Commit History

Author SHA1 Message Date
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring 12 years ago
  mateuszb 9e00090c42 * refactoring, a few intriguing problems remain 12 years ago
  mateuszb bda766b697 * refactoring 12 years ago
  mateuszb 8a8eecd063 * refactoring 12 years ago
  Michał W. Urbańczyk e31f5062f9 Fixed crashes when VCAI cannot find hero to recruit. 12 years ago
  mateuszb 25663ce7af * fixed vector<bool> serialization 12 years ago
  alexvins 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug 12 years ago
  DjWarmonger c54b983663 Some improvements for AI logging. 13 years ago
  beegee1 a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream 13 years ago
  DjWarmonger 4bacd97497 Quests now handled by pointers again, this time without bugs. 13 years ago
  DjWarmonger 977acfafc8 - Fixed possible crash at invalid quest 13 years ago
  DjWarmonger 1cf99f7be1 - Improved exploration algorithm. AI will avoid dead-end barriers and thus explore much faster. 13 years ago
  Michał W. Urbańczyk f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) 13 years ago
  Ivan Savenko a138db7c9e - removed lib headers from PCH 13 years ago
  DjWarmonger 4e726f0eb2 - Handling for Hill fort and (kinda) Magic Well 13 years ago
  DjWarmonger e913d94c62 VCAI can now exchange armies between heroes. By default, it will pass army to main hero. 13 years ago
  DjWarmonger 356e675a65 - VCAI can now complete all types of Seer Hut Mission. GATHERTROOP victory condition should also work. 13 years ago
  DjWarmonger d8cb3a34d3 -Fixed crash #1037 13 years ago
  DjWarmonger 624908e403 - Fixed unserialized GrowingArtifact, causing crash 13 years ago
  Michał W. Urbańczyk edccbd4809 Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. 13 years ago
  DjWarmonger 10a2dfefd1 VCAI will answer CommanderGotLevel query. 13 years ago
  Michał W. Urbańczyk fcdad0d323 Added class HeroPtr to VCAI that should replace CGHeroInstance*. HeroPtr is able to detect when the hero under it becomes unavailable. 13 years ago
  Ivan Savenko 665837d656 - hopefully better town development for AI 13 years ago
  DjWarmonger d491bc1c3a Commanders can level up. It's non-interactive yet. 13 years ago
  DjWarmonger 416c08260a - Basic Commander window 13 years ago
  DjWarmonger b597171f91 - EXPLORE goal can now be complete soAI won't get stuck 13 years ago
  DjWarmonger b316be1701 - Introduced a mechanism to set abstract goals for AI 13 years ago
  DjWarmonger ee2768ab07 - Some work for commanders 13 years ago
  Michał W. Urbańczyk cd4c93318d #928 and #931 should be fixed. 13 years ago
  DjWarmonger aeb9cf9460 - First part of battle interface rewrite. Untested. May work or not work randomly. 13 years ago