|  AlexVinS | 0b70baa95e
							
							Spells configuration version 2 (effect-based) | 8 years ago | 
				
					
						|  Henning Koehler | 3cc84e5975
							
							moved contains functions for multimap to Globals.h | 8 years ago | 
				
					
						|  Henning Koehler | 64e2db6a0f
							
							added sufficient debug to diagnose - problem is with lack of original data | 8 years ago | 
				
					
						|  ArseniyShestakov | 9d9c026c85
							
							Code style: serialize everything on own lines for easier debugging (#357) | 8 years ago | 
				
					
						|  Dydzio | 98140aab6b
							
							Add option to toggle monthly artifact change in black market (#341) | 8 years ago | 
				
					
						|  Arseniy Shestakov | f1e5797834
							
							Code style: move or add licensing information on top of every file | 8 years ago | 
				
					
						|  AlexVinS | a85b4cf2a5
							
							* WIP on event condition format | 9 years ago | 
				
					
						|  AlexVinS | 3216422307
							
							Fixed a few CWE-457 | 9 years ago | 
				
					
						|  Vadim Markovtsev | baa7a84db3
							
							Fix memory corruption during loading artifacts from mods | 9 years ago | 
				
					
						|  AlexVinS | cf1d5d0bc9
							
							tweaks | 9 years ago | 
				
					
						|  AlexVinS | 1bc41b3ba3
							
							Merge commit '3c844002626f48007a888d4dd8b0b45ec867fc9a' into feature/VCMIMapFormat1 | 9 years ago | 
				
					
						|  Vadim Markovtsev | 36eaa399e7
							
							Add hardcodedFeature to switch winner's retreating with no troops | 9 years ago | 
				
					
						|  AlexVinS | 3f79d001c1
							
							Fix subObject identification | 10 years ago | 
				
					
						|  AlexVinS | a49da360d2
							
							Use ESpellCastProblem inside SpellHandler | 11 years ago | 
				
					
						|  Ivan Savenko | 89b89ff85d
							
							Bugfixing. Game seems to be working without major bugs. | 11 years ago | 
				
					
						|  Ivan Savenko | 32b6568b65
							
							Merged changes from upstream and fixed compilation caused by API changes | 11 years ago | 
				
					
						|  Ivan Savenko | 419a2797c8
							
							Implemented basic loading from JSON | 11 years ago | 
				
					
						|  Macron1Robot | 324bb3c98d
							
							Update CModHandler.h | 11 years ago | 
				
					
						|  Macron1Robot | 8ec7a9b919
							
							Moved "max heroes on map per player", "max heroes available for player" to "defaultMods.json" | 11 years ago | 
				
					
						|  Ivan Savenko | 9c0df68cb8
							
							Fixing spelling mistakes. Patch from josch, fixes #1759 | 11 years ago | 
				
					
						|  Ivan Savenko | 333a51a48a
							
							Launcher now supports submods. See forum thread for details. | 11 years ago | 
				
					
						|  Ivan Savenko | 7f6f125b4c
							
							First part of submods support. | 11 years ago | 
				
					
						|  Michał W. Urbańczyk | 1e555a8ee3
							
							Improved serializer. See: http://forum.vcmi.eu/viewtopic.php?p=11562#11562 | 11 years ago | 
				
					
						|  Michał W. Urbańczyk | 55165a8535
							
							Fixed #1686. Compatibility measures to be removed later, when format changes become to big. | 11 years ago | 
				
					
						|  Ivan Savenko | 2c4c964a45
							
							Large rewrite of adventure map objects: | 11 years ago | 
				
					
						|  Ivan Savenko | 7e02f6b670
							
							Support for overriding victory/defeat conditions from h3m map or | 12 years ago | 
				
					
						|  Ivan Savenko | ee1b0459e6
							
							Extended building dependencies: | 12 years ago | 
				
					
						|  Ivan Savenko | 29d655c621
							
							Trying to organize mod handler a bit better. | 12 years ago | 
				
					
						|  Ivan Savenko | 29e98b2d51
							
							- modhandler will only validate new, changed or mods that failed | 12 years ago | 
				
					
						|  Ivan Savenko | dd73573c5c
							
							- vcmi can now calculate crc32 checksum of a file | 12 years ago |