Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko f13a53c1d9 Merge remote-tracking branch 'vcmi/beta' into develop %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 2e7e8bb52b Better error message on missing object constructor %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 62fddca21e Split massive CModHandler class/file into multiple parts: %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8ed5f412e2 Show per-type object names in editor %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6f743916db Moved CGCreature to a new file %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 58661fc8ec Moved DwellingInstanceConstructor to a new file %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 77b58bc66d Cleaned up object constructors to reduce duplicated code %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4d947be287 Adventure map shipyard nwo has configurable boat type %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a94b68e6aa Hill fort upgrade costs are now loaded from json %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 2e7c382612 Moved creature upgrade logic to CGObjectInstance inheritors %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko fc190b14bb Spell shrines can now be configured in json %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 5cfbdd2967 Partially split CommonConstructors.cpp into few separate files %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d6a357fd17 Split some map object files into smaller files. Reduced includes usage. %!s(int64=2) %!d(string=hai) anos