Histórico de Commits

Autor SHA1 Mensagem Data
  Laserlicht e30abe488f show affected units by multi hex attacks há 3 semanas atrás
  Ivan Savenko 1e3e2f665c Remove strange & unused double-selector logic há 6 meses atrás
  Ivan Savenko 298ec472bf Split BattleInterfaceClasses into smaller files há 6 meses atrás
  Ivan Savenko 527885de21 Added VULNERABLE_FROM_BACK bonus há 6 meses atrás
  Ivan Savenko e90d8c318d Configurable multi-hex attacks há 7 meses atrás
  Ivan Savenko 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis há 7 meses atrás
  Ivan Savenko 829739da24 Reduce usage of implicit conversions to int há 8 meses atrás
  Ivan Savenko 63d00b080e Removed pointer to army from StackInstance há 9 meses atrás
  Laserlicht 4ee3cda9d8 fix health bar for commander há 8 meses atrás
  Laserlicht f7df5409a3 better fix há 9 meses atrás
  Laserlicht ff2d45673b fix health bar edge case há 9 meses atrás
  Ivan Savenko a8a6be7ac1 Fix potential compatibility with C++20 / C++23 mode há 10 meses atrás
  Ivan Savenko 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` há 10 meses atrás
  Ivan Savenko ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable há 10 meses atrás
  Ivan Savenko f657e85305 Integrated CClientState into GameEngine class há 10 meses atrás
  Ivan Savenko cacceda950 Renamed CGuiHandler to GameEngine há 10 meses atrás
  Ivan Savenko 2d7535eb00 Merge pull request #5395 from IvanSavenko/xbrz_effects há 10 meses atrás
  Ivan Savenko 28a8d4f4a1 Implemented bloodlust, clone, and petrify effects for xbrz mode há 10 meses atrás
  Laserlicht ca5471aa55 fix incorrect health calculation há 10 meses atrás
  Laserlicht d98ce78c34 add setting for hp bar há 10 meses atrás
  Laserlicht a8211d12de Combat Health Bar há 10 meses atrás
  Ivan Savenko cca4c0888c In-memory assets generation há 11 meses atrás
  MichalZr6 ecdd394bb1 Use BattleHex as const ref wherever possible há 11 meses atrás
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes há 1 ano atrás
  Ivan Savenko dfe6e04464 Implemented semi-transparent spell effects há 1 ano atrás
  Ivan Savenko 19db016473 Merge pull request #4654 from dydzio0614/any-hex-shooting há 1 ano atrás
  Ivan Savenko ff50536568 Fix positioning of stack amount text há 1 ano atrás
  Ivan Savenko 248cff49a4 Moved fonts handling from Graphics to RenderHandler class há 1 ano atrás
  Dydzio f90405a41d Highlight stacks affected by SPELL_LIKE_ATTACK in spellcast mode há 1 ano atrás
  Ivan Savenko 2d08e18f6a Implemented generation of combat unit number window for xbrz mode há 1 ano atrás