paracelsus
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06e2e6ac10
Replace SDL_Point and SDL_Rect with Gfx::Point and Gfx::Rect,
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12 年之前 |
paracelsus
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1e0f473761
New namespaces: GL2D (low-level OpenGL functions), Gfx (images and animation objects cooperating with the interface GL2D)
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12 年之前 |
Michał W. Urbańczyk
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27f8408c52
Compile fix for MSVC.
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13 年之前 |
Ivan Savenko
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b5ebf443fc
- all fonts handling is now in new file, UIFramework/Fonts.cpp/h
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13 年之前 |
beegee1
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c336abcf4a
* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
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13 年之前 |
alexvins
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ff3da291a1
[refactor] reduce some code duplication. no functional changes
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13 年之前 |
Ivan Savenko
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55c78e9f16
- ComponentBox usage in 2 windows: levelup and build screen
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13 年之前 |
DjWarmonger
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ef250fcb8f
Compile fixes for previous commit.
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13 年之前 |
Ivan Savenko
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9d2711fb51
- rewrote most of classes from adventure map window
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13 年之前 |
Ivan Savenko
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d60f2d57a0
- first part of CIntObject API clean-up.
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13 年之前 |
Michał W. Urbańczyk
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6db3c5bc7e
* VCAI: can't request actions from action handling thread
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13 年之前 |
beegee1
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156aa6e4d9
* Updated class - file - handling
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14 年之前 |
beegee1
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2f5d6f2684
* CHexField renamed to CBattleHex
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14 年之前 |