Historia zmian

Autor SHA1 Wiadomość Data
  Laserlicht e30abe488f show affected units by multi hex attacks 3 tygodni temu
  Ivan Savenko 1e3e2f665c Remove strange & unused double-selector logic 6 miesięcy temu
  Ivan Savenko 298ec472bf Split BattleInterfaceClasses into smaller files 6 miesięcy temu
  Ivan Savenko 527885de21 Added VULNERABLE_FROM_BACK bonus 6 miesięcy temu
  Ivan Savenko e90d8c318d Configurable multi-hex attacks 7 miesięcy temu
  Ivan Savenko 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis 7 miesięcy temu
  Ivan Savenko 829739da24 Reduce usage of implicit conversions to int 8 miesięcy temu
  Ivan Savenko 63d00b080e Removed pointer to army from StackInstance 9 miesięcy temu
  Laserlicht 4ee3cda9d8 fix health bar for commander 8 miesięcy temu
  Laserlicht f7df5409a3 better fix 9 miesięcy temu
  Laserlicht ff2d45673b fix health bar edge case 9 miesięcy temu
  Ivan Savenko a8a6be7ac1 Fix potential compatibility with C++20 / C++23 mode 10 miesięcy temu
  Ivan Savenko 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` 10 miesięcy temu
  Ivan Savenko ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable 10 miesięcy temu
  Ivan Savenko f657e85305 Integrated CClientState into GameEngine class 10 miesięcy temu
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine 10 miesięcy temu
  Ivan Savenko 2d7535eb00 Merge pull request #5395 from IvanSavenko/xbrz_effects 10 miesięcy temu
  Ivan Savenko 28a8d4f4a1 Implemented bloodlust, clone, and petrify effects for xbrz mode 10 miesięcy temu
  Laserlicht ca5471aa55 fix incorrect health calculation 10 miesięcy temu
  Laserlicht d98ce78c34 add setting for hp bar 10 miesięcy temu
  Laserlicht a8211d12de Combat Health Bar 10 miesięcy temu
  Ivan Savenko cca4c0888c In-memory assets generation 11 miesięcy temu
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible 11 miesięcy temu
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes 1 rok temu
  Ivan Savenko dfe6e04464 Implemented semi-transparent spell effects 1 rok temu
  Ivan Savenko 19db016473 Merge pull request #4654 from dydzio0614/any-hex-shooting 1 rok temu
  Ivan Savenko ff50536568 Fix positioning of stack amount text 1 rok temu
  Ivan Savenko 248cff49a4 Moved fonts handling from Graphics to RenderHandler class 1 rok temu
  Dydzio f90405a41d Highlight stacks affected by SPELL_LIKE_ATTACK in spellcast mode 1 rok temu
  Ivan Savenko 2d08e18f6a Implemented generation of combat unit number window for xbrz mode 1 rok temu