DjWarmonger
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f65239b51f
- Added faction-specific dwellings
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11 年之前 |
DjWarmonger
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cbd2d74292
Generate random Pandora boxes.
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11 年之前 |
DjWarmonger
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0782557814
- Place all standard visitable objects
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11 年之前 |
DjWarmonger
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5fb07ded38
Correct underground terrains. More improvements for connection placement.
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11 年之前 |
DjWarmonger
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d4d3f1a568
More tweaks.
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11 年之前 |
DjWarmonger
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ab748ae221
Somewhat better gate placement, attempt to add rocky tiles to underground zones.
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11 年之前 |
DjWarmonger
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d118fbffe8
Correct placement of subterranean gates.
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11 年之前 |
DjWarmonger
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60a5c764b8
Correct zone placement & sizing for underground maps.
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11 年之前 |
DjWarmonger
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cc8d484775
Refacoring, tweaks.
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11 年之前 |
DjWarmonger
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bda71bed83
Uploading misc tweaks.
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11 年之前 |
DjWarmonger
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920f56969b
Create random obstacles that match terrain.
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11 年之前 |
DjWarmonger
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90b72a7856
Workaround with Obelisks. Kill me later.
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11 年之前 |
DjWarmonger
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e51e2190fd
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
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11 年之前 |
DjWarmonger
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79036484dd
Trying to sort out project changes and compile issues.
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11 年之前 |
Ivan Savenko
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c605e2d10c
Gcc compile & warning fixes
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11 年之前 |
DjWarmonger
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901188e2e1
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
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11 年之前 |
DjWarmonger
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3ac306f501
Merge pull request #19 from vcmi/feature/mapObjects
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11 年之前 |
DjWarmonger
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d3134a1290
Add free tiles around unguarded objects.
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11 年之前 |
DjWarmonger
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f84e25fa78
Somewhat better algorithm for paths, helps balance object distribution.
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11 年之前 |
DjWarmonger
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60df94a3f5
Placing towns according to template.
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11 年之前 |
DjWarmonger
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8e66b7168a
Corrected paths & guard for large objects.
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11 年之前 |
DjWarmonger
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01355a77d8
Added "monster strength" info to templates.
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11 年之前 |
DjWarmonger
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890f29fa7e
Improved guard placement for large objects.
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11 年之前 |
DjWarmonger
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aa54803c50
Refactoring, clearing logs.
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11 年之前 |
DjWarmonger
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79da7b92ce
Templates now contain info about mines.
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11 年之前 |
DjWarmonger
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93b44de63c
Handling "terrain type" and "match terrain to town" options.
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11 年之前 |
DjWarmonger
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6cbcfbf0a9
Sealed-off treasure piles will be discarded and filled with obstacles.
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11 年之前 |
DjWarmonger
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edd46d87c1
Treasure pile entrance/guard will always be aimed at the center of the zone.
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11 年之前 |
DjWarmonger
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2c1001f8e0
Making sure that treasure piles and other objects will always be accessible from the center of zone.
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11 年之前 |
DjWarmonger
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236b3ec807
Zones will get random network of passable paths inside them. Treasures will try to fill all remaining fields.
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11 年之前 |