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@@ -1,276 +1,276 @@
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-#ifndef __GLOBAL_H__
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-#define __GLOBAL_H__
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-#include <iostream>
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-#include <algorithm> //std::find
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-#include <boost/logic/tribool.hpp>
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-#include <boost/cstdint.hpp>
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-typedef boost::uint64_t ui64; //unsigned int 64 bits (8 bytes)
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-typedef boost::uint32_t ui32; //unsigned int 32 bits (4 bytes)
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-typedef boost::uint16_t ui16; //unsigned int 16 bits (2 bytes)
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-typedef boost::uint8_t ui8; //unsigned int 8 bits (1 byte)
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-typedef boost::int64_t si64; //signed int 64 bits (8 bytes)
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-typedef boost::int32_t si32; //signed int 32 bits (4 bytes)
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-typedef boost::int16_t si16; //signed int 16 bits (2 bytes)
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-typedef boost::int8_t si8; //signed int 8 bits (1 byte)
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-#include "int3.h"
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-#define CHECKTIME 1
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-#if CHECKTIME
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-#include "timeHandler.h"
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-#define THC
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-#endif
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-
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-#define NAME_VER ("VCMI 0.7b")
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-#define CONSOLE_LOGGING_LEVEL 5
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-#define FILE_LOGGING_LEVEL 6
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-
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-#ifdef _WIN32
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-#define PATHSEPARATOR "\\"
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-#define DATA_DIR ""
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-#define SERVER_NAME "VCMI_server.exe"
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-#else
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-#define PATHSEPARATOR "/"
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-#define DATA_DIR ""
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-#define SERVER_NAME "./vcmiserver"
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-#endif
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-
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-enum Ecolor {RED, BLUE, TAN, GREEN, ORANGE, PURPLE, TEAL, PINK}; //player's colors
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-enum EterrainType {border=-1, dirt, sand, grass, snow, swamp, rough, subterranean, lava, water, rock};
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-enum Eriver {noRiver=0, clearRiver, icyRiver, muddyRiver, lavaRiver};
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-enum Eroad {dirtRoad=1, grazvelRoad, cobblestoneRoad};
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-enum Eformat { WoG=0x33, AB=0x15, RoE=0x0e, SoD=0x1c};
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-enum EvictoryConditions {artifact, gatherTroop, gatherResource, buildCity, buildGrail, beatHero,
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- captureCity, beatMonster, takeDwellings, takeMines, transportItem, winStandard=255};
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-enum ElossCon {lossCastle, lossHero, timeExpires, lossStandard=255};
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-enum EHeroClasses {HERO_KNIGHT, HERO_CLERIC, HERO_RANGER, HERO_DRUID, HERO_ALCHEMIST, HERO_WIZARD,
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- HERO_DEMONIAC, HERO_HERETIC, HERO_DEATHKNIGHT, HERO_NECROMANCER, HERO_WARLOCK, HERO_OVERLORD,
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- HERO_BARBARIAN, HERO_BATTLEMAGE, HERO_BEASTMASTER, HERO_WITCH, HERO_PLANESWALKER, HERO_ELEMENTALIST};
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-enum EAbilities {DOUBLE_WIDE, FLYING, SHOOTER, TWO_HEX_ATTACK, SIEGE_ABILITY, SIEGE_WEAPON,
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-KING1, KING2, KING3, MIND_IMMUNITY, NO_OBSTACLE_PENALTY, NO_CLOSE_COMBAT_PENALTY,
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-JOUSTING, FIRE_IMMUNITY, TWICE_ATTACK, NO_ENEMY_RETALIATION, NO_MORAL_PENALTY,
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-UNDEAD, MULTI_HEAD_ATTACK, EXTENDED_RADIOUS_SHOOTER, GHOST, RAISES_MORALE,
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-LOWERS_MORALE, DRAGON, STRIKE_AND_RETURN, FEARLESS, REBIRTH}; //some flags are used only for battles
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-enum ECombatInfo{ALIVE = REBIRTH+1, SUMMONED, CLONED, HAD_MORALE, WAITING, MOVED, DEFENDING};
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-class CGameInfo;
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-extern CGameInfo* CGI;
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-
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-#define HEROI_TYPE (34)
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-#define TOWNI_TYPE (98)
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-
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-const int F_NUMBER = 9; //factions (town types) quantity
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-const int PLAYER_LIMIT = 8; //player limit per map
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-const int HEROES_PER_TYPE=8; //amount of heroes of each type
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-const int SKILL_QUANTITY=28;
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-const int SKILL_PER_HERO=8;
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-const int ARTIFACTS_QUANTITY=171;
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-const int HEROES_QUANTITY=156;
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-const int SPELLS_QUANTITY=70;
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-const int RESOURCE_QUANTITY=8;
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-const int TERRAIN_TYPES=10;
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-const int PRIMARY_SKILLS=4;
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-const int NEUTRAL_PLAYER=255;
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-const int NAMES_PER_TOWN=16;
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-const int CREATURES_PER_TOWN = 7; //without upgrades
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-const int MAX_BUILDING_PER_TURN = 1;
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-const int SPELL_LEVELS = 5;
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-
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-#define BFIELD_WIDTH (17)
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-#define BFIELD_HEIGHT (11)
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-#define BFIELD_SIZE ((BFIELD_WIDTH) * (BFIELD_HEIGHT))
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-
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-//uncomment to make it work
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-//#define MARK_BLOCKED_POSITIONS
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-//#define MARK_VISITABLE_POSITIONS
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-
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-#define DEFBYPASS
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-
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-#ifdef _WIN32
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- #ifdef VCMI_DLL
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- #define DLL_EXPORT __declspec(dllexport)
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- #else
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- #define DLL_EXPORT __declspec(dllimport)
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- #endif
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-#else
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- #if defined(__GNUC__) && __GNUC__ >= 4
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- #define DLL_EXPORT __attribute__ ((visibility("default")))
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- #else
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- #define DLL_EXPORT
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- #endif
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-#endif
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-
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+#ifndef __GLOBAL_H__
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+#define __GLOBAL_H__
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+#include <iostream>
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+#include <algorithm> //std::find
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+#include <boost/logic/tribool.hpp>
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+#include <boost/cstdint.hpp>
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+typedef boost::uint64_t ui64; //unsigned int 64 bits (8 bytes)
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+typedef boost::uint32_t ui32; //unsigned int 32 bits (4 bytes)
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+typedef boost::uint16_t ui16; //unsigned int 16 bits (2 bytes)
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+typedef boost::uint8_t ui8; //unsigned int 8 bits (1 byte)
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+typedef boost::int64_t si64; //signed int 64 bits (8 bytes)
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+typedef boost::int32_t si32; //signed int 32 bits (4 bytes)
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+typedef boost::int16_t si16; //signed int 16 bits (2 bytes)
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+typedef boost::int8_t si8; //signed int 8 bits (1 byte)
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+#include "int3.h"
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+#define CHECKTIME 1
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+#if CHECKTIME
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+#include "timeHandler.h"
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+#define THC
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+#endif
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+
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+#define NAME_VER ("VCMI 0.7b")
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+#define CONSOLE_LOGGING_LEVEL 5
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+#define FILE_LOGGING_LEVEL 6
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+
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+#ifdef _WIN32
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+#define PATHSEPARATOR "\\"
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+#define DATA_DIR ""
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+#define SERVER_NAME "VCMI_server.exe"
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+#else
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+#define PATHSEPARATOR "/"
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+#define DATA_DIR ""
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+#define SERVER_NAME "./vcmiserver"
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+#endif
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+
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+enum Ecolor {RED, BLUE, TAN, GREEN, ORANGE, PURPLE, TEAL, PINK}; //player's colors
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+enum EterrainType {border=-1, dirt, sand, grass, snow, swamp, rough, subterranean, lava, water, rock};
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+enum Eriver {noRiver=0, clearRiver, icyRiver, muddyRiver, lavaRiver};
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+enum Eroad {dirtRoad=1, grazvelRoad, cobblestoneRoad};
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+enum Eformat { WoG=0x33, AB=0x15, RoE=0x0e, SoD=0x1c};
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+enum EvictoryConditions {artifact, gatherTroop, gatherResource, buildCity, buildGrail, beatHero,
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+ captureCity, beatMonster, takeDwellings, takeMines, transportItem, winStandard=255};
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+enum ElossCon {lossCastle, lossHero, timeExpires, lossStandard=255};
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+enum EHeroClasses {HERO_KNIGHT, HERO_CLERIC, HERO_RANGER, HERO_DRUID, HERO_ALCHEMIST, HERO_WIZARD,
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+ HERO_DEMONIAC, HERO_HERETIC, HERO_DEATHKNIGHT, HERO_NECROMANCER, HERO_WARLOCK, HERO_OVERLORD,
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+ HERO_BARBARIAN, HERO_BATTLEMAGE, HERO_BEASTMASTER, HERO_WITCH, HERO_PLANESWALKER, HERO_ELEMENTALIST};
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+enum EAbilities {DOUBLE_WIDE, FLYING, SHOOTER, TWO_HEX_ATTACK, SIEGE_ABILITY, SIEGE_WEAPON,
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+KING1, KING2, KING3, MIND_IMMUNITY, NO_OBSTACLE_PENALTY, NO_CLOSE_COMBAT_PENALTY,
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+JOUSTING, FIRE_IMMUNITY, TWICE_ATTACK, NO_ENEMY_RETALIATION, NO_MORAL_PENALTY,
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+UNDEAD, MULTI_HEAD_ATTACK, EXTENDED_RADIOUS_SHOOTER, GHOST, RAISES_MORALE,
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+LOWERS_MORALE, DRAGON, STRIKE_AND_RETURN, FEARLESS, REBIRTH}; //some flags are used only for battles
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+enum ECombatInfo{ALIVE = REBIRTH+1, SUMMONED, CLONED, HAD_MORALE, WAITING, MOVED, DEFENDING};
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+class CGameInfo;
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+extern CGameInfo* CGI;
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+
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+#define HEROI_TYPE (34)
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+#define TOWNI_TYPE (98)
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+
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+const int F_NUMBER = 9; //factions (town types) quantity
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+const int PLAYER_LIMIT = 8; //player limit per map
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+const int HEROES_PER_TYPE=8; //amount of heroes of each type
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+const int SKILL_QUANTITY=28;
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+const int SKILL_PER_HERO=8;
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+const int ARTIFACTS_QUANTITY=171;
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+const int HEROES_QUANTITY=156;
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+const int SPELLS_QUANTITY=70;
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+const int RESOURCE_QUANTITY=8;
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+const int TERRAIN_TYPES=10;
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+const int PRIMARY_SKILLS=4;
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+const int NEUTRAL_PLAYER=255;
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+const int NAMES_PER_TOWN=16;
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+const int CREATURES_PER_TOWN = 7; //without upgrades
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+const int MAX_BUILDING_PER_TURN = 1;
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+const int SPELL_LEVELS = 5;
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+
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+#define BFIELD_WIDTH (17)
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+#define BFIELD_HEIGHT (11)
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+#define BFIELD_SIZE ((BFIELD_WIDTH) * (BFIELD_HEIGHT))
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+
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+//uncomment to make it work
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+//#define MARK_BLOCKED_POSITIONS
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+//#define MARK_VISITABLE_POSITIONS
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+
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+#define DEFBYPASS
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+
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+#ifdef _WIN32
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+ #ifdef VCMI_DLL
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+ #define DLL_EXPORT __declspec(dllexport)
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+ #else
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+ #define DLL_EXPORT __declspec(dllimport)
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+ #endif
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+#else
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+ #if defined(__GNUC__) && __GNUC__ >= 4
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+ #define DLL_EXPORT __attribute__ ((visibility("default")))
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+ #else
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+ #define DLL_EXPORT
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+ #endif
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+#endif
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+
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template<typename T, size_t N> char (&_ArrayCountObj(const T (&)[N]))[N];
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template<typename T, size_t N> char (&_ArrayCountObj(const T (&)[N]))[N];
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-#define ARRAY_COUNT(arr) (sizeof(_ArrayCountObj(arr)))
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-
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-namespace vstd
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-{
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- template <typename Container, typename Item>
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- bool contains(const Container & c, const Item &i)
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- {
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- return std::find(c.begin(),c.end(),i) != c.end();
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- }
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- template <typename V, typename Item, typename Item2>
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- bool contains(const std::map<Item,V> & c, const Item2 &i)
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- {
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- return c.find(i)!=c.end();
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- }
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- template <typename Container1, typename Container2>
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- typename Container2::iterator findFirstNot(Container1 &c1, Container2 &c2)//returns first element of c2 not present in c1
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- {
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- typename Container2::iterator itr = c2.begin();
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- while(itr != c2.end())
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- if(!contains(c1,*itr))
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- return itr;
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- else
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- ++itr;
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- return c2.end();
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- }
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- template <typename Container, typename Item>
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- typename Container::iterator find(const Container & c, const Item &i)
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- {
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- return std::find(c.begin(),c.end(),i);
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- }
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- template <typename T1, typename T2>
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- int findPos(const std::vector<T1> & c, const T2 &s)
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- {
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- for(size_t i=0; i < c.size(); ++i)
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- if(c[i] == s)
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- return i;
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- return -1;
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- }
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- template <typename T1, typename T2, typename Func>
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- int findPos(const std::vector<T1> & c, const T2 &s, const Func &f) //Func(T1,T2) must say if these elements matches
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- {
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- for(size_t i=0; i < c.size(); ++i)
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- if(f(c[i],s))
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- return i;
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- return -1;
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- }
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- template <typename Container, typename Item>
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- typename Container::iterator find(Container & c, const Item &i)
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- {
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- return std::find(c.begin(),c.end(),i);
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- }
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- template <typename Container, typename Item>
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- bool operator-=(Container &c, const Item &i)
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- {
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- typename Container::iterator itr = find(c,i);
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- if(itr == c.end())
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- return false;
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- c.erase(itr);
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- return true;
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- }
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- template <typename t1>
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- void delObj(t1 *a1)
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- {
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- delete a1;
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- }
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- template <typename t1, typename t2>
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- void assign(t1 &a1, const t2 &a2)
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- {
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- a1 = a2;
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- }
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- template <typename t1, typename t2>
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- struct assigner
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|
|
|
- {
|
|
|
|
|
- public:
|
|
|
|
|
- t1 &op1;
|
|
|
|
|
- t2 op2;
|
|
|
|
|
- assigner(t1 &a1, t2 a2)
|
|
|
|
|
- :op1(a1), op2(a2)
|
|
|
|
|
- {}
|
|
|
|
|
- void operator()()
|
|
|
|
|
- {
|
|
|
|
|
- op1 = op2;
|
|
|
|
|
- }
|
|
|
|
|
- };
|
|
|
|
|
- template <typename t1, typename t2>
|
|
|
|
|
- assigner<t1,t2> assigno(t1 &a1, const t2 &a2)
|
|
|
|
|
- {
|
|
|
|
|
- return assigner<t1,t2>(a1,a2);
|
|
|
|
|
- }
|
|
|
|
|
- template <typename t1, typename t2, typename t3>
|
|
|
|
|
- bool equal(const t1 &a1, const t3 t1::* point, const t2 &a2)
|
|
|
|
|
- {
|
|
|
|
|
- return a1.*point == a2;
|
|
|
|
|
- }
|
|
|
|
|
- template <typename t1, typename t2>
|
|
|
|
|
- bool equal(const t1 &a1, const t2 &a2)
|
|
|
|
|
- {
|
|
|
|
|
- return a1 == a2;
|
|
|
|
|
- }
|
|
|
|
|
-}
|
|
|
|
|
-using vstd::operator-=;
|
|
|
|
|
-
|
|
|
|
|
-#include "CConsoleHandler.h"
|
|
|
|
|
-extern DLL_EXPORT std::ostream *logfile;
|
|
|
|
|
-extern DLL_EXPORT CConsoleHandler *console;
|
|
|
|
|
-template <int lvl> class CLogger
|
|
|
|
|
-{
|
|
|
|
|
-public:
|
|
|
|
|
- CLogger<lvl>& operator<<(std::ostream& (*fun)(std::ostream&))
|
|
|
|
|
- {
|
|
|
|
|
- if(lvl < CONSOLE_LOGGING_LEVEL)
|
|
|
|
|
- std::cout << fun;
|
|
|
|
|
- if((lvl < FILE_LOGGING_LEVEL) && logfile)
|
|
|
|
|
- *logfile << fun;
|
|
|
|
|
- return *this;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- template<typename T>
|
|
|
|
|
- CLogger<lvl> & operator<<(const T & data)
|
|
|
|
|
- {
|
|
|
|
|
- if(lvl < CONSOLE_LOGGING_LEVEL)
|
|
|
|
|
- {
|
|
|
|
|
- if(console)
|
|
|
|
|
- {
|
|
|
|
|
- console->print(data,lvl);
|
|
|
|
|
- }
|
|
|
|
|
- else
|
|
|
|
|
- {
|
|
|
|
|
- std::cout << data << std::flush;
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
- if((lvl < FILE_LOGGING_LEVEL) && logfile)
|
|
|
|
|
- {
|
|
|
|
|
- *logfile << data << std::flush;
|
|
|
|
|
- }
|
|
|
|
|
- return *this;
|
|
|
|
|
- }
|
|
|
|
|
-};
|
|
|
|
|
-
|
|
|
|
|
-extern DLL_EXPORT CLogger<0> tlog0; //green - standard progress info
|
|
|
|
|
-extern DLL_EXPORT CLogger<1> tlog1; //red - big errors
|
|
|
|
|
-extern DLL_EXPORT CLogger<2> tlog2; //magenta - major warnings
|
|
|
|
|
-extern DLL_EXPORT CLogger<3> tlog3; //yellow - minor warnings
|
|
|
|
|
-extern DLL_EXPORT CLogger<4> tlog4; //white - detailed log info
|
|
|
|
|
-extern DLL_EXPORT CLogger<5> tlog5; //gray - minor log info
|
|
|
|
|
-
|
|
|
|
|
-//XXX pls dont - 'debug macros' are usually more trubble then its worth
|
|
|
|
|
-#define HANDLE_EXCEPTION \
|
|
|
|
|
- catch (const std::exception& e) { \
|
|
|
|
|
- tlog1 << e.what() << std::endl; \
|
|
|
|
|
- } \
|
|
|
|
|
- catch (const std::exception * e) \
|
|
|
|
|
- { \
|
|
|
|
|
- tlog1 << e->what()<< std::endl; \
|
|
|
|
|
- throw; \
|
|
|
|
|
- } \
|
|
|
|
|
- catch (const std::string& e) { \
|
|
|
|
|
- tlog1 << e << std::endl; \
|
|
|
|
|
- throw; \
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
-#define HANDLE_EXCEPTIONC(COMMAND) \
|
|
|
|
|
- catch (const std::exception& e) { \
|
|
|
|
|
- COMMAND; \
|
|
|
|
|
- tlog1 << e.what() << std::endl; \
|
|
|
|
|
- throw; \
|
|
|
|
|
- } \
|
|
|
|
|
- catch (const std::exception * e) \
|
|
|
|
|
- { \
|
|
|
|
|
- COMMAND; \
|
|
|
|
|
- tlog1 << e->what()<< std::endl; \
|
|
|
|
|
- throw; \
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
-
|
|
|
|
|
-#endif // __GLOBAL_H__
|
|
|
|
|
|
|
+#define ARRAY_COUNT(arr) (sizeof(_ArrayCountObj(arr)))
|
|
|
|
|
+
|
|
|
|
|
+namespace vstd
|
|
|
|
|
+{
|
|
|
|
|
+ template <typename Container, typename Item>
|
|
|
|
|
+ bool contains(const Container & c, const Item &i)
|
|
|
|
|
+ {
|
|
|
|
|
+ return std::find(c.begin(),c.end(),i) != c.end();
|
|
|
|
|
+ }
|
|
|
|
|
+ template <typename V, typename Item, typename Item2>
|
|
|
|
|
+ bool contains(const std::map<Item,V> & c, const Item2 &i)
|
|
|
|
|
+ {
|
|
|
|
|
+ return c.find(i)!=c.end();
|
|
|
|
|
+ }
|
|
|
|
|
+ template <typename Container1, typename Container2>
|
|
|
|
|
+ typename Container2::iterator findFirstNot(Container1 &c1, Container2 &c2)//returns first element of c2 not present in c1
|
|
|
|
|
+ {
|
|
|
|
|
+ typename Container2::iterator itr = c2.begin();
|
|
|
|
|
+ while(itr != c2.end())
|
|
|
|
|
+ if(!contains(c1,*itr))
|
|
|
|
|
+ return itr;
|
|
|
|
|
+ else
|
|
|
|
|
+ ++itr;
|
|
|
|
|
+ return c2.end();
|
|
|
|
|
+ }
|
|
|
|
|
+ template <typename Container, typename Item>
|
|
|
|
|
+ typename Container::iterator find(const Container & c, const Item &i)
|
|
|
|
|
+ {
|
|
|
|
|
+ return std::find(c.begin(),c.end(),i);
|
|
|
|
|
+ }
|
|
|
|
|
+ template <typename T1, typename T2>
|
|
|
|
|
+ int findPos(const std::vector<T1> & c, const T2 &s)
|
|
|
|
|
+ {
|
|
|
|
|
+ for(size_t i=0; i < c.size(); ++i)
|
|
|
|
|
+ if(c[i] == s)
|
|
|
|
|
+ return i;
|
|
|
|
|
+ return -1;
|
|
|
|
|
+ }
|
|
|
|
|
+ template <typename T1, typename T2, typename Func>
|
|
|
|
|
+ int findPos(const std::vector<T1> & c, const T2 &s, const Func &f) //Func(T1,T2) must say if these elements matches
|
|
|
|
|
+ {
|
|
|
|
|
+ for(size_t i=0; i < c.size(); ++i)
|
|
|
|
|
+ if(f(c[i],s))
|
|
|
|
|
+ return i;
|
|
|
|
|
+ return -1;
|
|
|
|
|
+ }
|
|
|
|
|
+ template <typename Container, typename Item>
|
|
|
|
|
+ typename Container::iterator find(Container & c, const Item &i)
|
|
|
|
|
+ {
|
|
|
|
|
+ return std::find(c.begin(),c.end(),i);
|
|
|
|
|
+ }
|
|
|
|
|
+ template <typename Container, typename Item>
|
|
|
|
|
+ bool operator-=(Container &c, const Item &i)
|
|
|
|
|
+ {
|
|
|
|
|
+ typename Container::iterator itr = find(c,i);
|
|
|
|
|
+ if(itr == c.end())
|
|
|
|
|
+ return false;
|
|
|
|
|
+ c.erase(itr);
|
|
|
|
|
+ return true;
|
|
|
|
|
+ }
|
|
|
|
|
+ template <typename t1>
|
|
|
|
|
+ void delObj(t1 *a1)
|
|
|
|
|
+ {
|
|
|
|
|
+ delete a1;
|
|
|
|
|
+ }
|
|
|
|
|
+ template <typename t1, typename t2>
|
|
|
|
|
+ void assign(t1 &a1, const t2 &a2)
|
|
|
|
|
+ {
|
|
|
|
|
+ a1 = a2;
|
|
|
|
|
+ }
|
|
|
|
|
+ template <typename t1, typename t2>
|
|
|
|
|
+ struct assigner
|
|
|
|
|
+ {
|
|
|
|
|
+ public:
|
|
|
|
|
+ t1 &op1;
|
|
|
|
|
+ t2 op2;
|
|
|
|
|
+ assigner(t1 &a1, t2 a2)
|
|
|
|
|
+ :op1(a1), op2(a2)
|
|
|
|
|
+ {}
|
|
|
|
|
+ void operator()()
|
|
|
|
|
+ {
|
|
|
|
|
+ op1 = op2;
|
|
|
|
|
+ }
|
|
|
|
|
+ };
|
|
|
|
|
+ template <typename t1, typename t2>
|
|
|
|
|
+ assigner<t1,t2> assigno(t1 &a1, const t2 &a2)
|
|
|
|
|
+ {
|
|
|
|
|
+ return assigner<t1,t2>(a1,a2);
|
|
|
|
|
+ }
|
|
|
|
|
+ template <typename t1, typename t2, typename t3>
|
|
|
|
|
+ bool equal(const t1 &a1, const t3 t1::* point, const t2 &a2)
|
|
|
|
|
+ {
|
|
|
|
|
+ return a1.*point == a2;
|
|
|
|
|
+ }
|
|
|
|
|
+ template <typename t1, typename t2>
|
|
|
|
|
+ bool equal(const t1 &a1, const t2 &a2)
|
|
|
|
|
+ {
|
|
|
|
|
+ return a1 == a2;
|
|
|
|
|
+ }
|
|
|
|
|
+}
|
|
|
|
|
+using vstd::operator-=;
|
|
|
|
|
+
|
|
|
|
|
+#include "CConsoleHandler.h"
|
|
|
|
|
+extern DLL_EXPORT std::ostream *logfile;
|
|
|
|
|
+extern DLL_EXPORT CConsoleHandler *console;
|
|
|
|
|
+template <int lvl> class CLogger
|
|
|
|
|
+{
|
|
|
|
|
+public:
|
|
|
|
|
+ CLogger<lvl>& operator<<(std::ostream& (*fun)(std::ostream&))
|
|
|
|
|
+ {
|
|
|
|
|
+ if(lvl < CONSOLE_LOGGING_LEVEL)
|
|
|
|
|
+ std::cout << fun;
|
|
|
|
|
+ if((lvl < FILE_LOGGING_LEVEL) && logfile)
|
|
|
|
|
+ *logfile << fun;
|
|
|
|
|
+ return *this;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ template<typename T>
|
|
|
|
|
+ CLogger<lvl> & operator<<(const T & data)
|
|
|
|
|
+ {
|
|
|
|
|
+ if(lvl < CONSOLE_LOGGING_LEVEL)
|
|
|
|
|
+ {
|
|
|
|
|
+ if(console)
|
|
|
|
|
+ {
|
|
|
|
|
+ console->print(data,lvl);
|
|
|
|
|
+ }
|
|
|
|
|
+ else
|
|
|
|
|
+ {
|
|
|
|
|
+ std::cout << data << std::flush;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ if((lvl < FILE_LOGGING_LEVEL) && logfile)
|
|
|
|
|
+ {
|
|
|
|
|
+ *logfile << data << std::flush;
|
|
|
|
|
+ }
|
|
|
|
|
+ return *this;
|
|
|
|
|
+ }
|
|
|
|
|
+};
|
|
|
|
|
+
|
|
|
|
|
+extern DLL_EXPORT CLogger<0> tlog0; //green - standard progress info
|
|
|
|
|
+extern DLL_EXPORT CLogger<1> tlog1; //red - big errors
|
|
|
|
|
+extern DLL_EXPORT CLogger<2> tlog2; //magenta - major warnings
|
|
|
|
|
+extern DLL_EXPORT CLogger<3> tlog3; //yellow - minor warnings
|
|
|
|
|
+extern DLL_EXPORT CLogger<4> tlog4; //white - detailed log info
|
|
|
|
|
+extern DLL_EXPORT CLogger<5> tlog5; //gray - minor log info
|
|
|
|
|
+
|
|
|
|
|
+//XXX pls dont - 'debug macros' are usually more trubble then its worth
|
|
|
|
|
+#define HANDLE_EXCEPTION \
|
|
|
|
|
+ catch (const std::exception& e) { \
|
|
|
|
|
+ tlog1 << e.what() << std::endl; \
|
|
|
|
|
+ } \
|
|
|
|
|
+ catch (const std::exception * e) \
|
|
|
|
|
+ { \
|
|
|
|
|
+ tlog1 << e->what()<< std::endl; \
|
|
|
|
|
+ throw; \
|
|
|
|
|
+ } \
|
|
|
|
|
+ catch (const std::string& e) { \
|
|
|
|
|
+ tlog1 << e << std::endl; \
|
|
|
|
|
+ throw; \
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+#define HANDLE_EXCEPTIONC(COMMAND) \
|
|
|
|
|
+ catch (const std::exception& e) { \
|
|
|
|
|
+ COMMAND; \
|
|
|
|
|
+ tlog1 << e.what() << std::endl; \
|
|
|
|
|
+ throw; \
|
|
|
|
|
+ } \
|
|
|
|
|
+ catch (const std::exception * e) \
|
|
|
|
|
+ { \
|
|
|
|
|
+ COMMAND; \
|
|
|
|
|
+ tlog1 << e->what()<< std::endl; \
|
|
|
|
|
+ throw; \
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+
|
|
|
|
|
+#endif // __GLOBAL_H__
|