Commit History

Autor SHA1 Mensaxe Data
  DjWarmonger bae9f2083f Workaround for hero & town issue. Game still crashes elsewhere, though. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger e51e2190fd Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko c605e2d10c Gcc compile & warning fixes %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 901188e2e1 Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 3ac306f501 Merge pull request #19 from vcmi/feature/mapObjects %!s(int64=11) %!d(string=hai) anos
  DjWarmonger f84e25fa78 Somewhat better algorithm for paths, helps balance object distribution. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger aa54803c50 Refactoring, clearing logs. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 236b3ec807 Zones will get random network of passable paths inside them. Treasures will try to fill all remaining fields. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger b3a39f4920 Misc improvements & tests. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko b2e8c92383 Cleanup: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 62e9f13b08 - Implemented guard generation formula following this post http://forum.vcmi.eu/viewtopic.php?p=12426&sid=09f5fac8992dc880eb6a720615787ca0#12426 %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 7db06e6bd0 Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 7f31b7dddb - Zone guards will now match template settings. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger aee748d8d6 - Added monoliths between remote zones %!s(int64=11) %!d(string=hai) anos
  AlexVinS f212c8221d [RMG]Fix gcc build, remove some unused variables %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 8e8b27087a Ground connections between adjacent zones. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 8ab2a8df86 Zone borders. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 8c24ea0bfb Introduced 3-value logic for free, blocked and possibly occupied tiles. Refactoring. %!s(int64=11) %!d(string=hai) anos
  beegee1 72b2e1b8fe - fixed bug when generating random map and adding player info data %!s(int64=11) %!d(string=hai) anos
  DjWarmonger b9de3875d9 - Attempt to move zones away from map boundaries %!s(int64=11) %!d(string=hai) anos
  DjWarmonger d2fd71d087 Zone shapes & terrains work nicely. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 27dcf70b1a Randomized center positions of zones. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 7f276185bd Moving files: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 6bd6be0835 Object class handler is now a proper "handler" %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 75cea9206d - Fixed uninitialized guarding creature positions %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 35d6215b7b jfhs patch integration is now complete: %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 4ea9810831 First version that works: %!s(int64=11) %!d(string=hai) anos