提交历史

作者 SHA1 备注 提交日期
  paracelsus 9ec431c37b Synchronization with trunk (again), elimination of some warnings 12 年之前
  paracelsus 1e0f473761 New namespaces: GL2D (low-level OpenGL functions), Gfx (images and animation objects cooperating with the interface GL2D) 12 年之前
  mateuszb bda766b697 * refactoring 12 年之前
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs 12 年之前
  mateuszb f1c78e3260 * creature ID refactoring 12 年之前
  mateuszb af5287c193 * fixed opening custom campaign selection window 12 年之前
  mateuszb 5b0c6059e2 * bug 1193 should be fixed 12 年之前
  DjWarmonger 9e0c9b4f49 Fixed #1042. Tweaks for Commander bonuses. 13 年之前
  Michał W. Urbańczyk edccbd4809 Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. 13 年之前
  DjWarmonger e3e4bc4c9c Second part of interactive Commander level-up. Quite messy. 13 年之前
  DjWarmonger ac997b8214 Partial interactive mode for Commander level-up dialog. It is possible to select secondary skill. 13 年之前
  Ivan Savenko 2d8a15f27c - all windows except for pregame\battles are now CWindowObject-based 13 年之前
  Ivan Savenko faaf799d95 - fixed some extra warnings. Mostly harmless. 13 年之前
  DjWarmonger 3e4d0e73e8 Fixed #964. 13 年之前
  DjWarmonger d491bc1c3a Commanders can level up. It's non-interactive yet. 13 年之前
  DjWarmonger 416c08260a - Basic Commander window 13 年之前
  Ivan Savenko 9efe05c90b - removed usage of Graphics in several places (Components and hero window). 13 年之前
  DjWarmonger f720038ca5 - Battle interface fixes. It's possible to move stacks & attack 13 年之前
  Michał W. Urbańczyk 722ec55384 Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes. 13 年之前
  Michał W. Urbańczyk a9af0da0ab Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including: 13 年之前
  DjWarmonger 9e5fcc3152 Stack artifact backup. 13 年之前
  DjWarmonger 2bddf29cbf Stack artifacts part 2, not working yet. 13 年之前
  beegee1 156aa6e4d9 * Updated class - file - handling 14 年之前
  beegee1 2f5d6f2684 * CHexField renamed to CBattleHex 14 年之前
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface 14 年之前
  DjWarmonger d3a014ee94 Smarter implementation of last change. 14 年之前
  DjWarmonger e67b7b9da4 Some fixes for shooting vs Creature Window. 14 年之前
  DjWarmonger d29850a2fa Fixed #740 14 年之前
  Frank Zago 9c3a10b2c7 Fixed a bug in phoenix code. Fixed a couple warnings. 14 年之前
  Frank Zago 4af4f0a707 Compile and warning fixes. 14 年之前