Historique des commits

Auteur SHA1 Message Date
  AlexVinS dc5ad7d7b3 Make string instance names persistent il y a 9 ans
  AlexVinS 4ebafa17b4 Remove unused placeholdedHeroes field il y a 9 ans
  AlexVinS e0af4a665a Added hacks fot spell scroll support. il y a 9 ans
  Vadim Markovtsev 3926920103 Rename radious -> radius il y a 9 ans
  ArseniyShestakov 6bb205b15b CPathfinder: patrol support using getTilesInRange il y a 10 ans
  ArseniyShestakov d6a142ca3d CMapLoaderH3M: support for patrol initialPos in readHero il y a 10 ans
  ArseniyShestakov 7eebcb9d60 Artifacts: replace few more ints by ArtifactID il y a 10 ans
  DjWarmonger 9577ef4bda Minor tweak. il y a 10 ans
  AlexVinS 685deddac1 Start spell-relatet files reorganisation il y a 10 ans
  ArseniyShestakov 937ef0227b Use ArtifactID instead of int when possible il y a 11 ans
  Ivan Savenko d1dd7eef48 Proper fix for #1712 - Building requirement tests are now fixed il y a 11 ans
  Ivan Savenko 955552488e - H3M parser will create objects that don't have data in map file via il y a 11 ans
  Ivan Savenko ab475195ac Banks now use new scheme as well il y a 11 ans
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits il y a 11 ans
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. il y a 11 ans
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes il y a 11 ans
  DjWarmonger aee748d8d6 - Added monoliths between remote zones il y a 11 ans
  Ivan Savenko 7f276185bd Moving files: il y a 11 ans
  DjWarmonger eb337d7407 Fixed #1638 - spells banned in map settings appeared in town guild il y a 11 ans
  Ivan Savenko 43ba3d30ea Breaking things - first commit towards configurable object(s). il y a 11 ans
  DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. il y a 11 ans
  DjWarmonger 1d6e265e34 - Fixed special spells spawning in Pyramid il y a 11 ans
  DjWarmonger 0347c61dd2 All new spells will be possible to spawn in town magic guilds. il y a 11 ans
  Ivan Savenko 8d178fbcf5 Minor fixes: il y a 11 ans
  Ivan Savenko 7f07a30d7d More fixes for map-specific crashes, fixes #1427 and #733 il y a 11 ans
  beegee1 d4fd361d4b - fixed #1643 -> hero placeholder handling il y a 11 ans
  beegee1 22e119770a Fixed mantis #1645 il y a 12 ans
  Ivan Savenko 2c4c964a45 Large rewrite of adventure map objects: il y a 12 ans
  Ivan Savenko 7e02f6b670 Support for overriding victory/defeat conditions from h3m map or il y a 12 ans
  Ivan Savenko 0c5be52a42 Win/loss conditions based on logical expressions, yet another large il y a 12 ans