|  beegee1 | 30bcec42c6
							
							- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui | 12 years ago | 
				
					
						|  beegee1 | ee51c5beb5
							
							- Renamed /lib subfolders to lowercase | 12 years ago | 
				
					
						|  Ivan Savenko | c4c592b773
							
							- bugfixing: #1243, #1227, #1241, #1236, #1233 | 12 years ago | 
				
					
						|  mateuszb | dbec99ffc7
							
							* PlayerColor and TeamID refactoring | 12 years ago | 
				
					
						|  Ivan Savenko | b5fcefe455
							
							- moved all system-specific handling of filesystem to VCMIDirs.cpp (new file) | 12 years ago | 
				
					
						|  mateuszb | 602827d1ae
							
							* MSVC compilation fixes | 12 years ago | 
				
					
						|  Michał W. Urbańczyk | 6fdf64c2b1
							
							Little more logging. | 12 years ago | 
				
					
						|  Michał W. Urbańczyk | d45a554fec
							
							Significant changes to saving system. Now both client and server store their lib part. | 12 years ago | 
				
					
						|  Michał W. Urbańczyk | 17755caa10
							
							* fixed #1199 | 12 years ago | 
				
					
						|  mateuszb | 8769f67c5d
							
							* JsonReader can convert to enums | 12 years ago | 
				
					
						|  beegee1 | a4129f43f2
							
							- Correct handling of who manages which players(player count may differ from initial start options for a RMG map) - Fixed warning | 12 years ago | 
				
					
						|  Ivan Savenko | 46eb0b3daf
							
							- wrokaround/fix for #1177 | 12 years ago | 
				
					
						|  alexvins | 4bc2fd5519
							
							[c::b] renamed map subfolder to workaround dependency tracking bug | 13 years ago | 
				
					
						|  Ivan Savenko | c9dd80ea6d
							
							- moved json-related functions (e.g. ParseBonus) into JsonUtils namespace | 13 years ago | 
				
					
						|  beegee1 | 53169abea7
							
							- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) | 13 years ago | 
				
					
						|  Ivan Savenko | 8eba824ada
							
							- updated icons + psd file | 13 years ago | 
				
					
						|  beegee1 | a878f5f79a
							
							* Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream | 13 years ago | 
				
					
						|  mateuszb | 657ed41088
							
							* fixed bug in campaigns | 13 years ago | 
				
					
						|  Michał W. Urbańczyk | f8a27a9fdb
							
							* Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) | 13 years ago | 
				
					
						|  Michał W. Urbańczyk | 6c017a0fdf
							
							Fixed #1088. | 13 years ago | 
				
					
						|  Michał W. Urbańczyk | ecd8947d8e
							
							Crashes on starting next campaign mission should be fixed. | 13 years ago | 
				
					
						|  mateuszb | 18bd898cb1
							
							* fixed bug when starting certain maps in campaigns | 13 years ago | 
				
					
						|  Michał W. Urbańczyk | 95b866c131
							
							* Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. | 13 years ago | 
				
					
						|  mateuszb | 82e21f8b6e
							
							* minor campaign related improvements | 13 years ago | 
				
					
						|  mateuszb | 8e3de98059
							
							* restoring campaign features | 13 years ago | 
				
					
						|  Michał W. Urbańczyk | 62e63d45b1
							
							Work in progress on BattleAI. Related changes: | 13 years ago | 
				
					
						|  Michał W. Urbańczyk | 7c09f73402
							
							* INFINITE_DIST is now enum, it should cause least trouble that way. Uh, it's so hard to fight magic values these days. | 13 years ago | 
				
					
						|  Michał W. Urbańczyk | d390113c23
							
							* New files for lib: CBattleCallback.cpp and CBattleCallback.h | 13 years ago | 
				
					
						|  DjWarmonger | 289b7b68d9
							
							Mod Handler class. It is connected with engine, but doesn't do anything yet. | 13 years ago | 
				
					
						|  Ivan Savenko | e67f8afdd9
							
							- removed multiple unused files | 13 years ago |