Michał Zaremba
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b01701f467
Active spell on-hover battle log: sacrifice
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há 4 semanas atrás |
Michał Zaremba
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a1c7d39d53
Another approach for getSpellEffectValue and Damage::getHealthChange.
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há 4 semanas atrás |
Michał Zaremba
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f984f925df
SpellEffectValue: add creatureID to carry unit type (res/summon)
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há 1 mês atrás |
Michał Zaremba
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1ed59213ff
Show additional info in battle log on hover with active spell
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há 1 mês atrás |
Andrej Dudenhefner
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e72dcce8ba
refactor logic to CBattleInfoCallback and leave UI in BattleFieldController, BattleActionsController
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há 1 mês atrás |
Andrej Dudenhefner
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7161ce858e
Consider wide units (avoiding self attack trouble)
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há 1 mês atrás |
Andrej Dudenhefner
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8c713f73c1
Fix violated assert(direction != BattleHex::NONE) in BattleFieldController::fromWhichHexAttack when unit surrounded
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há 1 mês atrás |
Michał Zaremba
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bbc2189984
Fix Sacrifice spell
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há 1 mês atrás |
Ivan Savenko
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bc4a1b06fc
Fix crash on moving double-wide units in some obstacle configurations
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há 5 meses atrás |
Ivan Savenko
|
c00ce0eaae
Fix damage estimation in UI when target has VULNERABLE_FROM_BACK bonus
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há 6 meses atrás |
Ivan Savenko
|
1ac8080cbf
Implemented new unit actions panel in combat
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há 6 meses atrás |
Ivan Savenko
|
298ec472bf
Split BattleInterfaceClasses into smaller files
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há 6 meses atrás |
Ivan Savenko
|
42317e7128
Block attempts to attack unit behind obstacle in UI
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há 7 meses atrás |
Ivan Savenko
|
797f8f06a6
Allow moving double-wide unit 1 tile backwards
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há 7 meses atrás |
Ivan Savenko
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35644da2b7
Reogranize callback-related classes on 1 file = 1 class basis
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há 7 meses atrás |
Ivan Savenko
|
63d00b080e
Removed pointer to army from StackInstance
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há 9 meses atrás |
Ivan Savenko
|
2f149b59ca
Fix unit spellcasting when defending in a hotseat pvp battle
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há 8 meses atrás |
Ivan Savenko
|
645b95ba02
Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY`
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há 10 meses atrás |
Ivan Savenko
|
156de5b17e
Added GameInstance class
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há 10 meses atrás |
Ivan Savenko
|
ffd37a8fa8
Removed CGI in favor of VLC. Map handle is for now global variable
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há 10 meses atrás |
Ivan Savenko
|
f657e85305
Integrated CClientState into GameEngine class
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há 10 meses atrás |
Ivan Savenko
|
cacceda950
Renamed CGuiHandler to GameEngine
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há 10 meses atrás |
MichalZr6
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ecdd394bb1
Use BattleHex as const ref wherever possible
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há 11 meses atrás |
MichalZr6
|
dbe82b94f6
Changes following review:
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há 11 meses atrás |
MichalZr6
|
a99274d72e
BattleHexArray - new container for BattleHexes
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há 1 ano atrás |
Ivan Savenko
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95a07ee5cb
Use bonus system cache whenever possible
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há 1 ano atrás |
Dydzio
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1e9d089fd8
Fix shooting being priority action for dead creature hexes with targeting empty hexes enabled
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há 1 ano atrás |
Dydzio
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50b412b35b
Better handling of default cursor action for SPELL_LIKE_ATTACK
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há 1 ano atrás |
Dydzio
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dc56047661
Add hex highlight for SPELL_LIKE_ATTACK in casting mode & minor cleanup
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há 1 ano atrás |
Dydzio
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bb69ab1a1a
Fix assert and condition for counting spell hexes
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há 1 ano atrás |