Tomasz Zieliński
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73d9f5bd0a
Parallel RMG works fine for maps without water.
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2 лет назад |
Tomasz Zieliński
|
966a24d27e
Protect public access to Modificators with another mutex.
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2 лет назад |
Tomasz Zieliński
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80b5c53815
Place quest artifacts after all the treasures are already created.
|
2 лет назад |
Ivan Savenko
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dfa2e2a349
Merge beta into develop
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2 лет назад |
Tomasz Zieliński
|
3c87b3934d
Do not place object visible tiles over the top of the map.
|
2 лет назад |
Konstantin
|
fedf7d377c
vcmi: remove TFaction
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2 лет назад |
Konstantin
|
11b237a23c
vcmi: massive refactoring v1
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2 лет назад |
Tomasz Zieliński
|
5ed3c2d518
Place towns and monoliths first - preferably at the zone border.
|
2 лет назад |
Konstantin
|
7bfb37df4d
vcmi: modernize lib/rmg
|
2 лет назад |
Konstantin
|
0627e1ecaa
vcmi: remove unused variables from lib/rmg
|
2 лет назад |
Tomasz Zieliński
|
8c481dff46
Fix incorrect templates for mines in HoTA
|
3 лет назад |
Andrey Filipenkov
|
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
3 лет назад |
DjWarmonger
|
3d2dc2335b
Switch ObjectTemplate to shared_ptr<const> (#870)
|
3 лет назад |
DjWarmonger
|
f81d869b4a
Mine roads (#808)
|
3 лет назад |
nordsoft
|
670bca2fdb
Randomly shuffle required objects to avoid patterns
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3 лет назад |
Nordsoft91
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454889598f
Improve treasure placement logic (#775)
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3 лет назад |
Nordsoft91
|
1451385a9b
Fix problem with empty areas (#772)
|
3 лет назад |
Nordsoft91
|
4bd0ff680a
Random map generator refactoring (#762)
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3 лет назад |