|  AlexVinS | ecaa9f5d0b
							
							Entities redesign and a few ERM features | 7 years ago | 
				
					
						|  John Bolton | a05ae78e67
							
							Fixed lots of warnings. | 5 years ago | 
				
					
						|  Arseniy Shestakov | f1e5797834
							
							Code style: move or add licensing information on top of every file | 8 years ago | 
				
					
						|  AlexVinS | 3d1a84875e
							
							Queries refactoring | 8 years ago | 
				
					
						|  AlexVinS | dd70e74769
							
							[AI] relaxed logging | 9 years ago | 
				
					
						|  Arseniy Shestakov | 9fd1cff090
							
							Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared | 9 years ago | 
				
					
						|  ArseniyShestakov | f6de3f94ca
							
							Teleports: use TTeleportExitsList typedef for exits list | 10 years ago | 
				
					
						|  ArseniyShestakov | 25656aa586
							
							Add showTeleportDialog everywhere except actual code for AI and player | 10 years ago | 
				
					
						|  beegee1 | e2bcac4d27
							
							- fixed include random generator header | 11 years ago | 
				
					
						|  beegee1 | 1d57b75bc5
							
							- random number generation refactoring | 11 years ago | 
				
					
						|  DjWarmonger | b36be10e30 | 12 years ago | 
				
					
						|  Michał W. Urbańczyk | 254f194220
							
							Some very early work towards autofight feature. | 12 years ago | 
				
					
						|  Ivan Savenko | b01637840a
							
							- compile fixes | 12 years ago | 
				
					
						|  beegee1 | f10ba48c77
							
							- Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger | 12 years ago | 
				
					
						|  Ivan Savenko | 7e46d462b6
							
							- compile fixes | 12 years ago | 
				
					
						|  DjWarmonger | b554af25d3
							
							- Compile fix | 12 years ago | 
				
					
						|  alexvins | a9d458c8f4
							
							few more refactorings | 12 years ago | 
				
					
						|  Michał W. Urbańczyk | edccbd4809
							
							Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. | 13 years ago | 
				
					
						|  Michał W. Urbańczyk | 4cd77a0192
							
							Naive solution for endianess issues. Seems to allow loading a big-endian save on little-endian build. | 13 years ago | 
				
					
						|  beegee1 | 7f04ed990b
							
							Major refactoring. First part: BattleInterface | 14 years ago | 
				
					
						|  Frank Zago | 0c3f3c67a9
							
							Callback naming fix. | 14 years ago | 
				
					
						|  Frank Zago | 872a057aa7
							
							Fixed bad prototype. | 14 years ago | 
				
					
						|  Frank Zago | 006a7d1f11
							
							serialID is gone. | 15 years ago | 
				
					
						|  Michał W. Urbańczyk | b89c951d09
							
							* version set to 0.62 | 17 years ago | 
				
					
						|  Michał W. Urbańczyk | 62b0365e70
							
							Improvements for netcode. AI is working. Townlist won't crash. Moving hero is wrong but won't crash. Giving starting hero is working properly. Town defs are wrong but displayed. | 17 years ago | 
				
					
						|  Michał W. Urbańczyk | fe5bcc19cf
							
							* redone def info handling | 17 years ago | 
				
					
						|  Michał W. Urbańczyk | c8c0d0eaaf
							
							Bugfixes for AI, Callback Interface, logging macrodefs. | 18 years ago | 
				
					
						|  Michał W. Urbańczyk | e1b2ae0df1
							
							Several bugfixes and half-done things. | 18 years ago | 
				
					
						|  Michał W. Urbańczyk | 04985fce2f
							
							* added #45, #44, #43 | 18 years ago | 
				
					
						|  Michał W. Urbańczyk | 97f4fbcce8
							
							First EmptyAI. It's not used yet, but it can be compiled. | 18 years ago |