Histórico de Commits

Autor SHA1 Mensagem Data
  Michał Zaremba b01701f467 Active spell on-hover battle log: sacrifice há 4 semanas atrás
  Michał Zaremba a1c7d39d53 Another approach for getSpellEffectValue and Damage::getHealthChange. há 4 semanas atrás
  Michał Zaremba f984f925df SpellEffectValue: add creatureID to carry unit type (res/summon) há 1 mês atrás
  Michał Zaremba 1ed59213ff Show additional info in battle log on hover with active spell há 1 mês atrás
  Andrej Dudenhefner e72dcce8ba refactor logic to CBattleInfoCallback and leave UI in BattleFieldController, BattleActionsController há 1 mês atrás
  Andrej Dudenhefner 7161ce858e Consider wide units (avoiding self attack trouble) há 1 mês atrás
  Andrej Dudenhefner 8c713f73c1 Fix violated assert(direction != BattleHex::NONE) in BattleFieldController::fromWhichHexAttack when unit surrounded há 1 mês atrás
  Michał Zaremba bbc2189984 Fix Sacrifice spell há 1 mês atrás
  Ivan Savenko bc4a1b06fc Fix crash on moving double-wide units in some obstacle configurations há 5 meses atrás
  Ivan Savenko c00ce0eaae Fix damage estimation in UI when target has VULNERABLE_FROM_BACK bonus há 6 meses atrás
  Ivan Savenko 1ac8080cbf Implemented new unit actions panel in combat há 6 meses atrás
  Ivan Savenko 298ec472bf Split BattleInterfaceClasses into smaller files há 6 meses atrás
  Ivan Savenko 42317e7128 Block attempts to attack unit behind obstacle in UI há 7 meses atrás
  Ivan Savenko 797f8f06a6 Allow moving double-wide unit 1 tile backwards há 7 meses atrás
  Ivan Savenko 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis há 7 meses atrás
  Ivan Savenko 63d00b080e Removed pointer to army from StackInstance há 9 meses atrás
  Ivan Savenko 2f149b59ca Fix unit spellcasting when defending in a hotseat pvp battle há 8 meses atrás
  Ivan Savenko 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` há 10 meses atrás
  Ivan Savenko 156de5b17e Added GameInstance class há 10 meses atrás
  Ivan Savenko ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable há 10 meses atrás
  Ivan Savenko f657e85305 Integrated CClientState into GameEngine class há 10 meses atrás
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine há 10 meses atrás
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible há 11 meses atrás
  MichalZr6 dbe82b94f6 Changes following review: há 11 meses atrás
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes há 1 ano atrás
  Ivan Savenko 95a07ee5cb Use bonus system cache whenever possible há 1 ano atrás
  Dydzio 1e9d089fd8 Fix shooting being priority action for dead creature hexes with targeting empty hexes enabled há 1 ano atrás
  Dydzio 50b412b35b Better handling of default cursor action for SPELL_LIKE_ATTACK há 1 ano atrás
  Dydzio dc56047661 Add hex highlight for SPELL_LIKE_ATTACK in casting mode & minor cleanup há 1 ano atrás
  Dydzio bb69ab1a1a Fix assert and condition for counting spell hexes há 1 ano atrás