提交历史

作者 SHA1 备注 提交日期
  Tomasz Zieliński 73d9f5bd0a Parallel RMG works fine for maps without water. 2 年之前
  Tomasz Zieliński 966a24d27e Protect public access to Modificators with another mutex. 2 年之前
  Tomasz Zieliński 80b5c53815 Place quest artifacts after all the treasures are already created. 2 年之前
  Ivan Savenko dfa2e2a349 Merge beta into develop 2 年之前
  Tomasz Zieliński 3c87b3934d Do not place object visible tiles over the top of the map. 2 年之前
  Konstantin fedf7d377c vcmi: remove TFaction 2 年之前
  Konstantin 11b237a23c vcmi: massive refactoring v1 2 年之前
  Tomasz Zieliński 5ed3c2d518 Place towns and monoliths first - preferably at the zone border. 2 年之前
  Konstantin 7bfb37df4d vcmi: modernize lib/rmg 2 年之前
  Konstantin 0627e1ecaa vcmi: remove unused variables from lib/rmg 2 年之前
  Tomasz Zieliński 8c481dff46 Fix incorrect templates for mines in HoTA 3 年之前
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
  DjWarmonger 3d2dc2335b Switch ObjectTemplate to shared_ptr<const> (#870) 3 年之前
  DjWarmonger f81d869b4a Mine roads (#808) 3 年之前
  nordsoft 670bca2fdb Randomly shuffle required objects to avoid patterns 3 年之前
  Nordsoft91 454889598f Improve treasure placement logic (#775) 3 年之前
  Nordsoft91 1451385a9b Fix problem with empty areas (#772) 3 年之前
  Nordsoft91 4bd0ff680a Random map generator refactoring (#762) 3 年之前