Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 23cb47b457 Fixed several scenarios with incorrect scope for requesting identifiers %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 2cbe6bcb47 Added common method to get names of hardcoded mod scopes %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 65f9a1ffd2 Fixes identifiers resolving for json serialization %!s(int64=2) %!d(string=hai) anos
  Andrey Filipenkov 92dd6d8c17 define app version only in CMakeLists %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  nordsoft 2c7198a01a Increment vcmi version %!s(int64=3) %!d(string=hai) anos
  nordsoft 1b6f4a5cf3 Rebase on develop %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 ad01c7ffce Vlc obstacles [part 1] (#888) %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 99a9680f62 Final preparations for merge into develop (#780) %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko 4b4cc3cf4b battlefields in VLC and custom bonuses for terrain patches %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 aaa07e4d2e New terrain support - part 1 (#755) %!s(int64=3) %!d(string=hai) anos
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) %!s(int64=8) %!d(string=hai) anos
  Henning Koehler 3764ec8be1 more code format issues %!s(int64=8) %!d(string=hai) anos
  Henning Koehler fbab52eb18 added basic handler for loading secondary skill bonuses %!s(int64=8) %!d(string=hai) anos
  AlexVinS 15138c23de Finished conversion to new logging API %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov 18161d3688 Client: implement spectator mode via command-line options %!s(int64=8) %!d(string=hai) anos
  DjWarmonger db13d7a708 Version 0.99 updates. %!s(int64=9) %!d(string=hai) anos
  AlexVinS 1ccb0d98be Disabled git version of C::B projects %!s(int64=9) %!d(string=hai) anos
  AlexVinS cd5c0b3297 Style tweaks. %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov fdca75b4b0 PlayerColor: add getStr and getStrCap functions with optional L10n %!s(int64=9) %!d(string=hai) anos
  AlexVinS 16e0d18880 Added special slots for war machines and arrow towers %!s(int64=9) %!d(string=hai) anos
  AlexVinS ba017c443d Start from diff of pull request #124 from vcmi/issue/1372 %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov e1a360408d GameConstants: move operators into header and always inline them %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 9fe442537b Pass on EPathfindingLayer and small fixes for code around it %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 4b64bec711 EPathfindingLayer: copy other code from ETerrainType for debugging %!s(int64=10) %!d(string=hai) anos
  beegee1 dafaf86eef Add some debug logging, Fix one special case when updating terrain type, Improve visual look of updated terrain types %!s(int64=10) %!d(string=hai) anos
  AlexVinS 685deddac1 Start spell-relatet files reorganisation %!s(int64=10) %!d(string=hai) anos
  AlexVinS d94f15bdf4 Added configurable animation for SPELL_LIKE_ATTACK %!s(int64=11) %!d(string=hai) anos
  AlexVinS 66b022f93e initializer lists part1 %!s(int64=11) %!d(string=hai) anos