Commit Verlauf

Autor SHA1 Nachricht Datum
  Xilmi aea05b3fb8 Merge remote-tracking branch 'upstream/develop' into develop vor 1 Jahr
  MichalZr6 7ae7c13964 drop setting reachability for turrets vor 1 Jahr
  Ivan Savenko 3d39963a1c Merge branch 'master' into 'develop' vor 1 Jahr
  Andrii Danylchenko d55996cc46 Battle AI: fix firewall, fix haste spellcast evaluation for waits and movements, allow location spells vor 1 Jahr
  Xilmi bfd6ee2b09 Merge remote-tracking branch 'upstream/develop' into develop vor 1 Jahr
  Andrii Danylchenko ff8a745a50 BattleAI: optional simulation depth vor 1 Jahr
  Andrii Danylchenko 22de88ad68 BattleAI: count wait correctly for fast creatures vor 1 Jahr
  Andrii Danylchenko 337f99942b BattleAI: remove boost for archers while moving as actual stack may be small vor 1 Jahr
  Andrii Danylchenko bc80532f29 BattleAI: improve movement towards unreachable vor 1 Jahr
  Andrii Danylchenko 8cdfa26fb5 BattleAI: fix bait for archers when need to go long way vor 1 Jahr
  Andrii Danylchenko b3fc6743d9 BattleAI: better retaliation calculation vor 1 Jahr
  Xilmi e6d907af55 Merge remote-tracking branch 'upstream/develop' into develop vor 1 Jahr
  Ivan Savenko d09fb07362 Use throwing ::at to prevent undefined behavior vor 1 Jahr
  Xilmi 068e3bdc59 Fix endless loop vor 1 Jahr
  Ivan Savenko 2a05fbdd50 Unified handling of battle sides ID's vor 1 Jahr
  Andrii Danylchenko 51b8bc9fc3 BattleAI: fix shhoters waiting and reduce strength of our loss affecting decissions vor 1 Jahr
  Andrii Danylchenko 801e919e7e BattleAI: fix ap calculation in exchange variant vor 1 Jahr
  Andrii Danylchenko 4e83deca92 BattleAI: fix waited attack calculation vor 1 Jahr
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos vor 1 Jahr
  Ivan Savenko 0e4be8c776 Fix crash on sieging Citadel or Castle vor 1 Jahr
  Ivan Savenko b7efa6c8cc Fixed potential thread races in Battle AI vor 1 Jahr
  Ivan Savenko 7359b66f99 Do not use floating point equality checks vor 1 Jahr
  Andrii Danylchenko c66de29550 #3550 - fix case when unit is in reachability map but only next turn vor 1 Jahr
  Ivan Savenko a582cb554e Merge pull request #3500 from IvanSavenko/fix_dendroid_bind vor 1 Jahr
  Ivan Savenko 0d0d3d8c80 Renamed speed -> getMovementRange, remove misleading default parameter vor 1 Jahr
  Andrii Danylchenko 3602be5eab BattleAI: remove adjustPositions method as it gives more troubles than usefulness vor 1 Jahr
  Andrii Danylchenko 1a1ae5cd8b BattleAI: fixes vor 1 Jahr
  Ivan Savenko 9b8145f522 Compute creature speed only once during evaluation vor 2 Jahren
  Alexander Wilms 5cbc75d3b7 Merge remote-tracking branch 'upstream/develop' into develop vor 2 Jahren
  Alexander Wilms 457e73ed12 AI/BattleAI/BattleExchangeVariant.cpp: Do not assign data members in a constructor. Initialize members in an initialization list. vor 2 Jahren