Commit History

Автор SHA1 Съобщение Дата
  Arseniy Shestakov 78a560767b VCAI compareArtifacts: consider that art with highest price is best преди 9 години
  AlexVinS 22884d9150 AI logging convert 1 преди 9 години
  Arseniy Shestakov 10dbbead2d Fix indentation of logging code and around it преди 9 години
  Vadim Markovtsev 3926920103 Rename radious -> radius преди 9 години
  Ivan Savenko faa7cbff18 Fixed gcc/clang warnings преди 10 години
  Ivan Savenko 2e56b547ee replaced references to SectorMap with shared_ptr to avoid data races in AI code преди 10 години
  Ivan Savenko 7189a12df2 removed few more includes from headers преди 10 години
  Ivan Savenko 7b5a7f43ad Removed includes of CGameState from headers преди 10 години
  Ivan Savenko c3ce4b25df Removed all #include's of CMap.h from headers. преди 10 години
  ArseniyShestakov 4b64bec711 EPathfindingLayer: copy other code from ETerrainType for debugging преди 10 години
  ArseniyShestakov 2b6e1498d2 Pathfinding: change argument order for getPath and AUTO layer as default преди 10 години
  DjWarmonger 1e36f3cecd Cache SectorMap where possible and update when necessary. преди 10 години
  Vadim Markovtsev d24fd10e21 Fix std::abs warning преди 10 години
  DjWarmonger b3f482b8a8 Restored artifact selection & exchange, work in progress. преди 10 години
  DjWarmonger b2a75551c8 - Extensive use of SectorMap. AI will not eagerly pick guarded and blocked treasures. преди 10 години
  DjWarmonger b0cd4f4117 Added limits and assertions which show that fuzzy engine is completely bugged. преди 11 години
  Ivan Savenko b67618ab53 First batch of AI fixes: преди 11 години
  Ivan Savenko 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero преди 11 години
  Ivan Savenko 1157111fcf More bugfixing: преди 11 години
  DjWarmonger 3ac306f501 Merge pull request #19 from vcmi/feature/mapObjects преди 11 години
  Ivan Savenko ab475195ac Banks now use new scheme as well преди 11 години
  Ivan Savenko b2e8c92383 Cleanup: преди 11 години
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits преди 11 години
  DjWarmonger e54c816c92 Treasure piles can now cover several tiles. преди 11 години
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. преди 11 години
  DjWarmonger 6658e173f1 - Possible fix for #1769 преди 11 години
  DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. преди 11 години
  Ivan Savenko 771c1ce255 - some effords to get rid of bottlenecks in AI code преди 11 години
  Ivan Savenko 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 преди 11 години
  DjWarmonger d049abe644 Fixed typo #1732. преди 11 години