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@@ -1,782 +0,0 @@
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-/*
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- * AdventureSpellMechanics.cpp, part of VCMI engine
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- *
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- * Authors: listed in file AUTHORS in main folder
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- *
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- * License: GNU General Public License v2.0 or later
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- * Full text of license available in license.txt file, in main folder
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- *
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- */
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-
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-#include "StdInc.h"
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-
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-#include "AdventureSpellMechanics.h"
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-
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-#include "CSpellHandler.h"
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-#include "Problem.h"
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-
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-#include "../CPlayerState.h"
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-#include "../IGameSettings.h"
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-#include "../callback/IGameInfoCallback.h"
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-#include "../mapObjects/CGHeroInstance.h"
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-#include "../mapObjects/CGTownInstance.h"
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-#include "../mapObjects/MiscObjects.h"
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-#include "../mapping/CMap.h"
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-#include "../networkPacks/PacksForClient.h"
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-
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-#include <vstd/RNG.h>
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-
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-VCMI_LIB_NAMESPACE_BEGIN
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-
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-///AdventureSpellMechanics
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-AdventureSpellMechanics::AdventureSpellMechanics(const CSpell * s):
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- IAdventureSpellMechanics(s)
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-{
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-}
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-
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-bool AdventureSpellMechanics::canBeCast(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const
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-{
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- if(!owner->isAdventure())
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- return false;
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-
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- const auto * heroCaster = dynamic_cast<const CGHeroInstance *>(caster);
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-
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- if (heroCaster)
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- {
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- if(heroCaster->isGarrisoned())
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- return false;
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-
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- const auto level = heroCaster->getSpellSchoolLevel(owner);
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- const auto cost = owner->getCost(level);
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-
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- if(!heroCaster->canCastThisSpell(owner))
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- return false;
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-
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- if(heroCaster->mana < cost)
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- return false;
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- }
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-
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- return canBeCastImpl(problem, cb, caster);
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-}
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-
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-bool AdventureSpellMechanics::canBeCastAt(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
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-{
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- return canBeCast(problem, cb, caster) && canBeCastAtImpl(problem, cb, caster, pos);
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-}
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-
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-bool AdventureSpellMechanics::canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const
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-{
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- return true;
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-}
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-
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-bool AdventureSpellMechanics::canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
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-{
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- return true;
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-}
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-
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-bool AdventureSpellMechanics::adventureCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
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-{
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- spells::detail::ProblemImpl problem;
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-
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- if (!canBeCastAt(problem, env->getCb(), parameters.caster, parameters.pos))
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- return false;
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-
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- ESpellCastResult result = beginCast(env, parameters);
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-
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- if(result == ESpellCastResult::OK)
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- performCast(env, parameters);
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-
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- return result != ESpellCastResult::ERROR;
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-}
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-
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-ESpellCastResult AdventureSpellMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
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-{
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- if(owner->hasEffects())
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- {
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- //todo: cumulative effects support
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- const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
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-
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- std::vector<Bonus> bonuses;
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-
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- owner->getEffects(bonuses, schoolLevel, false, parameters.caster->getEnchantPower(owner));
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-
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- for(const Bonus & b : bonuses)
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- {
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- GiveBonus gb;
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- gb.id = ObjectInstanceID(parameters.caster->getCasterUnitId());
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- gb.bonus = b;
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- env->apply(gb);
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- }
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-
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- return ESpellCastResult::OK;
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- }
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- else
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- {
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- //There is no generic algorithm of adventure cast
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- env->complain("Unimplemented adventure spell");
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- return ESpellCastResult::ERROR;
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- }
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-}
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-
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-ESpellCastResult AdventureSpellMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
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-{
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- return ESpellCastResult::OK;
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-}
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-
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-void AdventureSpellMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
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-{
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- // no-op, only for implementation in derived classes
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-}
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-
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-void AdventureSpellMechanics::performCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
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-{
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- const auto level = parameters.caster->getSpellSchoolLevel(owner);
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- const auto cost = owner->getCost(level);
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-
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- AdvmapSpellCast asc;
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- asc.casterID = ObjectInstanceID(parameters.caster->getCasterUnitId());
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- asc.spellID = owner->id;
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- env->apply(asc);
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-
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- ESpellCastResult result = applyAdventureEffects(env, parameters);
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-
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- switch(result)
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- {
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- case ESpellCastResult::OK:
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- parameters.caster->spendMana(env, cost);
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- endCast(env, parameters);
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- break;
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- default:
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- break;
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- }
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-}
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-
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-///SummonBoatMechanics
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-SummonBoatMechanics::SummonBoatMechanics(const CSpell * s):
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- AdventureSpellMechanics(s)
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-{
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-}
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-
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-bool SummonBoatMechanics::canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const
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-{
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- if(!caster->getHeroCaster())
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- return false;
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-
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- if(caster->getHeroCaster()->inBoat())
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- {
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- MetaString message = MetaString::createFromTextID("core.genrltxt.333");
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- caster->getCasterName(message);
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- problem.add(std::move(message));
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- return false;
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- }
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-
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- int3 summonPos = caster->getHeroCaster()->bestLocation();
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-
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- if(summonPos.x < 0)
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- {
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- MetaString message = MetaString::createFromTextID("core.genrltxt.334");
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- caster->getCasterName(message);
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- problem.add(std::move(message));
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- return false;
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- }
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-
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- return true;
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-}
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-
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-ESpellCastResult SummonBoatMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
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-{
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- const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
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-
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- //check if spell works at all
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- if(env->getRNG()->nextInt(0, 99) >= owner->getLevelPower(schoolLevel)) //power is % chance of success
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- {
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- InfoWindow iw;
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- iw.player = parameters.caster->getCasterOwner();
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- iw.text.appendLocalString(EMetaText::GENERAL_TXT, 336); //%s tried to summon a boat, but failed.
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- parameters.caster->getCasterName(iw.text);
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- env->apply(iw);
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- return ESpellCastResult::OK;
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- }
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-
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- //try to find unoccupied boat to summon
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- const CGBoat * nearest = nullptr;
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- double dist = 0;
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- for(const auto & b : env->getMap()->getObjects<CGBoat>())
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- {
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- if(b->getBoardedHero() || b->layer != EPathfindingLayer::SAIL)
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- continue; //we're looking for unoccupied boat
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-
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- double nDist = b->visitablePos().dist2d(parameters.caster->getHeroCaster()->visitablePos());
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- if(!nearest || nDist < dist) //it's first boat or closer than previous
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- {
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- nearest = b;
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- dist = nDist;
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- }
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- }
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-
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- int3 summonPos = parameters.caster->getHeroCaster()->bestLocation();
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-
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- if(nullptr != nearest) //we found boat to summon
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- {
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- ChangeObjPos cop;
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- cop.objid = nearest->id;
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- cop.nPos = summonPos;
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- cop.initiator = parameters.caster->getCasterOwner();
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- env->apply(cop);
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- }
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- else if(schoolLevel < 2) //none or basic level -> cannot create boat :(
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- {
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- InfoWindow iw;
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- iw.player = parameters.caster->getCasterOwner();
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- iw.text.appendLocalString(EMetaText::GENERAL_TXT, 335); //There are no boats to summon.
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- env->apply(iw);
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- return ESpellCastResult::ERROR;
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- }
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- else //create boat
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- {
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- env->createBoat(summonPos, BoatId::NECROPOLIS, parameters.caster->getCasterOwner());
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- }
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- return ESpellCastResult::OK;
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-}
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-
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-///ScuttleBoatMechanics
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-ScuttleBoatMechanics::ScuttleBoatMechanics(const CSpell * s):
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- AdventureSpellMechanics(s)
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-{
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-}
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-
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-bool ScuttleBoatMechanics::canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
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-{
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- if(!cb->isInTheMap(pos))
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- return false;
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-
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- if (caster->getHeroCaster())
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- {
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- int3 casterPosition = caster->getHeroCaster()->getSightCenter();
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-
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- if(!isInScreenRange(casterPosition, pos))
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- return false;
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- }
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-
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- if(!cb->isVisibleFor(pos, caster->getCasterOwner()))
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- return false;
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-
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- const TerrainTile * t = cb->getTile(pos);
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- if(!t || t->visitableObjects.empty())
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- return false;
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-
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- const CGObjectInstance * topObject = cb->getObj(t->visitableObjects.back());
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- if (topObject->ID != Obj::BOAT)
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- return false;
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-
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- return true;
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-}
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-
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-ESpellCastResult ScuttleBoatMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
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-{
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- const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
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- //check if spell works at all
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- if(env->getRNG()->nextInt(0, 99) >= owner->getLevelPower(schoolLevel)) //power is % chance of success
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- {
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- InfoWindow iw;
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- iw.player = parameters.caster->getCasterOwner();
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- iw.text.appendLocalString(EMetaText::GENERAL_TXT, 337); //%s tried to scuttle the boat, but failed
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- parameters.caster->getCasterName(iw.text);
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- env->apply(iw);
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- return ESpellCastResult::OK;
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- }
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-
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- const TerrainTile & t = env->getMap()->getTile(parameters.pos);
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-
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- RemoveObject ro;
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- ro.initiator = parameters.caster->getCasterOwner();
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- ro.objectID = t.visitableObjects.back();
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- env->apply(ro);
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- return ESpellCastResult::OK;
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-}
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-
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-///DimensionDoorMechanics
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-DimensionDoorMechanics::DimensionDoorMechanics(const CSpell * s):
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- AdventureSpellMechanics(s)
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-{
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-}
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-
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-bool DimensionDoorMechanics::canBeCastImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster) const
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-{
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- if(!caster->getHeroCaster())
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- return false;
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-
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- if(caster->getHeroCaster()->movementPointsRemaining() <= 0) //unlike town portal non-zero MP is enough
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- {
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- problem.add(MetaString::createFromTextID("core.genrltxt.125"));
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- return false;
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- }
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-
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- const auto schoolLevel = caster->getSpellSchoolLevel(owner);
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-
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- std::stringstream cachingStr;
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- cachingStr << "source_" << vstd::to_underlying(BonusSource::SPELL_EFFECT) << "id_" << owner->id.num;
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-
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- int castsAlreadyPerformedThisTurn = caster->getHeroCaster()->getBonuses(Selector::source(BonusSource::SPELL_EFFECT, BonusSourceID(owner->id)), cachingStr.str())->size();
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- int castsLimit = owner->getLevelPower(schoolLevel);
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-
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- bool isTournamentRulesLimitEnabled = cb->getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_TOURNAMENT_RULES_LIMIT);
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- if(isTournamentRulesLimitEnabled)
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- {
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- int3 mapSize = cb->getMapSize();
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-
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- bool meetsTournamentRulesTwoCastsRequirements = mapSize.x * mapSize.y * mapSize.z >= GameConstants::TOURNAMENT_RULES_DD_MAP_TILES_THRESHOLD
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- && schoolLevel == MasteryLevel::EXPERT;
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-
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- castsLimit = meetsTournamentRulesTwoCastsRequirements ? 2 : 1;
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- }
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-
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- if(castsAlreadyPerformedThisTurn >= castsLimit) //limit casts per turn
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- {
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- MetaString message = MetaString::createFromTextID("core.genrltxt.338");
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- caster->getCasterName(message);
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- problem.add(std::move(message));
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- return false;
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- }
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-
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- return true;
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-}
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-
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-bool DimensionDoorMechanics::canBeCastAtImpl(spells::Problem & problem, const IGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
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-{
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- if(!cb->isInTheMap(pos))
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- return false;
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-
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- if(cb->getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_ONLY_TO_UNCOVERED_TILES))
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- {
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- if(!cb->isVisibleFor(pos, caster->getCasterOwner()))
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- return false;
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- }
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-
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- int3 casterPosition = caster->getHeroCaster()->getSightCenter();
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-
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- const TerrainTile * dest = cb->getTileUnchecked(pos);
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- const TerrainTile * curr = cb->getTileUnchecked(casterPosition);
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-
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- if(!dest)
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- return false;
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-
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- if(!curr)
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- return false;
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-
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- if(!isInScreenRange(casterPosition, pos))
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- return false;
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-
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- if(cb->getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_EXPOSES_TERRAIN_TYPE))
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- {
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- if(!dest->isClear(curr))
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- return false;
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- }
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- else
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- {
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- if (dest->blocked())
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- return false;
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- }
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-
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- return true;
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-}
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-
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-ESpellCastResult DimensionDoorMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
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-{
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- const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
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- const int baseCost = env->getCb()->getSettings().getInteger(EGameSettings::HEROES_MOVEMENT_COST_BASE);
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- const int movementCost = baseCost * ((schoolLevel >= 3) ? 2 : 3);
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-
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- int3 casterPosition = parameters.caster->getHeroCaster()->getSightCenter();
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- const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
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- const TerrainTile * curr = env->getCb()->getTile(casterPosition);
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-
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- if(!dest->isClear(curr))
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- {
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- InfoWindow iw;
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- iw.player = parameters.caster->getCasterOwner();
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-
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- // tile is either blocked or not possible to move (e.g. water <-> land)
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- if(env->getCb()->getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_FAILURE_SPENDS_POINTS))
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- {
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- // SOD: DD to such "wrong" terrain results in mana and move points spending, but fails to move hero
|
|
|
- iw.text = MetaString::createFromTextID("core.genrltxt.70"); // Dimension Door failed!
|
|
|
- env->apply(iw);
|
|
|
- // no return - resources will be spent
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- // HotA: game will show error message without taking mana or move points, even when DD into terra incognita
|
|
|
- iw.text = MetaString::createFromTextID("vcmi.dimensionDoor.seaToLandError");
|
|
|
- env->apply(iw);
|
|
|
- return ESpellCastResult::CANCEL;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- GiveBonus gb;
|
|
|
- gb.id = ObjectInstanceID(parameters.caster->getCasterUnitId());
|
|
|
- gb.bonus = Bonus(BonusDuration::ONE_DAY, BonusType::NONE, BonusSource::SPELL_EFFECT, 0, BonusSourceID(owner->id));
|
|
|
- env->apply(gb);
|
|
|
-
|
|
|
- SetMovePoints smp;
|
|
|
- smp.hid = ObjectInstanceID(parameters.caster->getCasterUnitId());
|
|
|
- if(movementCost < static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()))
|
|
|
- smp.val = parameters.caster->getHeroCaster()->movementPointsRemaining() - movementCost;
|
|
|
- else
|
|
|
- smp.val = 0;
|
|
|
- env->apply(smp);
|
|
|
-
|
|
|
- return ESpellCastResult::OK;
|
|
|
-}
|
|
|
-
|
|
|
-void DimensionDoorMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
|
|
-{
|
|
|
- int3 casterPosition = parameters.caster->getHeroCaster()->getSightCenter();
|
|
|
- const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
|
|
|
- const TerrainTile * curr = env->getCb()->getTile(casterPosition);
|
|
|
-
|
|
|
- if(dest->isClear(curr))
|
|
|
- env->moveHero(ObjectInstanceID(parameters.caster->getCasterUnitId()), parameters.caster->getHeroCaster()->convertFromVisitablePos(parameters.pos), EMovementMode::DIMENSION_DOOR);
|
|
|
-}
|
|
|
-
|
|
|
-///TownPortalMechanics
|
|
|
-TownPortalMechanics::TownPortalMechanics(const CSpell * s):
|
|
|
- AdventureSpellMechanics(s)
|
|
|
-{
|
|
|
-}
|
|
|
-
|
|
|
-ESpellCastResult TownPortalMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
|
|
-{
|
|
|
- const CGTownInstance * destination = nullptr;
|
|
|
- const int moveCost = movementCost(env, parameters);
|
|
|
-
|
|
|
- if(!parameters.caster->getHeroCaster())
|
|
|
- {
|
|
|
- env->complain("Not a hero caster!");
|
|
|
- return ESpellCastResult::ERROR;
|
|
|
- }
|
|
|
-
|
|
|
- if(parameters.caster->getSpellSchoolLevel(owner) < 2)
|
|
|
- {
|
|
|
- std::vector <const CGTownInstance*> pool = getPossibleTowns(env, parameters);
|
|
|
- destination = findNearestTown(env, parameters, pool);
|
|
|
-
|
|
|
- if(nullptr == destination)
|
|
|
- return ESpellCastResult::ERROR;
|
|
|
-
|
|
|
- if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
|
|
|
- return ESpellCastResult::ERROR;
|
|
|
-
|
|
|
- if(destination->getVisitingHero())
|
|
|
- {
|
|
|
- InfoWindow iw;
|
|
|
- iw.player = parameters.caster->getCasterOwner();
|
|
|
- iw.text.appendLocalString(EMetaText::GENERAL_TXT, 123);
|
|
|
- env->apply(iw);
|
|
|
- return ESpellCastResult::CANCEL;
|
|
|
- }
|
|
|
- }
|
|
|
- else if(env->getMap()->isInTheMap(parameters.pos))
|
|
|
- {
|
|
|
- const TerrainTile & tile = env->getMap()->getTile(parameters.pos);
|
|
|
-
|
|
|
- ObjectInstanceID topObjID = tile.topVisitableObj(false);
|
|
|
- const CGObjectInstance * topObj = env->getMap()->getObject(topObjID);
|
|
|
-
|
|
|
- if(!topObj)
|
|
|
- {
|
|
|
- env->complain("Destination tile is not visitable" + parameters.pos.toString());
|
|
|
- return ESpellCastResult::ERROR;
|
|
|
- }
|
|
|
- else if(topObj->ID == Obj::HERO)
|
|
|
- {
|
|
|
- env->complain("Can't teleport to occupied town at " + parameters.pos.toString());
|
|
|
- return ESpellCastResult::ERROR;
|
|
|
- }
|
|
|
- else if(topObj->ID != Obj::TOWN)
|
|
|
- {
|
|
|
- env->complain("No town at destination tile " + parameters.pos.toString());
|
|
|
- return ESpellCastResult::ERROR;
|
|
|
- }
|
|
|
-
|
|
|
- destination = dynamic_cast<const CGTownInstance*>(topObj);
|
|
|
-
|
|
|
- if(nullptr == destination)
|
|
|
- {
|
|
|
- env->complain("[Internal error] invalid town object at " + parameters.pos.toString());
|
|
|
- return ESpellCastResult::ERROR;
|
|
|
- }
|
|
|
-
|
|
|
- const auto relations = env->getCb()->getPlayerRelations(destination->tempOwner, parameters.caster->getCasterOwner());
|
|
|
-
|
|
|
- if(relations == PlayerRelations::ENEMIES)
|
|
|
- {
|
|
|
- env->complain("Can't teleport to enemy!");
|
|
|
- return ESpellCastResult::ERROR;
|
|
|
- }
|
|
|
-
|
|
|
- if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
|
|
|
- {
|
|
|
- env->complain("This hero has not enough movement points!");
|
|
|
- return ESpellCastResult::ERROR;
|
|
|
- }
|
|
|
-
|
|
|
- if(destination->getVisitingHero())
|
|
|
- {
|
|
|
- env->complain("[Internal error] Can't teleport to occupied town");
|
|
|
- return ESpellCastResult::ERROR;
|
|
|
- }
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- env->complain("Invalid destination tile");
|
|
|
- return ESpellCastResult::ERROR;
|
|
|
- }
|
|
|
-
|
|
|
- const TerrainTile & from = env->getMap()->getTile(parameters.caster->getHeroCaster()->visitablePos());
|
|
|
- const TerrainTile & dest = env->getMap()->getTile(destination->visitablePos());
|
|
|
-
|
|
|
- if(!dest.entrableTerrain(&from))
|
|
|
- {
|
|
|
- InfoWindow iw;
|
|
|
- iw.player = parameters.caster->getCasterOwner();
|
|
|
- iw.text.appendLocalString(EMetaText::GENERAL_TXT, 135);
|
|
|
- env->apply(iw);
|
|
|
- return ESpellCastResult::ERROR;
|
|
|
- }
|
|
|
-
|
|
|
- return ESpellCastResult::OK;
|
|
|
-}
|
|
|
-
|
|
|
-void TownPortalMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
|
|
-{
|
|
|
- const int moveCost = movementCost(env, parameters);
|
|
|
- const CGTownInstance * destination = nullptr;
|
|
|
-
|
|
|
- if(parameters.caster->getSpellSchoolLevel(owner) < 2)
|
|
|
- {
|
|
|
- std::vector <const CGTownInstance*> pool = getPossibleTowns(env, parameters);
|
|
|
- destination = findNearestTown(env, parameters, pool);
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
- const TerrainTile & tile = env->getMap()->getTile(parameters.pos);
|
|
|
- ObjectInstanceID topObjID = tile.topVisitableObj(false);
|
|
|
- const CGObjectInstance * topObj = env->getMap()->getObject(topObjID);
|
|
|
-
|
|
|
- destination = dynamic_cast<const CGTownInstance*>(topObj);
|
|
|
- }
|
|
|
-
|
|
|
- if(env->moveHero(ObjectInstanceID(parameters.caster->getCasterUnitId()), parameters.caster->getHeroCaster()->convertFromVisitablePos(destination->visitablePos()), EMovementMode::TOWN_PORTAL))
|
|
|
- {
|
|
|
- SetMovePoints smp;
|
|
|
- smp.hid = ObjectInstanceID(parameters.caster->getCasterUnitId());
|
|
|
- smp.val = std::max<ui32>(0, parameters.caster->getHeroCaster()->movementPointsRemaining() - moveCost);
|
|
|
- env->apply(smp);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-ESpellCastResult TownPortalMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
|
|
-{
|
|
|
- std::vector<const CGTownInstance *> towns = getPossibleTowns(env, parameters);
|
|
|
-
|
|
|
- if(!parameters.caster->getHeroCaster())
|
|
|
- {
|
|
|
- env->complain("Not a hero caster!");
|
|
|
- return ESpellCastResult::ERROR;
|
|
|
- }
|
|
|
-
|
|
|
- if(towns.empty())
|
|
|
- {
|
|
|
- InfoWindow iw;
|
|
|
- iw.player = parameters.caster->getCasterOwner();
|
|
|
- iw.text.appendLocalString(EMetaText::GENERAL_TXT, 124);
|
|
|
- env->apply(iw);
|
|
|
- return ESpellCastResult::CANCEL;
|
|
|
- }
|
|
|
-
|
|
|
- const int moveCost = movementCost(env, parameters);
|
|
|
-
|
|
|
- if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
|
|
|
- {
|
|
|
- InfoWindow iw;
|
|
|
- iw.player = parameters.caster->getCasterOwner();
|
|
|
- iw.text.appendLocalString(EMetaText::GENERAL_TXT, 125);
|
|
|
- env->apply(iw);
|
|
|
- return ESpellCastResult::CANCEL;
|
|
|
- }
|
|
|
-
|
|
|
- if(!parameters.pos.isValid() && parameters.caster->getSpellSchoolLevel(owner) >= 2)
|
|
|
- {
|
|
|
- auto queryCallback = [this, env, parameters](std::optional<int32_t> reply) -> void
|
|
|
- {
|
|
|
- if(reply.has_value())
|
|
|
- {
|
|
|
- ObjectInstanceID townId(*reply);
|
|
|
-
|
|
|
- const CGObjectInstance * o = env->getCb()->getObj(townId, true);
|
|
|
- if(o == nullptr)
|
|
|
- {
|
|
|
- env->complain("Invalid object instance selected");
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- if(!dynamic_cast<const CGTownInstance *>(o))
|
|
|
- {
|
|
|
- env->complain("Object instance is not town");
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- AdventureSpellCastParameters p;
|
|
|
- p.caster = parameters.caster;
|
|
|
- p.pos = o->visitablePos();
|
|
|
- performCast(env, p);
|
|
|
- }
|
|
|
- };
|
|
|
-
|
|
|
- MapObjectSelectDialog request;
|
|
|
-
|
|
|
- for(const auto * t : towns)
|
|
|
- {
|
|
|
- if(t->getVisitingHero() == nullptr) //empty town
|
|
|
- request.objects.push_back(t->id);
|
|
|
- }
|
|
|
-
|
|
|
- if(request.objects.empty())
|
|
|
- {
|
|
|
- InfoWindow iw;
|
|
|
- iw.player = parameters.caster->getCasterOwner();
|
|
|
- iw.text.appendLocalString(EMetaText::GENERAL_TXT, 124);
|
|
|
- env->apply(iw);
|
|
|
- return ESpellCastResult::CANCEL;
|
|
|
- }
|
|
|
-
|
|
|
- request.player = parameters.caster->getCasterOwner();
|
|
|
- request.title.appendLocalString(EMetaText::JK_TXT, 40);
|
|
|
- request.description.appendLocalString(EMetaText::JK_TXT, 41);
|
|
|
- request.icon = Component(ComponentType::SPELL, owner->id);
|
|
|
-
|
|
|
- env->genericQuery(&request, request.player, queryCallback);
|
|
|
-
|
|
|
- return ESpellCastResult::PENDING;
|
|
|
- }
|
|
|
-
|
|
|
- return ESpellCastResult::OK;
|
|
|
-}
|
|
|
-
|
|
|
-const CGTownInstance * TownPortalMechanics::findNearestTown(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const std::vector <const CGTownInstance *> & pool) const
|
|
|
-{
|
|
|
- if(pool.empty())
|
|
|
- return nullptr;
|
|
|
-
|
|
|
- if(!parameters.caster->getHeroCaster())
|
|
|
- return nullptr;
|
|
|
-
|
|
|
- auto nearest = pool.cbegin(); //nearest town's iterator
|
|
|
- si32 dist = (*nearest)->visitablePos().dist2dSQ(parameters.caster->getHeroCaster()->visitablePos());
|
|
|
-
|
|
|
- for(auto i = nearest + 1; i != pool.cend(); ++i)
|
|
|
- {
|
|
|
- si32 curDist = (*i)->visitablePos().dist2dSQ(parameters.caster->getHeroCaster()->visitablePos());
|
|
|
-
|
|
|
- if(curDist < dist)
|
|
|
- {
|
|
|
- nearest = i;
|
|
|
- dist = curDist;
|
|
|
- }
|
|
|
- }
|
|
|
- return *nearest;
|
|
|
-}
|
|
|
-
|
|
|
-std::vector <const CGTownInstance*> TownPortalMechanics::getPossibleTowns(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
|
|
-{
|
|
|
- std::vector <const CGTownInstance*> ret;
|
|
|
-
|
|
|
- const TeamState * team = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner());
|
|
|
-
|
|
|
- for(const auto & color : team->players)
|
|
|
- {
|
|
|
- for(auto currTown : env->getCb()->getPlayerState(color)->getTowns())
|
|
|
- {
|
|
|
- ret.push_back(currTown);
|
|
|
- }
|
|
|
- }
|
|
|
- return ret;
|
|
|
-}
|
|
|
-
|
|
|
-int32_t TownPortalMechanics::movementCost(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
|
|
-{
|
|
|
- if(parameters.caster != parameters.caster->getHeroCaster()) //if caster is not hero
|
|
|
- return 0;
|
|
|
-
|
|
|
- int baseMovementCost = env->getCb()->getSettings().getInteger(EGameSettings::HEROES_MOVEMENT_COST_BASE);
|
|
|
- return baseMovementCost * ((parameters.caster->getSpellSchoolLevel(owner) >= 3) ? 2 : 3);
|
|
|
-}
|
|
|
-
|
|
|
-///ViewMechanics
|
|
|
-ViewMechanics::ViewMechanics(const CSpell * s):
|
|
|
- AdventureSpellMechanics(s)
|
|
|
-{
|
|
|
-}
|
|
|
-
|
|
|
-ESpellCastResult ViewMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
|
|
|
-{
|
|
|
- ShowWorldViewEx pack;
|
|
|
-
|
|
|
- pack.player = parameters.caster->getCasterOwner();
|
|
|
-
|
|
|
- const auto spellLevel = parameters.caster->getSpellSchoolLevel(owner);
|
|
|
-
|
|
|
- const auto & fowMap = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner())->fogOfWarMap;
|
|
|
-
|
|
|
- for(const auto & obj : env->getMap()->getObjects())
|
|
|
- {
|
|
|
- //deleted object remain as empty pointer
|
|
|
- if(obj && filterObject(obj, spellLevel))
|
|
|
- {
|
|
|
- ObjectPosInfo posInfo(obj);
|
|
|
-
|
|
|
- if(fowMap[posInfo.pos.z][posInfo.pos.x][posInfo.pos.y] == 0)
|
|
|
- pack.objectPositions.push_back(posInfo);
|
|
|
- }
|
|
|
- }
|
|
|
- pack.showTerrain = showTerrain(spellLevel);
|
|
|
-
|
|
|
- env->apply(pack);
|
|
|
-
|
|
|
- return ESpellCastResult::OK;
|
|
|
-}
|
|
|
-
|
|
|
-///ViewAirMechanics
|
|
|
-ViewAirMechanics::ViewAirMechanics(const CSpell * s):
|
|
|
- ViewMechanics(s)
|
|
|
-{
|
|
|
-}
|
|
|
-
|
|
|
-bool ViewAirMechanics::filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const
|
|
|
-{
|
|
|
- return (obj->ID == Obj::ARTIFACT) || (spellLevel > 1 && obj->ID == Obj::HERO) || (spellLevel > 2 && obj->ID == Obj::TOWN);
|
|
|
-}
|
|
|
-
|
|
|
-bool ViewAirMechanics::showTerrain(const int32_t spellLevel) const
|
|
|
-{
|
|
|
- return false;
|
|
|
-}
|
|
|
-
|
|
|
-///ViewEarthMechanics
|
|
|
-ViewEarthMechanics::ViewEarthMechanics(const CSpell * s):
|
|
|
- ViewMechanics(s)
|
|
|
-{
|
|
|
-}
|
|
|
-
|
|
|
-bool ViewEarthMechanics::filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const
|
|
|
-{
|
|
|
- return (obj->ID == Obj::RESOURCE) || (spellLevel > 1 && obj->ID == Obj::MINE);
|
|
|
-}
|
|
|
-
|
|
|
-bool ViewEarthMechanics::showTerrain(const int32_t spellLevel) const
|
|
|
-{
|
|
|
- return spellLevel > 2;
|
|
|
-}
|
|
|
-
|
|
|
-VCMI_LIB_NAMESPACE_END
|