Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 636b2ea856 Removed no longer used code - moved to hota mod %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4d947be287 Adventure map shipyard nwo has configurable boat type %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 62595cb039 Split massive CMap.h a bit %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8d0dcd6ad7 All h3m bitsets are now loaded inside mapReader %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ffd7144df8 Implemented identifiers mapping for town buildings %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 5589e973a8 Fixed parsing of hota 'arena' map format hacks %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f84665b5ec Fixed loading of maps with objects owned by non-existing players %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1b6ece1367 Formatting and renames of H3M readers, no functionality changes %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ea8aeef8c0 Implemeted parsing of HotA Seer Huts %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 46239215af Implemented parsing of HotA map objects (except for Seer Hut) %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3790661fa6 Refactored loadObject() monstrocity into set of smaller methods. %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c0e9eb6eb1 HotA maps up to objects block can be parsed %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3738171b21 Refactoring of H3M loader to make HotA format support easier %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 260f6d626c Implemented translations for H3M maps %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f653d22f99 Fixed encoding of strings in h3m maps %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4260726e4b Provide encoding information to maps & campaigns loaders %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko bd70b6fabd Unicode conversion functions now require source encoding %!s(int64=2) %!d(string=hai) anos
  Konstantin b16f66477c vcmi: modernize lib/mapping %!s(int64=2) %!d(string=hai) anos
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  DjWarmonger 3d2dc2335b Switch ObjectTemplate to shared_ptr<const> (#870) %!s(int64=3) %!d(string=hai) anos
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file %!s(int64=8) %!d(string=hai) anos
  AlexVinS a85b4cf2a5 * WIP on event condition format %!s(int64=9) %!d(string=hai) anos
  AlexVinS e0af4a665a Added hacks fot spell scroll support. %!s(int64=9) %!d(string=hai) anos
  ArseniyShestakov d6a142ca3d CMapLoaderH3M: support for patrol initialPos in readHero %!s(int64=10) %!d(string=hai) anos
  Vadim Markovtsev e4b1ef1405 Add "override" to virtual overriden methods %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko b2e8c92383 Cleanup: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 7f276185bd Moving files: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 2c4c964a45 Large rewrite of adventure map objects: %!s(int64=12) %!d(string=hai) anos