Commit History

Autor SHA1 Mensaxe Data
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  John Bolton a05ae78e67 Fixed lots of warnings. %!s(int64=5) %!d(string=hai) anos
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file %!s(int64=8) %!d(string=hai) anos
  AlexVinS 3d1a84875e Queries refactoring %!s(int64=8) %!d(string=hai) anos
  AlexVinS dd70e74769 [AI] relaxed logging %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared %!s(int64=9) %!d(string=hai) anos
  ArseniyShestakov f6de3f94ca Teleports: use TTeleportExitsList typedef for exits list %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 25656aa586 Add showTeleportDialog everywhere except actual code for AI and player %!s(int64=10) %!d(string=hai) anos
  beegee1 e2bcac4d27 - fixed include random generator header %!s(int64=11) %!d(string=hai) anos
  beegee1 1d57b75bc5 - random number generation refactoring %!s(int64=11) %!d(string=hai) anos
  DjWarmonger b36be10e30 %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 254f194220 Some very early work towards autofight feature. %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko b01637840a - compile fixes %!s(int64=12) %!d(string=hai) anos
  beegee1 f10ba48c77 - Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 7e46d462b6 - compile fixes %!s(int64=12) %!d(string=hai) anos
  DjWarmonger b554af25d3 - Compile fix %!s(int64=12) %!d(string=hai) anos
  alexvins a9d458c8f4 few more refactorings %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk edccbd4809 Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 4cd77a0192 Naive solution for endianess issues. Seems to allow loading a big-endian save on little-endian build. %!s(int64=13) %!d(string=hai) anos
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface %!s(int64=14) %!d(string=hai) anos
  Frank Zago 0c3f3c67a9 Callback naming fix. %!s(int64=14) %!d(string=hai) anos
  Frank Zago 872a057aa7 Fixed bad prototype. %!s(int64=14) %!d(string=hai) anos
  Frank Zago 006a7d1f11 serialID is gone. %!s(int64=15) %!d(string=hai) anos
  Michał W. Urbańczyk b89c951d09 * version set to 0.62 %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk 62b0365e70 Improvements for netcode. AI is working. Townlist won't crash. Moving hero is wrong but won't crash. Giving starting hero is working properly. Town defs are wrong but displayed. %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk fe5bcc19cf * redone def info handling %!s(int64=17) %!d(string=hai) anos
  Michał W. Urbańczyk c8c0d0eaaf Bugfixes for AI, Callback Interface, logging macrodefs. %!s(int64=18) %!d(string=hai) anos
  Michał W. Urbańczyk e1b2ae0df1 Several bugfixes and half-done things. %!s(int64=18) %!d(string=hai) anos
  Michał W. Urbańczyk 04985fce2f * added #45, #44, #43 %!s(int64=18) %!d(string=hai) anos
  Michał W. Urbańczyk 97f4fbcce8 First EmptyAI. It's not used yet, but it can be compiled. %!s(int64=18) %!d(string=hai) anos