Commit History

Autor SHA1 Mensaxe Data
  Arseniy Shestakov 10dbbead2d Fix indentation of logging code and around it %!s(int64=9) %!d(string=hai) anos
  AlexVinS 53b5587c2e Advance map header serialization %!s(int64=9) %!d(string=hai) anos
  AlexVinS 6e205a58b4 Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 %!s(int64=9) %!d(string=hai) anos
  AlexVinS 1bc41b3ba3 Merge commit '3c844002626f48007a888d4dd8b0b45ec867fc9a' into feature/VCMIMapFormat1 %!s(int64=9) %!d(string=hai) anos
  AlexVinS 048e22dbe6 Fix build. %!s(int64=9) %!d(string=hai) anos
  AlexVinS d7c0c3759a Merge branch 'Zyx-develop' into develop %!s(int64=9) %!d(string=hai) anos
  Vadim Markovtsev 36eaa399e7 Add hardcodedFeature to switch winner's retreating with no troops %!s(int64=9) %!d(string=hai) anos
  Zyx-2000 cf61837ced replaced std::string with boost::filesystem::path in several places %!s(int64=9) %!d(string=hai) anos
  AlexVinS 3f79d001c1 Fix subObject identification %!s(int64=10) %!d(string=hai) anos
  AlexVinS 2d5a366e6c Implemented (basic) object construction and placement %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko faa7cbff18 Fixed gcc/clang warnings %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 2e70d8a084 - VCMI will now read templates from mods %!s(int64=10) %!d(string=hai) anos
  AlexVinS 685deddac1 Start spell-relatet files reorganisation %!s(int64=10) %!d(string=hai) anos
  AlexVinS a49da360d2 Use ESpellCastProblem inside SpellHandler %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko db221829aa Modding-related bugfixes: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 89b89ff85d Bugfixing. Game seems to be working without major bugs. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 836c466f81 - Implementation of overrides for towns %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 67f11b1a01 - First part of objects configuration %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 7f276185bd Moving files: %!s(int64=11) %!d(string=hai) anos
  AlexVinS f2b61f7e69 Spell configuration: introduce simplifaction mechanism for level conficuration %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 419a2797c8 Implemented basic loading from JSON %!s(int64=11) %!d(string=hai) anos
  Macron1Robot 13ea6e39f0 Update CModHandler.cpp %!s(int64=11) %!d(string=hai) anos
  Macron1Robot 2355f3abe1 Update CModHandler.cpp %!s(int64=11) %!d(string=hai) anos
  Macron1Robot 13cd400d27 Update CModHandler.cpp %!s(int64=11) %!d(string=hai) anos
  Macron1Robot 8ec7a9b919 Moved "max heroes on map per player", "max heroes available for player" to "defaultMods.json" %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 333a51a48a Launcher now supports submods. See forum thread for details. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 7f6f125b4c First part of submods support. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko d2ae847ecf - files in local directories (saves & configs) now always have higher %!s(int64=11) %!d(string=hai) anos