Commit History

Auteur SHA1 Bericht Datum
  Ivan Savenko 23cb47b457 Fixed several scenarios with incorrect scope for requesting identifiers 2 jaren geleden
  Ivan Savenko 2cbe6bcb47 Added common method to get names of hardcoded mod scopes 2 jaren geleden
  Ivan Savenko 65f9a1ffd2 Fixes identifiers resolving for json serialization 2 jaren geleden
  Andrey Filipenkov 92dd6d8c17 define app version only in CMakeLists 3 jaren geleden
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 jaren geleden
  nordsoft 2c7198a01a Increment vcmi version 3 jaren geleden
  nordsoft 1b6f4a5cf3 Rebase on develop 3 jaren geleden
  Nordsoft91 ad01c7ffce Vlc obstacles [part 1] (#888) 3 jaren geleden
  Nordsoft91 99a9680f62 Final preparations for merge into develop (#780) 3 jaren geleden
  Andrii Danylchenko 4b4cc3cf4b battlefields in VLC and custom bonuses for terrain patches 3 jaren geleden
  Nordsoft91 aaa07e4d2e New terrain support - part 1 (#755) 3 jaren geleden
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features 7 jaren geleden
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) 8 jaren geleden
  Henning Koehler 3764ec8be1 more code format issues 8 jaren geleden
  Henning Koehler fbab52eb18 added basic handler for loading secondary skill bonuses 8 jaren geleden
  AlexVinS 15138c23de Finished conversion to new logging API 8 jaren geleden
  Arseniy Shestakov 18161d3688 Client: implement spectator mode via command-line options 8 jaren geleden
  DjWarmonger db13d7a708 Version 0.99 updates. 9 jaren geleden
  AlexVinS 1ccb0d98be Disabled git version of C::B projects 9 jaren geleden
  AlexVinS cd5c0b3297 Style tweaks. 9 jaren geleden
  Arseniy Shestakov fdca75b4b0 PlayerColor: add getStr and getStrCap functions with optional L10n 9 jaren geleden
  AlexVinS 16e0d18880 Added special slots for war machines and arrow towers 9 jaren geleden
  AlexVinS ba017c443d Start from diff of pull request #124 from vcmi/issue/1372 10 jaren geleden
  ArseniyShestakov e1a360408d GameConstants: move operators into header and always inline them 10 jaren geleden
  ArseniyShestakov 9fe442537b Pass on EPathfindingLayer and small fixes for code around it 10 jaren geleden
  ArseniyShestakov 4b64bec711 EPathfindingLayer: copy other code from ETerrainType for debugging 10 jaren geleden
  beegee1 dafaf86eef Add some debug logging, Fix one special case when updating terrain type, Improve visual look of updated terrain types 10 jaren geleden
  AlexVinS 685deddac1 Start spell-relatet files reorganisation 10 jaren geleden
  AlexVinS d94f15bdf4 Added configurable animation for SPELL_LIKE_ATTACK 11 jaren geleden
  AlexVinS 66b022f93e initializer lists part1 11 jaren geleden