Commit History

Autor SHA1 Mensaxe Data
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk a9fd7b806c Fixed crash on the new month when there are no creatures that can get double growth. (#1219, possibly #1217) %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 74ac44662c - a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk d45a554fec Significant changes to saving system. Now both client and server store their lib part. %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko a75d237e93 compile fix %!s(int64=12) %!d(string=hai) anos
  mateuszb 560315bc48 * SlotID refactoring %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk d23a5dcfdf Fixed #1208. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 827d7b8681 Fixes for previous rev. %!s(int64=12) %!d(string=hai) anos
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 13b3d23b26 Finally working hero crossover in campaigns. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk e31f5062f9 Fixed crashes when VCAI cannot find hero to recruit. %!s(int64=12) %!d(string=hai) anos
  mateuszb 043c7c52a3 * very important bugfix %!s(int64=12) %!d(string=hai) anos
  mateuszb f1c78e3260 * creature ID refactoring %!s(int64=12) %!d(string=hai) anos
  mateuszb 169cf3558d * changes in campaign handling %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk f8d7473f9a * fixed vector<bool> serialization %!s(int64=12) %!d(string=hai) anos
  mateuszb 25663ce7af * fixed vector<bool> serialization %!s(int64=12) %!d(string=hai) anos
  mateuszb 3c5d6dd79a * vector<bool> serialization %!s(int64=12) %!d(string=hai) anos
  mateuszb 8769f67c5d * JsonReader can convert to enums %!s(int64=12) %!d(string=hai) anos
  mateuszb ba3075317f * proper bool serialization %!s(int64=12) %!d(string=hai) anos
  mateuszb c4e03ef0de * enum serialization/deserialization (si32 as basetype ought to be enough for anybody) %!s(int64=12) %!d(string=hai) anos
  DjWarmonger d325528aa5 For 0.91 release. %!s(int64=12) %!d(string=hai) anos
  alexvins 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug %!s(int64=12) %!d(string=hai) anos
  beegee1 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) %!s(int64=13) %!d(string=hai) anos
  beegee1 a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk ecd8947d8e Crashes on starting next campaign mission should be fixed. %!s(int64=13) %!d(string=hai) anos
  mateuszb 8e3de98059 * restoring campaign features %!s(int64=13) %!d(string=hai) anos
  mateuszb fb2f19b4c5 * some work on campaigns %!s(int64=13) %!d(string=hai) anos
  alexvins 369f0ae9c6 [PLATFORM] MinGW support added %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk e6ebf42308 #994 should not crash anymore. %!s(int64=13) %!d(string=hai) anos