Commit History

Author SHA1 Message Date
  DjWarmonger 927dfa5565 Added correct connections for Subterranean Gates 10 years ago
  DjWarmonger 63d6cf168f - Solved problems with sealed-off objects for once and all. 10 years ago
  DjWarmonger e21b2d9cbd Attempt to use A* algorithm for required objects. 10 years ago
  DjWarmonger a68b58d969 - Use straight paths for some connections 10 years ago
  DjWarmonger 8b1641d498 Generate main towns for zones with no player present. 10 years ago
  DjWarmonger 6d502ef1a1 Implemented A* algorithm to draw shortest roads - but not correct roads yet. 10 years ago
  AlexVinS 27c46c83d6 describe roads placement in log 10 years ago
  AlexVinS 76193c4c5c More experiments WIP. 10 years ago
  AlexVinS eb60d9737f more sensible road placement 11 years ago
  AlexVinS 4c4ad480c5 added experimental usage of roads 11 years ago
  DjWarmonger a0f534146c Fixed underground Lava terrain. 10 years ago
  DjWarmonger 9453250e0f Spawn quest arts in nearby zones. 10 years ago
  DjWarmonger 0acae7a708 Additional adjustment of zone positions to ensure balanced zone sizes. 10 years ago
  DjWarmonger b7386250e9 Fixed fractalized paths inside zones. 11 years ago
  DjWarmonger 5fbd856a4c New rule for placement of unguarded treasures 11 years ago
  DjWarmonger fee2184996 Wood & ore mines will be placed close to zone center. 11 years ago
  DjWarmonger 3886a19771 More balanced treasure pile distribution. 11 years ago
  DjWarmonger ce83db0f43 - Option to configure monster types spawning in a zone 11 years ago
  DjWarmonger f3d7c658f0 Ensure distance between treasure piles. 11 years ago
  DjWarmonger 0f4608ae01 Nicer treasure piles. 11 years ago
  DjWarmonger dc03a251f6 - Fixed treasure generating formula It should be now identical to OH3. 11 years ago
  DjWarmonger a9ddeb665b Place large obstacles first. 11 years ago
  DjWarmonger 67d8a24f0b Experiments with object distance. 11 years ago
  DjWarmonger 1dd88d394f All required objects will now constitute main paths of zone (again), which should improve their shape. 11 years ago
  DjWarmonger 156e19cdf6 Various optimizations based on RMG profiling. 11 years ago
  DjWarmonger 0763b9a758 - Implemented object per zone limit 11 years ago
  DjWarmonger be8c9c8378 Correct strength of zone guards. Logs for guard strength. 11 years ago
  DjWarmonger 966873181f Do not let monsters or treasures spawn near already placed monsters. 11 years ago
  DjWarmonger 927e16d9f5 Almost correct placement of all objects. 11 years ago
  DjWarmonger 2a8ae6310e Better object placement and accessibility. 11 years ago