Историја ревизија

Аутор SHA1 Порука Датум
  Andrii Danylchenko 22de88ad68 BattleAI: count wait correctly for fast creatures пре 1 година
  Andrii Danylchenko 337f99942b BattleAI: remove boost for archers while moving as actual stack may be small пре 1 година
  Andrii Danylchenko bc80532f29 BattleAI: improve movement towards unreachable пре 1 година
  Andrii Danylchenko 8cdfa26fb5 BattleAI: fix bait for archers when need to go long way пре 1 година
  Andrii Danylchenko b3fc6743d9 BattleAI: better retaliation calculation пре 1 година
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's пре 1 година
  Andrii Danylchenko 51b8bc9fc3 BattleAI: fix shhoters waiting and reduce strength of our loss affecting decissions пре 1 година
  Andrii Danylchenko 801e919e7e BattleAI: fix ap calculation in exchange variant пре 1 година
  Andrii Danylchenko 4e83deca92 BattleAI: fix waited attack calculation пре 1 година
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos пре 1 година
  Ivan Savenko 0e4be8c776 Fix crash on sieging Citadel or Castle пре 1 година
  Ivan Savenko b7efa6c8cc Fixed potential thread races in Battle AI пре 1 година
  Ivan Savenko 7359b66f99 Do not use floating point equality checks пре 1 година
  Andrii Danylchenko c66de29550 #3550 - fix case when unit is in reachability map but only next turn пре 1 година
  Ivan Savenko a582cb554e Merge pull request #3500 from IvanSavenko/fix_dendroid_bind пре 1 година
  Ivan Savenko 0d0d3d8c80 Renamed speed -> getMovementRange, remove misleading default parameter пре 1 година
  Andrii Danylchenko 3602be5eab BattleAI: remove adjustPositions method as it gives more troubles than usefulness пре 1 година
  Andrii Danylchenko 1a1ae5cd8b BattleAI: fixes пре 1 година
  Ivan Savenko 9b8145f522 Compute creature speed only once during evaluation пре 2 година
  Alexander Wilms 5cbc75d3b7 Merge remote-tracking branch 'upstream/develop' into develop пре 2 година
  Alexander Wilms 457e73ed12 AI/BattleAI/BattleExchangeVariant.cpp: Do not assign data members in a constructor. Initialize members in an initialization list. пре 2 година
  Alexander Wilms b10b1a5444 AI/BattleAI/BattleExchangeVariant.cpp: This function should be declared "const". пре 2 година
  Andrii Danylchenko f74daa2e1f BattleAI: fix health bounty calculation пре 2 година
  Andrii Danylchenko 870fbd50e3 BattleAI: bigger reachability map пре 2 година
  Andrii Danylchenko 9eb9404f28 BattleAI: divide only positive part of score onto turns count пре 2 година
  Andrii Danylchenko 5f13a0bbda BattleAI: spellcast fixes and floating point score пре 2 година
  Andrii Danylchenko dc88f14e0b BattleAI: positive/negative effect multiplier пре 2 година
  Andrii Danylchenko 274bf739b8 BattleAI: damage cache and switch to different model of spells evaluation пре 2 година
  Ivan Savenko 0240ee886d Converted (almost) all namespace enum's to enum classes пре 2 година
  Andrii Danylchenko ba9998ac66 BattleAI: fast targets optimization пре 2 година