Commit History

Author SHA1 Message Date
  DjWarmonger 67d8a24f0b Experiments with object distance. 11 years ago
  DjWarmonger e65b85873c Added prisons. hero experience is set to zero due to problem with leveling http://bugs.vcmi.eu/view.php?id=1804 11 years ago
  DjWarmonger ced3d32f3f Scale dwelling / pandora with creatures value according to number of native zones. 11 years ago
  DjWarmonger ab748ae221 Somewhat better gate placement, attempt to add rocky tiles to underground zones. 11 years ago
  DjWarmonger bae9f2083f Workaround for hero & town issue. Game still crashes elsewhere, though. 11 years ago
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits 11 years ago
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. 11 years ago
  DjWarmonger 7db06e6bd0 Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 11 years ago
  DjWarmonger 7f31b7dddb - Zone guards will now match template settings. 11 years ago
  DjWarmonger aee748d8d6 - Added monoliths between remote zones 11 years ago
  AlexVinS f212c8221d [RMG]Fix gcc build, remove some unused variables 11 years ago
  DjWarmonger 8ab2a8df86 Zone borders. 11 years ago
  DjWarmonger 8c24ea0bfb Introduced 3-value logic for free, blocked and possibly occupied tiles. Refactoring. 11 years ago
  DjWarmonger b9de3875d9 - Attempt to move zones away from map boundaries 11 years ago
  DjWarmonger 27dcf70b1a Randomized center positions of zones. 11 years ago
  DjWarmonger 4ea9810831 First version that works: 11 years ago
  DjWarmonger 342aec0700 More rollback. 11 years ago
  DjWarmonger 5b0b152aa3 Trying to restore recent type of mapGenOptions. 11 years ago
  DjWarmonger 1e1dce20a8 Something that compiles, but crashes when launching RMG map. 11 years ago
  DjWarmonger 88f962d6d5 Taken jfhs code as it is. 11 years ago
  beegee1 fe1b16a7ec Some preparation towards mantis #1743: 11 years ago
  beegee1 a13d72b636 - Fixed GCC warning 12 years ago
  beegee1 1ac328635a - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses 12 years ago
  beegee1 5328beb8e7 - Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring 12 years ago
  beegee1 42c2c29976 - Added support for RMG templates(subset of OH3) - Added template "Small Ring" for testing 12 years ago
  beegee1 dd78205ce8 -Added test subfolder and updated CMakeLists for unit testing - Added a test case for the DrawTerrainOperation class(does not pass all tests successfully, 6 failures left to fix) - Fixed a few bugs 12 years ago
  Michał W. Urbańczyk e8354908c3 Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing. 12 years ago
  beegee1 03c2aa9153 - Refactored CMapEditManager(added structure for undo functionality) - Refactored CMap(terrain pointer is private, safe access via getTile) 12 years ago
  beegee1 45fccfb1a6 - Added new trace macro LOG_TRACE which autom. appends leaving func message - Removed old trace macros - Small refactoring in CMapEditManager - Changed documentation comments to /// style for various mapping header files 12 years ago
  beegee1 feea589648 - Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator 12 years ago