Ivan Savenko
|
265d7a22d6
Animation system update:
|
15 年之前 |
Ivan Savenko
|
9771dd12ff
- changes in LodHandler:
|
15 年之前 |
Michał W. Urbańczyk
|
e717f2fd05
Is zlib thread-safe...?
|
15 年之前 |
Michał W. Urbańczyk
|
5004c1188b
Since filename extensions are omitted, GARRISON.TXT was hiding GARRISON.BMP. I've added a crude workaround (ignore the first file since it's not used).
|
15 年之前 |
Michał W. Urbańczyk
|
e301f8e048
Reenabled campaigns. Workaround for crash when button graphic is not available.
|
15 年之前 |
Ivan Savenko
|
c10dac929d
- New animation system:
|
15 年之前 |
Frank Zago
|
b1636fd920
Fix for file found in directory, but not in in LOD archive.
|
15 年之前 |
Ivan Savenko
|
88fd213e87
- LodHandler now will ignore file extensions.
|
15 年之前 |
Ivan Savenko
|
8902aeb3f9
Small fix to correct *.def loading outsize of *.lod
|
15 年之前 |
Frank Zago
|
c84c9cb481
Fixed a few warnings.
|
15 年之前 |
Michał W. Urbańczyk
|
d7ba3571bd
Fixed crash on opening thieves guild window when player has no heroes.
|
15 年之前 |
mateuszb
|
80d42a5313
* next part of campaigns. Now all campaigns all available via custom campaign menu.
|
15 年之前 |
mateuszb
|
8637b021cc
* (hopefully) full reading of h3c
|
15 年之前 |
mateuszb
|
d0bf334394
* reading of .h3c headers
|
15 年之前 |
Michał W. Urbańczyk
|
5d74e61e3e
Hopefully fixed compilation. Unified line endings.
|
16 年之前 |
Ivan Savenko
|
def041a8c9
#39 and #106 - fixed cosmetic buildings behaviour
|
16 年之前 |
Michał W. Urbańczyk
|
01831e912a
Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
|
16 年之前 |
mateuszb
|
68c5bb63a4
* various improvements and code cleanups
|
16 年之前 |
Frank Zago
|
ea361fe2b4
Removed unused code.
|
16 年之前 |
Frank Zago
|
044875d500
Rewrote a piece of CLodHandler::init.
|
16 年之前 |
Frank Zago
|
92d856d3e4
Refactored giveFile() a bit and enhanced a couple error messages.
|
16 年之前 |
Frank Zago
|
1609b8fdb9
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
|
16 年之前 |
mateuszb
|
7382314dfd
* battle should now end automatically when last stack of one of sides is killed by a spell
|
16 年之前 |
mateuszb
|
07a769601e
* faster decompression with infs2
|
16 年之前 |
Frank Zago
|
2496cb4aa5
Fixed buffer overrun.
|
16 年之前 |
Michał W. Urbańczyk
|
9ff6501ba3
Mostly done .BIK video handling (WIN only).
|
16 年之前 |
Frank Zago
|
5eb067e3fd
Revert memory mapped support for LOD files (r881, r886 and r895) because on Windows these files get locked and other applications cannot access them anymore.
|
16 年之前 |
Frank Zago
|
e3c3d3478d
Simplify infs2.
|
16 年之前 |
Frank Zago
|
0f6bb0d8b0
Use mapped memory for LOD files. Fixed a few bugs.
|
16 年之前 |
mateuszb
|
f9ae91d88c
* further changes towards support for ranged spells
|
16 年之前 |