Historia zmian

Autor SHA1 Wiadomość Data
  AlexVinS fd9cfa406d Possible fix for http://bugs.vcmi.eu/view.php?id=2620 9 lat temu
  Arseniy Shestakov 78a560767b VCAI compareArtifacts: consider that art with highest price is best 9 lat temu
  AlexVinS 22884d9150 AI logging convert 1 9 lat temu
  Arseniy Shestakov 10dbbead2d Fix indentation of logging code and around it 9 lat temu
  Vadim Markovtsev 3926920103 Rename radious -> radius 9 lat temu
  Ivan Savenko faa7cbff18 Fixed gcc/clang warnings 10 lat temu
  Ivan Savenko 2e56b547ee replaced references to SectorMap with shared_ptr to avoid data races in AI code 10 lat temu
  Ivan Savenko 7189a12df2 removed few more includes from headers 10 lat temu
  Ivan Savenko 7b5a7f43ad Removed includes of CGameState from headers 10 lat temu
  Ivan Savenko c3ce4b25df Removed all #include's of CMap.h from headers. 10 lat temu
  ArseniyShestakov 4b64bec711 EPathfindingLayer: copy other code from ETerrainType for debugging 10 lat temu
  ArseniyShestakov 2b6e1498d2 Pathfinding: change argument order for getPath and AUTO layer as default 10 lat temu
  DjWarmonger 1e36f3cecd Cache SectorMap where possible and update when necessary. 10 lat temu
  Vadim Markovtsev d24fd10e21 Fix std::abs warning 10 lat temu
  DjWarmonger b3f482b8a8 Restored artifact selection & exchange, work in progress. 10 lat temu
  DjWarmonger b2a75551c8 - Extensive use of SectorMap. AI will not eagerly pick guarded and blocked treasures. 10 lat temu
  DjWarmonger b0cd4f4117 Added limits and assertions which show that fuzzy engine is completely bugged. 11 lat temu
  Ivan Savenko b67618ab53 First batch of AI fixes: 11 lat temu
  Ivan Savenko 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 11 lat temu
  Ivan Savenko 1157111fcf More bugfixing: 11 lat temu
  DjWarmonger 3ac306f501 Merge pull request #19 from vcmi/feature/mapObjects 11 lat temu
  Ivan Savenko ab475195ac Banks now use new scheme as well 11 lat temu
  Ivan Savenko b2e8c92383 Cleanup: 11 lat temu
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits 11 lat temu
  DjWarmonger e54c816c92 Treasure piles can now cover several tiles. 11 lat temu
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. 11 lat temu
  DjWarmonger 6658e173f1 - Possible fix for #1769 11 lat temu
  DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. 11 lat temu
  Ivan Savenko 771c1ce255 - some effords to get rid of bottlenecks in AI code 11 lat temu
  Ivan Savenko 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 11 lat temu