Historique des commits

Auteur SHA1 Message Date
  paracelsus 06e2e6ac10 Replace SDL_Point and SDL_Rect with Gfx::Point and Gfx::Rect, il y a 12 ans
  paracelsus 1e0f473761 New namespaces: GL2D (low-level OpenGL functions), Gfx (images and animation objects cooperating with the interface GL2D) il y a 12 ans
  Michał W. Urbańczyk 27f8408c52 Compile fix for MSVC. il y a 13 ans
  Ivan Savenko b5ebf443fc - all fonts handling is now in new file, UIFramework/Fonts.cpp/h il y a 13 ans
  beegee1 c336abcf4a * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names il y a 13 ans
  alexvins ff3da291a1 [refactor] reduce some code duplication. no functional changes il y a 13 ans
  Ivan Savenko 55c78e9f16 - ComponentBox usage in 2 windows: levelup and build screen il y a 13 ans
  DjWarmonger ef250fcb8f Compile fixes for previous commit. il y a 13 ans
  Ivan Savenko 9d2711fb51 - rewrote most of classes from adventure map window il y a 13 ans
  Ivan Savenko d60f2d57a0 - first part of CIntObject API clean-up. il y a 13 ans
  Michał W. Urbańczyk 6db3c5bc7e * VCAI: can't request actions from action handling thread il y a 13 ans
  beegee1 156aa6e4d9 * Updated class - file - handling il y a 14 ans
  beegee1 2f5d6f2684 * CHexField renamed to CBattleHex il y a 14 ans