Historique des commits

Auteur SHA1 Message Date
  mateuszb 8a8eecd063 * refactoring il y a 13 ans
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs il y a 13 ans
  Michał W. Urbańczyk 13b3d23b26 Finally working hero crossover in campaigns. il y a 13 ans
  mateuszb 25663ce7af * fixed vector<bool> serialization il y a 13 ans
  DjWarmonger e63747d2d2 Fixed #860 and #1169 il y a 13 ans
  mateuszb 8769f67c5d * JsonReader can convert to enums il y a 13 ans
  alexvins 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug il y a 13 ans
  mateuszb 2848fb6fef Gernsworth's patch for bug #1118 il y a 13 ans
  Ivan Savenko f7915d9e61 - removed creature-related code from ModHandler il y a 13 ans
  beegee1 a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream il y a 13 ans
  Michał W. Urbańczyk f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) il y a 13 ans
  mateuszb 6a81c8b1af * campaign against magic numbers il y a 13 ans
  Ivan Savenko 0ca9f64573 Next part of town configuration: il y a 13 ans
  Michał W. Urbańczyk a14f381d48 Fixed #1055 - hang when creature performed automatic (not controleld by player) action. il y a 13 ans
  Michał W. Urbańczyk d390113c23 * New files for lib: CBattleCallback.cpp and CBattleCallback.h il y a 13 ans
  Ivan Savenko 9cbc1f1058 - merged basicCreatures and upgradedCreatures into single array il y a 13 ans
  Ivan Savenko 8040a81eec - fixed save games issues (#1044) il y a 13 ans
  DjWarmonger d8cb3a34d3 -Fixed crash #1037 il y a 13 ans
  Michał W. Urbańczyk edccbd4809 Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. il y a 13 ans
  DjWarmonger ac997b8214 Partial interactive mode for Commander level-up dialog. It is possible to select secondary skill. il y a 13 ans
  Ivan Savenko 9d2711fb51 - rewrote most of classes from adventure map window il y a 13 ans
  Michał W. Urbańczyk e6ebf42308 #994 should not crash anymore. il y a 13 ans
  Michał W. Urbańczyk d168f3eac2 * Implemented Moat functionality during siege (stops movement and deals dmg) il y a 13 ans
  DjWarmonger d491bc1c3a Commanders can level up. It's non-interactive yet. il y a 13 ans
  DjWarmonger 416c08260a - Basic Commander window il y a 13 ans
  Ivan Savenko 82b60c00a2 - fixed compile issues. Renamed several "battleobstacleSplaced" to "battleobstacleplaced" il y a 13 ans
  Michał W. Urbańczyk 5449546447 Advanced work on support for Quicksand and Land Mine spells. il y a 13 ans
  Michał W. Urbańczyk 722ec55384 Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes. il y a 13 ans
  Michał W. Urbańczyk 7317e803db Locking pim mutex in client pack handling method, instead of dozens playerint call-ins. GUI won't try updating in between gamestate change and call-ins about it. Should fix #912. il y a 13 ans
  Michał W. Urbańczyk 13f26fc3cb * Client is able to await for answers for multiple queries at the same time il y a 13 ans