN, GREEN, ORANGE, PURPLE, TEAL, PINK}; //player's colors
+enum EterrainType {border=-1, dirt, sand, grass, snow, swamp, rough, subterranean, lava, water, rock};
+enum Eriver {noRiver=0, clearRiver, icyRiver, muddyRiver, lavaRiver};
+enum Eroad {dirtRoad=1, grazvelRoad, cobblestoneRoad};
+enum Eformat { WoG=0x33, AB=0x15, RoE=0x0e,  SoD=0x1c};
+enum EvictoryConditions {artifact, gatherTroop, gatherResource, buildCity, buildGrail, beatHero,
+	captureCity, beatMonster, takeDwellings, takeMines, transportItem, winStandard=255};
+enum ElossCon {lossCastle, lossHero, timeExpires, lossStandard=255};
+enum EHeroClasses {HERO_KNIGHT, HERO_CLERIC, HERO_RANGER, HERO_DRUID, HERO_ALCHEMIST, HERO_WIZARD,
+	HERO_DEMONIAC, HERO_HERETIC, HERO_DEATHKNIGHT, HERO_NECROMANCER, HERO_WARLOCK, HERO_OVERLORD,
+	HERO_BARBARIAN, HERO_BATTLEMAGE, HERO_BEASTMASTER, HERO_WITCH, HERO_PLANESWALKER, HERO_ELEMENTALIST};
+enum EAbilities {DOUBLE_WIDE, FLYING, SHOOTER, TWO_HEX_ATTACK, SIEGE_ABILITY, SIEGE_WEAPON, 
+KING1, KING2, KING3, MIND_IMMUNITY, NO_OBSTACLE_PENALTY, NO_CLOSE_COMBAT_PENALTY, 
+JOUSTING, FIRE_IMMUNITY, TWICE_ATTACK, NO_ENEMY_RETALIATION, NO_MORAL_PENALTY, 
+UNDEAD, MULTI_HEAD_ATTACK, EXTENDED_RADIOUS_SHOOTER, GHOST, RAISES_MORALE,
+LOWERS_MORALE, DRAGON, STRIKE_AND_RETURN, FEARLESS, REBIRTH}; //some flags are used only for battles
+enum ECombatInfo{ALIVE = REBIRTH+1, SUMMONED, CLONED, HAD_MORALE, WAITING, MOVED, DEFENDING};
+class CGameInfo;
+extern CGameInfo* CGI;
+
+#define HEROI_TYPE (34)
+#define TOWNI_TYPE (98)
+
+const int F_NUMBER = 9; //factions (town types) quantity
+const int PLAYER_LIMIT = 8; //player limit per map
+const int HEROES_PER_TYPE=8; //amount of heroes of each type
+const int SKILL_QUANTITY=28;
+const int SKILL_PER_HERO=8;
+const int ARTIFACTS_QUANTITY=171;
+const int HEROES_QUANTITY=156;
+const int SPELLS_QUANTITY=70;
+const int RESOURCE_QUANTITY=8;
+const int TERRAIN_TYPES=10;
+const int PRIMARY_SKILLS=4;
+const int NEUTRAL_PLAYER=255;
+const int NAMES_PER_TOWN=16;
+const int CREATURES_PER_TOWN = 7; //without upgrades
+const int MAX_BUILDING_PER_TURN = 1;
+const int SPELL_LEVELS = 5;
+
+#define BFIELD_WIDTH (17)
+#define BFIELD_HEIGHT (11)
+#define BFIELD_SIZE ((BFIELD_WIDTH) * (BFIELD_HEIGHT))
+
+//uncomment to make it work
+//#define MARK_BLOCKED_POSITIONS
+//#define MARK_VISITABLE_POSITIONS
+
+#define DEFBYPASS
+
+#ifdef _WIN32
+	#ifdef VCMI_DLL
+		#define DLL_EXPORT __declspec(dllexport)
+	#else
+		#define DLL_EXPORT __declspec(dllimport)
+	#endif
+#else
+	#if defined(__GNUC__) && __GNUC__ >= 4
+		#define DLL_EXPORT	__attribute__ ((visibility("default")))
+	#else
+		#define DLL_EXPORT
+	#endif
+#endif
+
 template<typename T, size_t N> char (&_ArrayCountObj(const T (&)[N]))[N];  
-#define ARRAY_COUNT(arr)    (sizeof(_ArrayCountObj(arr)))
-
-namespace vstd
-{
-	template <typename Container, typename Item>
-	bool contains(const Container & c, const Item &i)
-	{
-		return std::find(c.begin(),c.end(),i) != c.end();
-	}
-	template <typename V, typename Item, typename Item2>
-	bool contains(const std::map<Item,V> & c, const Item2 &i)
-	{
-		return c.find(i)!=c.end();
-	}
-	template <typename Container1, typename Container2>
-	typename Container2::iterator findFirstNot(Container1 &c1, Container2 &c2)//returns first element of c2 not present in c1
-	{
-		typename Container2::iterator itr = c2.begin();
-		while(itr != c2.end())
-			if(!contains(c1,*itr))
-				return itr;
-			else
-				++itr;
-		return c2.end();
-	}
-	template <typename Container, typename Item>
-	typename Container::iterator find(const Container & c, const Item &i)
-	{
-		return std::find(c.begin(),c.end(),i);
-	}
-	template <typename T1, typename T2>
-	int findPos(const std::vector<T1> & c, const T2 &s)
-	{
-		for(size_t i=0; i < c.size(); ++i)
-			if(c[i] == s)
-				return i;
-		return -1;
-	}
-	template <typename T1, typename T2, typename Func>
-	int findPos(const std::vector<T1> & c, const T2 &s, const Func &f) //Func(T1,T2) must say if these elements matches
-	{
-		for(size_t i=0; i < c.size(); ++i)
-			if(f(c[i],s))
-				return i;
-		return -1;
-	}
-	template <typename Container, typename Item>
-	typename Container::iterator find(Container & c, const Item &i)
-	{
-		return std::find(c.begin(),c.end(),i);
-	}
-	template <typename Container, typename Item>
-	bool operator-=(Container &c, const Item &i)
-	{
-		typename Container::iterator itr = find(c,i);
-		if(itr == c.end())
-			return false;
-		c.erase(itr);
-		return true;
-	}
-	template <typename t1>
-	void delObj(t1 *a1)
-	{
-		delete a1;
-	}
-	template <typename t1, typename t2>
-	void assign(t1 &a1, const t2 &a2)
-	{
-		a1 = a2;
-	}
-	template <typename t1, typename t2>
-	struct assigner
-	{
-	public:
-		t1 &op1;
-		t2 op2;
-		assigner(t1 &a1, t2 a2)
-			:op1(a1), op2(a2)
-		{}
-		void operator()()
-		{
-			op1 = op2;
-		}
-	};
-	template <typename t1, typename t2>
-	assigner<t1,t2> assigno(t1 &a1, const t2 &a2)
-	{
-		return assigner<t1,t2>(a1,a2);
-	}
-	template <typename t1, typename t2, typename t3>
-	bool equal(const t1 &a1, const t3 t1::* point, const t2 &a2)
-	{
-		return a1.*point == a2;
-	}
-	template <typename t1, typename t2>
-	bool equal(const t1 &a1, const t2 &a2)
-	{
-		return a1 == a2;
-	}
-}
-using vstd::operator-=;
-
-#include "CConsoleHandler.h"
-extern DLL_EXPORT std::ostream *logfile;
-extern DLL_EXPORT CConsoleHandler *console;
-template <int lvl> class CLogger
-{
-public:
-	CLogger<lvl>& operator<<(std::ostream& (*fun)(std::ostream&))
-	{
-		if(lvl < CONSOLE_LOGGING_LEVEL)
-			std::cout << fun;
-		if((lvl < FILE_LOGGING_LEVEL) && logfile)
-			*logfile << fun;
-		return *this;
-	}
-
-	template<typename T> 
-	CLogger<lvl> & operator<<(const T & data)
-	{
-		if(lvl < CONSOLE_LOGGING_LEVEL)
-		{
-			if(console)
-			{
-				console->print(data,lvl);
-			}
-			else
-			{
-				std::cout << data << std::flush;
-			}
-		}
-		if((lvl < FILE_LOGGING_LEVEL) && logfile)
-		{
-			*logfile << data << std::flush;
-		}
-		return *this;
-	}
-};
-
-extern DLL_EXPORT CLogger<0> tlog0; //green - standard progress info
-extern DLL_EXPORT CLogger<1> tlog1; //red - big errors
-extern DLL_EXPORT CLogger<2> tlog2; //magenta - major warnings
-extern DLL_EXPORT CLogger<3> tlog3; //yellow - minor warnings
-extern DLL_EXPORT CLogger<4> tlog4; //white - detailed log info
-extern DLL_EXPORT CLogger<5> tlog5; //gray - minor log info
-
-//XXX pls dont - 'debug macros' are usually more trubble then its worth
-#define HANDLE_EXCEPTION  \
-	catch (const std::exception& e) {	\
-	tlog1 << e.what() << std::endl;	\
-	}									\
-	catch (const std::exception * e)	\
-	{									\
-		tlog1 << e->what()<< std::endl;	\
-		throw;							\
-	}									\
-	catch (const std::string& e) {		\
-		tlog1 << e << std::endl;		\
-		throw;							\
-	}
-
-#define HANDLE_EXCEPTIONC(COMMAND)  \
-	catch (const std::exception& e) {	\
-		COMMAND;						\
-		tlog1 << e.what() << std::endl;	\
-		throw;							\
-	}									\
-	catch (const std::exception * e)	\
-	{									\
-		COMMAND;						\
-		tlog1 << e->what()<< std::endl;	\
-		throw;							\
-	}
-
-
-#endif // __GLOBAL_H__
+#define ARRAY_COUNT(arr)    (sizeof(_ArrayCountObj(arr)))
+
+namespace vstd
+{
+	template <typename Container, typename Item>
+	bool contains(const Container & c, const Item &i)
+	{
+		return std::find(c.begin(),c.end(),i) != c.end();
+	}
+	template <typename V, typename Item, typename Item2>
+	bool contains(const std::map<Item,V> & c, const Item2 &i)
+	{
+		return c.find(i)!=c.end();
+	}
+	template <typename Container1, typename Container2>
+	typename Container2::iterator findFirstNot(Container1 &c1, Container2 &c2)//returns first element of c2 not present in c1
+	{
+		typename Container2::iterator itr = c2.begin();
+		while(itr != c2.end())
+			if(!contains(c1,*itr))
+				return itr;
+			else
+				++itr;
+		return c2.end();
+	}
+	template <typename Container, typename Item>
+	typename Container::iterator find(const Container & c, const Item &i)
+	{
+		return std::find(c.begin(),c.end(),i);
+	}
+	template <typename T1, typename T2>
+	int findPos(const std::vector<T1> & c, const T2 &s)
+	{
+		for(size_t i=0; i < c.size(); ++i)
+			if(c[i] == s)
+				return i;
+		return -1;
+	}
+	template <typename T1, typename T2, typename Func>
+	int findPos(const std::vector<T1> & c, const T2 &s, const Func &f) //Func(T1,T2) must say if these elements matches
+	{
+		for(size_t i=0; i < c.size(); ++i)
+			if(f(c[i],s))
+				return i;
+		return -1;
+	}
+	template <typename Container, typename Item>
+	typename Container::iterator find(Container & c, const Item &i)
+	{
+		return std::find(c.begin(),c.end(),i);
+	}
+	template <typename Container, typename Item>
+	bool operator-=(Container &c, const Item &i)
+	{
+		typename Container::iterator itr = find(c,i);
+		if(itr == c.end())
+			return false;
+		c.erase(itr);
+		return true;
+	}
+	template <typename t1>
+	void delObj(t1 *a1)
+	{
+		delete a1;
+	}
+	template <typename t1, typename t2>
+	void assign(t1 &a1, const t2 &a2)
+	{
+		a1 = a2;
+	}
+	template <typename t1, typename t2>
+	struct assigner
+	{
+	public:
+		t1 &op1;
+		t2 op2;
+		assigner(t1 &a1, t2 a2)
+			:op1(a1), op2(a2)
+		{}
+		void operator()()
+		{
+			op1 = op2;
+		}
+	};
+	template <typename t1, typename t2>
+	assigner<t1,t2> assigno(t1 &a1, const t2 &a2)
+	{
+		return assigner<t1,t2>(a1,a2);
+	}
+	template <typename t1, typename t2, typename t3>
+	bool equal(const t1 &a1, const t3 t1::* point, const t2 &a2)
+	{
+		return a1.*point == a2;
+	}
+	template <typename t1, typename t2>
+	bool equal(const t1 &a1, const t2 &a2)
+	{
+		return a1 == a2;
+	}
+}
+using vstd::operator-=;
+
+#include "CConsoleHandler.h"
+extern DLL_EXPORT std::ostream *logfile;
+extern DLL_EXPORT CConsoleHandler *console;
+template <int lvl> class CLogger
+{
+public:
+	CLogger<lvl>& operator<<(std::ostream& (*fun)(std::ostream&))
+	{
+		if(lvl < CONSOLE_LOGGING_LEVEL)
+			std::cout << fun;
+		if((lvl < FILE_LOGGING_LEVEL) && logfile)
+			*logfile << fun;
+		return *this;
+	}
+
+	template<typename T> 
+	CLogger<lvl> & operator<<(const T & data)
+	{
+		if(lvl < CONSOLE_LOGGING_LEVEL)
+		{
+			if(console)
+			{
+				console->print(data,lvl);
+			}
+			else
+			{
+				std::cout << data << std::flush;
+			}
+		}
+		if((lvl < FILE_LOGGING_LEVEL) && logfile)
+		{
+			*logfile << data << std::flush;
+		}
+		return *this;
+	}
+};
+
+extern DLL_EXPORT CLogger<0> tlog0; //green - standard progress info
+extern DLL_EXPORT CLogger<1> tlog1; //red - big errors
+extern DLL_EXPORT CLogger<2> tlog2; //magenta - major warnings
+extern DLL_EXPORT CLogger<3> tlog3; //yellow - minor warnings
+extern DLL_EXPORT CLogger<4> tlog4; //white - detailed log info
+extern DLL_EXPORT CLogger<5> tlog5; //gray - minor log info
+
+//XXX pls dont - 'debug macros' are usually more trubble then its worth
+#define HANDLE_EXCEPTION  \
+	catch (const std::exception& e) {	\
+	tlog1 << e.what() << std::endl;	\
+	}									\
+	catch (const std::exception * e)	\
+	{									\
+		tlog1 << e->what()<< std::endl;	\
+		throw;							\
+	}									\
+	catch (const std::string& e) {		\
+		tlog1 << e << std::endl;		\
+		throw;							\
+	}
+
+#define HANDLE_EXCEPTIONC(COMMAND)  \
+	catch (const std::exception& e) {	\
+		COMMAND;						\
+		tlog1 << e.what() << std::endl;	\
+		throw;							\
+	}									\
+	catch (const std::exception * e)	\
+	{									\
+		COMMAND;						\
+		tlog1 << e->what()<< std::endl;	\
+		throw;							\
+	}
+
+
+#endif // __GLOBAL_H__

+ 1 - 1
server/CGameHandler.cpp

@@ -2000,7 +2000,7 @@ void CGameHandler::setupBattle( BattleInfo * curB, int3 tile, CCreatureSet &army
 		}
 	}
 
-	int terType = gs->battleGetBattlefieldType(tile); //TODO: merge it with battleGetBattlefieldType
+	int terType = gs->battleGetBattlefieldType(tile);
 
 	for(std::map<int, CObstacleInfo>::const_iterator g=VLC->heroh->obstacles.begin(); g!=VLC->heroh->obstacles.end(); ++g)
 	{