Ivan Savenko
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e36bc50504
- support for new heroes and hero classes
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13 years ago |
Ivan Savenko
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e3231db1c9
- primaryResource and warMachine now use string ID
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13 years ago |
beegee1
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c336abcf4a
* Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names
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13 years ago |
Ivan Savenko
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07f9cb16c5
- spellbook fix (#1110)
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13 years ago |
Michał W. Urbańczyk
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f8a27a9fdb
* Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.)
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13 years ago |
mateuszb
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6a81c8b1af
* campaign against magic numbers
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13 years ago |
Ivan Savenko
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8f936cd34d
- added battleAI to CMake, compile fixes
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13 years ago |
Ivan Savenko
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0ca9f64573
Next part of town configuration:
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13 years ago |
Ivan Savenko
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2d8a15f27c
- all windows except for pregame\battles are now CWindowObject-based
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13 years ago |
Ivan Savenko
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d60f2d57a0
- first part of CIntObject API clean-up.
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13 years ago |
Ivan Savenko
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46f48f0676
- bugfixing:
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13 years ago |
Michał W. Urbańczyk
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414a896dbd
Fixed #890.
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13 years ago |
beegee1
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156aa6e4d9
* Updated class - file - handling
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14 years ago |
beegee1
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2f5d6f2684
* CHexField renamed to CBattleHex
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14 years ago |
beegee1
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7f04ed990b
Major refactoring. First part: BattleInterface
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14 years ago |
Ivan Savenko
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064466998a
- made main menu configurable (mainmenu.json)
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14 years ago |
DjWarmonger
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2047862eb1
Compile fix for Kingdom Overview
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14 years ago |
Ivan Savenko
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35a528e062
- Rewrote Kingdom Overview window - all should be stable now
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14 years ago |
DjWarmonger
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7dce558e28
More fixes. Estates skill is now handled as a Bonus.
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14 years ago |
DjWarmonger
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bdce46ab60
Minor refactorings, fixes & improvements.
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14 years ago |
Michał W. Urbańczyk
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601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
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14 years ago |
DjWarmonger
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3241e7c8f8
Applied patch for #721 from Plush.
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14 years ago |
DjWarmonger
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b9f301b600
Better implementation of creature window, minor fixes.
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14 years ago |
Ivan Savenko
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450ae1772c
- Buttons optimization - less memory and CPU usage
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14 years ago |
DjWarmonger
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125f39275d
Compile fix for previous commit.
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14 years ago |
Michał W. Urbańczyk
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898ad292ea
A few fixes for artifacts.
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15 years ago |
Michał W. Urbańczyk
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f52d4f7cd6
Merged changes from trunk.
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15 years ago |
Ivan Savenko
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b8f65697ca
- fixes for several bugs: #639 #656 #135 #646 #638 #94 #629
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15 years ago |
Michał W. Urbańczyk
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c9189119b9
Little more work on artifacts.
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15 years ago |
mateuszb
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4929cf9782
* enum for secondary skills
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15 years ago |