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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  DjWarmonger 927dfa5565 Added correct connections for Subterranean Gates 10 жил өмнө
  DjWarmonger 63d6cf168f - Solved problems with sealed-off objects for once and all. 10 жил өмнө
  DjWarmonger e21b2d9cbd Attempt to use A* algorithm for required objects. 10 жил өмнө
  DjWarmonger a68b58d969 - Use straight paths for some connections 10 жил өмнө
  DjWarmonger 8b1641d498 Generate main towns for zones with no player present. 10 жил өмнө
  DjWarmonger 6d502ef1a1 Implemented A* algorithm to draw shortest roads - but not correct roads yet. 10 жил өмнө
  AlexVinS 27c46c83d6 describe roads placement in log 10 жил өмнө
  AlexVinS 76193c4c5c More experiments WIP. 10 жил өмнө
  AlexVinS eb60d9737f more sensible road placement 11 жил өмнө
  AlexVinS 4c4ad480c5 added experimental usage of roads 11 жил өмнө
  DjWarmonger a0f534146c Fixed underground Lava terrain. 10 жил өмнө
  DjWarmonger 9453250e0f Spawn quest arts in nearby zones. 10 жил өмнө
  DjWarmonger 0acae7a708 Additional adjustment of zone positions to ensure balanced zone sizes. 11 жил өмнө
  DjWarmonger b7386250e9 Fixed fractalized paths inside zones. 11 жил өмнө
  DjWarmonger 5fbd856a4c New rule for placement of unguarded treasures 11 жил өмнө
  DjWarmonger fee2184996 Wood & ore mines will be placed close to zone center. 11 жил өмнө
  DjWarmonger 3886a19771 More balanced treasure pile distribution. 11 жил өмнө
  DjWarmonger ce83db0f43 - Option to configure monster types spawning in a zone 11 жил өмнө
  DjWarmonger f3d7c658f0 Ensure distance between treasure piles. 11 жил өмнө
  DjWarmonger 0f4608ae01 Nicer treasure piles. 11 жил өмнө
  DjWarmonger dc03a251f6 - Fixed treasure generating formula It should be now identical to OH3. 11 жил өмнө
  DjWarmonger a9ddeb665b Place large obstacles first. 11 жил өмнө
  DjWarmonger 67d8a24f0b Experiments with object distance. 11 жил өмнө
  DjWarmonger 1dd88d394f All required objects will now constitute main paths of zone (again), which should improve their shape. 11 жил өмнө
  DjWarmonger 156e19cdf6 Various optimizations based on RMG profiling. 11 жил өмнө
  DjWarmonger 0763b9a758 - Implemented object per zone limit 11 жил өмнө
  DjWarmonger be8c9c8378 Correct strength of zone guards. Logs for guard strength. 11 жил өмнө
  DjWarmonger 966873181f Do not let monsters or treasures spawn near already placed monsters. 11 жил өмнө
  DjWarmonger 927e16d9f5 Almost correct placement of all objects. 11 жил өмнө
  DjWarmonger 2a8ae6310e Better object placement and accessibility. 11 жил өмнө