提交历史

作者 SHA1 备注 提交日期
  DjWarmonger 927dfa5565 Added correct connections for Subterranean Gates 10 年之前
  DjWarmonger 63d6cf168f - Solved problems with sealed-off objects for once and all. 10 年之前
  DjWarmonger e21b2d9cbd Attempt to use A* algorithm for required objects. 10 年之前
  DjWarmonger a68b58d969 - Use straight paths for some connections 10 年之前
  DjWarmonger 8b1641d498 Generate main towns for zones with no player present. 10 年之前
  DjWarmonger 6d502ef1a1 Implemented A* algorithm to draw shortest roads - but not correct roads yet. 10 年之前
  AlexVinS 27c46c83d6 describe roads placement in log 10 年之前
  AlexVinS 76193c4c5c More experiments WIP. 10 年之前
  AlexVinS eb60d9737f more sensible road placement 11 年之前
  AlexVinS 4c4ad480c5 added experimental usage of roads 11 年之前
  DjWarmonger a0f534146c Fixed underground Lava terrain. 10 年之前
  DjWarmonger 9453250e0f Spawn quest arts in nearby zones. 10 年之前
  DjWarmonger 0acae7a708 Additional adjustment of zone positions to ensure balanced zone sizes. 11 年之前
  DjWarmonger b7386250e9 Fixed fractalized paths inside zones. 11 年之前
  DjWarmonger 5fbd856a4c New rule for placement of unguarded treasures 11 年之前
  DjWarmonger fee2184996 Wood & ore mines will be placed close to zone center. 11 年之前
  DjWarmonger 3886a19771 More balanced treasure pile distribution. 11 年之前
  DjWarmonger ce83db0f43 - Option to configure monster types spawning in a zone 11 年之前
  DjWarmonger f3d7c658f0 Ensure distance between treasure piles. 11 年之前
  DjWarmonger 0f4608ae01 Nicer treasure piles. 11 年之前
  DjWarmonger dc03a251f6 - Fixed treasure generating formula It should be now identical to OH3. 11 年之前
  DjWarmonger a9ddeb665b Place large obstacles first. 11 年之前
  DjWarmonger 67d8a24f0b Experiments with object distance. 11 年之前
  DjWarmonger 1dd88d394f All required objects will now constitute main paths of zone (again), which should improve their shape. 11 年之前
  DjWarmonger 156e19cdf6 Various optimizations based on RMG profiling. 11 年之前
  DjWarmonger 0763b9a758 - Implemented object per zone limit 11 年之前
  DjWarmonger be8c9c8378 Correct strength of zone guards. Logs for guard strength. 11 年之前
  DjWarmonger 966873181f Do not let monsters or treasures spawn near already placed monsters. 11 年之前
  DjWarmonger 927e16d9f5 Almost correct placement of all objects. 11 年之前
  DjWarmonger 2a8ae6310e Better object placement and accessibility. 11 年之前