Histórico de commits

Autor SHA1 Mensagem Data
  Arseniy Shestakov 58f32f6dc2 Code style: uncrustify formatting preview 8 anos atrás
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file 8 anos atrás
  AlexVinS 3d1a84875e Queries refactoring 8 anos atrás
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 9 anos atrás
  ArseniyShestakov b2e1ee5363 CGameState: move two pathfinding-related functions to CPathfinderHelper 10 anos atrás
  Vadim Markovtsev e4b1ef1405 Add "override" to virtual overriden methods 10 anos atrás
  ArseniyShestakov 21aaad6972 MoveHero: add transit movement option 10 anos atrás
  Ivan Savenko aa0433228a Fixed cheats - sendMesssage will also pass current object. 11 anos atrás
  Ivan Savenko 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 11 anos atrás
  Ivan Savenko 78709e223b Breaking things - trying to remove server-side knowledge of selected objects 11 anos atrás
  DjWarmonger 92a62368b5 One more fix for MVS compilation 11 anos atrás
  O01eg c6238588bd Rename new files. 11 anos atrás
  O01eg ad84ae64b0 Clean up. 11 anos atrás
  O01eg 463073ebfa Move CPrivilagedInfoCallback, IGameEventCallback and CNonConstInfoCallback to IGameCallback.h 11 anos atrás
  O01eg 927eb33c11 Split IGameCallback to reduce memory required to debug compilation. 11 anos atrás
  DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. 11 anos atrás
  DjWarmonger b368e565ab - fixed #1714 11 anos atrás
  DjWarmonger a9b10c8099 - Changed aggregation method so now fuzzy engine takes all the factors into consideration 11 anos atrás
  beegee1 68bdf71db6 - Fixed GCC compiler warnings 12 anos atrás
  DjWarmonger d085f8eee8 First implementation of fuzzy logic in VisitTile goal. 12 anos atrás
  beegee1 2d095cf20a - Fixed days without castle counter 12 anos atrás
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 anos atrás
  Michał W. Urbańczyk 17403b544c Various fixes for quick combat. 12 anos atrás
  Michał W. Urbańczyk 4a0587d500 More work on auto-fight. 12 anos atrás
  Michał W. Urbańczyk 2be2143844 Game interfaces can register another interfaces to receive info on game events. 12 anos atrás
  Michał W. Urbańczyk 79026bdfde Introduced strongly typed QueryID. 12 anos atrás
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring 12 anos atrás
  mateuszb 560315bc48 * SlotID refactoring 12 anos atrás
  mateuszb bda766b697 * refactoring 12 anos atrás
  alexvins 506d54478f [mingw] finally fix broken compilation after rev 3183 12 anos atrás