|  AlexVinS | a49da360d2
							
							Use ESpellCastProblem inside SpellHandler | 11 years ago | 
				
					
						|  Ivan Savenko | 89b89ff85d
							
							Bugfixing. Game seems to be working without major bugs. | 11 years ago | 
				
					
						|  Ivan Savenko | 32b6568b65
							
							Merged changes from upstream and fixed compilation caused by API changes | 11 years ago | 
				
					
						|  Ivan Savenko | 419a2797c8
							
							Implemented basic loading from JSON | 11 years ago | 
				
					
						|  Macron1Robot | 324bb3c98d
							
							Update CModHandler.h | 11 years ago | 
				
					
						|  Macron1Robot | 8ec7a9b919
							
							Moved "max heroes on map per player", "max heroes available for player" to "defaultMods.json" | 11 years ago | 
				
					
						|  Ivan Savenko | 9c0df68cb8
							
							Fixing spelling mistakes. Patch from josch, fixes #1759 | 11 years ago | 
				
					
						|  Ivan Savenko | 333a51a48a
							
							Launcher now supports submods. See forum thread for details. | 11 years ago | 
				
					
						|  Ivan Savenko | 7f6f125b4c
							
							First part of submods support. | 11 years ago | 
				
					
						|  Michał W. Urbańczyk | 1e555a8ee3
							
							Improved serializer. See: http://forum.vcmi.eu/viewtopic.php?p=11562#11562 | 11 years ago | 
				
					
						|  Michał W. Urbańczyk | 55165a8535
							
							Fixed #1686. Compatibility measures to be removed later, when format changes become to big. | 11 years ago | 
				
					
						|  Ivan Savenko | 2c4c964a45
							
							Large rewrite of adventure map objects: | 11 years ago | 
				
					
						|  Ivan Savenko | 7e02f6b670
							
							Support for overriding victory/defeat conditions from h3m map or | 12 years ago | 
				
					
						|  Ivan Savenko | ee1b0459e6
							
							Extended building dependencies: | 12 years ago | 
				
					
						|  Ivan Savenko | 29d655c621
							
							Trying to organize mod handler a bit better. | 12 years ago | 
				
					
						|  Ivan Savenko | 29e98b2d51
							
							- modhandler will only validate new, changed or mods that failed | 12 years ago | 
				
					
						|  Ivan Savenko | dd73573c5c
							
							- vcmi can now calculate crc32 checksum of a file | 12 years ago | 
				
					
						|  Ivan Savenko | 71d6b0fea9
							
							- Fixed some warnings from cppcheck | 12 years ago | 
				
					
						|  Ivan Savenko | b87897096c
							
							Filesystem handling is now more flexible | 12 years ago | 
				
					
						|  Michał W. Urbańczyk | 0eb496fb57
							
							Fixed #1338 and #1341. Introduced post-load step to ease initialization of bonus source ids. | 12 years ago | 
				
					
						|  Ivan Savenko | 2b45e13c5c
							
							c++03 -> c++11 switch: | 12 years ago | 
				
					
						|  Ivan Savenko | b01637840a
							
							- compile fixes | 12 years ago | 
				
					
						|  Ivan Savenko | b20f8fd3d4
							
							- fixed uninitialized access into modHander | 12 years ago | 
				
					
						|  Ivan Savenko | 8297102350
							
							- some groundwork for wog optionality | 12 years ago | 
				
					
						|  Ivan Savenko | 8273f323b1
							
							- it is possible to edit data of another mod or H3 data via mods | 12 years ago | 
				
					
						|  Ivan Savenko | c6cc6e6301
							
							Large changeset, first part of editing H3 objects via mods feature. Changes: | 12 years ago | 
				
					
						|  beegee1 | ee51c5beb5
							
							- Renamed /lib subfolders to lowercase | 12 years ago | 
				
					
						|  Ivan Savenko | c927913f5f
							
							- Improved json validation. Now it support most of features from latest json schema draft | 12 years ago | 
				
					
						|  Ivan Savenko | 7e7d12095b
							
							- basic support for dependencies\conflicts for mods | 12 years ago | 
				
					
						|  Ivan Savenko | 8824f5e2d5
							
							- H3 creatures use subset of mod creature format (todo - unify code) | 13 years ago |